D&D 4E Any dual-crossbow powers in 4e?

I know there are one or two powers that let you stab then shoot a hand crossbow with your off hand, but is there any way to go for the gunslinger style with dual hand crossbows? I mean, wizards can fight with dual wands if they have the right feats; why not dual crossbows?

If not, how could you implement it? Make a whole slew of new powers for dual crossbows? Or do something unorthodox like making "dual crossbow" a superior weapon proficiency. Maybe just make it a reskinned superior crossbow, and say that if you have one magic hand crossbow it shares its magic with any hand crossbow you hold in your other hand?
 

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Two things that kind of fit what you are looking for:

1. Two-Fisted Shooter (heroic rogue feat, Martial Power) lets you make a free ranged basic attack with a hand crossbow in our off hand if you score a critical hit. Wield two hand crossbows, when you crit with one, you can fire the other.

2. The Unseen Hand paragon path (monk, Psionic Power) lets you use your Flurry of Blows against someone within range by using your hand crossbow.

Otherwise...using two hand crossbows for multiple attacks is just rolled into powers. Except that most ranged multi-attack powers are just rapid shot-esque moves, rather than firing two ranged weapons. I think Two-Fisted Shooter is your best bet within the rules.

What types of powers did you want to see, out of curiosity?
 

I'd basically like it to be possible to wade through combat firing both crossbows each round. Or rather, to have pistols, and reskinning the stats of hand crossbows.

So if there is one big enemy, I'd fire both shots at him. Occasionally I'd fire at two different guys. Sometimes I'd use cool dailies at one big guy, or a cool daily against a swarm of mooks. So I want a whole cavalcade of powers.
 


Why not just go with a ranger and re-fluff the bow to being a pair of hand crossbows? No mechanical differences from having a bow (or crossbow) at all.

Ie, you do damage according to the "bow" or "crossbow" you buy mechanically. Feats affecting that type of bow affect you. But, in terms of fluff, you have 2 hand crossbows.

Takes a bit of GM cooperation but it should work. About the only problem I see is magic. You'd have to swear up and down to never try and sell the pair of xbows you keep finding :-). Or accept that, for some bizarre reason, pairs of hand crossbows sell for exactly 1/2 normal price each.
 

About the only problem I see is magic. You'd have to swear up and down to never try and sell the pair of xbows you keep finding :-). Or accept that, for some bizarre reason, pairs of hand crossbows sell for exactly 1/2 normal price each.

Personally, I'd have each crossbow sell individually for 40% or so, as it is really the set that collectors are after...
 
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[MENTION=63]RangerWickett[/MENTION]: This is the first time I've stopped in to EN World today. I saw the title of the post and thought, "Hey, there might be some good ideas in here for something that I've seen elsewhere recently..." Then I saw it was from you... ah, yes, that makes sense!

If we were talking about actual crossbows rather than crossbows reskinned as pistols, there would be a mechanical problem in that you need to have a hand free to reload a crossbow (even if it has the load free property as a hand crossbow does). I suppose you could rule that it's a repeating hand crossbow with a magazine to get around this (no such thing appears to officially exist in 4e, but that doesn't mean you can't make it happen if you want to).

As for the powers themselves, you could look through various class powers for two-attack powers, and the re-fluff the flavor. Twin Strike is the one that leaps to mind among at-wills.
 

Two-Fisted Shooter lets you load hand crossbows with one hand.

Since having an extra weapon in 4e doesn't really grant you more attacks, taking multi-attack powers, and then alternating which hand crossbow you are using, pretty much fits the bill. With Two-Fisted Shooter and multi-attacks, your chances of a crit go up, so you will get extra shots relatively frequently.

Ranger MC'ed into rogue seems like the way to go, or a ranger/rogue hybrid. Rogue MC'ed into ranger would work as well, but not as efficiently (feat-wise).
 

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