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General Tabletop Discussion
*Pathfinder & Starfinder
Any good High Level Adventure Paths, starting at lvl 10?
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<blockquote data-quote="CapnZapp" data-source="post: 8228545" data-attributes="member: 12731"><p>It does feature lots (and lots) of trivial enemies for the relatively high-level heroes to overcome. This is part of what I meant with "clearly written before writers were able to switch from the AD&D mindset".</p><p></p><p>Porting it to 5E would in part mitigate these issues since the power disparity is greatly lessened in a game with bounded accuracy. The same goes for Pathfinder 2, assuming you run it with the proficiency without level variant. Still, AD&D assumes a hit point lost is a hit point not easily regained, which isn't true of any of the discussed games unless you use house rules to change the way everything from CLW wands to Medicine checks work. Of course, if you're porting a scenario you could just as well upgrade the monsters to provide more of a meaningful challenge, so... <em>shrug</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8228545, member: 12731"] It does feature lots (and lots) of trivial enemies for the relatively high-level heroes to overcome. This is part of what I meant with "clearly written before writers were able to switch from the AD&D mindset". Porting it to 5E would in part mitigate these issues since the power disparity is greatly lessened in a game with bounded accuracy. The same goes for Pathfinder 2, assuming you run it with the proficiency without level variant. Still, AD&D assumes a hit point lost is a hit point not easily regained, which isn't true of any of the discussed games unless you use house rules to change the way everything from CLW wands to Medicine checks work. Of course, if you're porting a scenario you could just as well upgrade the monsters to provide more of a meaningful challenge, so... [I]shrug[/I] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any good High Level Adventure Paths, starting at lvl 10?
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