The players in my campaign may be headed for a brief excursion to an area where magic does not function normally - I was thinking some sort of wild magic/chaos magic type of area.
I'm looking mostly for flavor so they get the feel they are in an alien environment ("you cast your magic missile, and bolts of green, blue, black, pink and orange shoot forth from your fingers"), though I do want some effects that are both positive & negative: a roll of 1 indicates a spell is minimized (all 1s on a d6 or d8), while a roll of 20 indicates it is maximized (all 6s on a d6 or d8) and maybe an area effect spell has a larger or smaller area.
This is a fairly high level 3.5E campaign and the group features 3 "spell" casters in a sorcerer, cleric and a psion. The effects would take place on a failed concentration check, though the flavor effects could occur anytime, ("Your energy ball explodes in a bright purple colored flame...")
Are there any books or charts that would deal with chaotic magic/wild magic?
Thanks
I'm looking mostly for flavor so they get the feel they are in an alien environment ("you cast your magic missile, and bolts of green, blue, black, pink and orange shoot forth from your fingers"), though I do want some effects that are both positive & negative: a roll of 1 indicates a spell is minimized (all 1s on a d6 or d8), while a roll of 20 indicates it is maximized (all 6s on a d6 or d8) and maybe an area effect spell has a larger or smaller area.
This is a fairly high level 3.5E campaign and the group features 3 "spell" casters in a sorcerer, cleric and a psion. The effects would take place on a failed concentration check, though the flavor effects could occur anytime, ("Your energy ball explodes in a bright purple colored flame...")
Are there any books or charts that would deal with chaotic magic/wild magic?
Thanks