If dinosaurs weren't in the very beginnings of D&D they were nearly so, there is that familiar image of the party fighting the Tyrannosaurus Rex in the expert set module.
Still, in all of these years I can't think of any setting that has really integrated Dinosaurs. You might find them on an undiscovered land of the lost island, or Eberron has halflings riding velociraptors, but nothing seems to work them in like James Gurney's Dinotopia book series.
My guess is that in part, Dinosaurs just don't fit the quasi-medieval fantasy tropes, and with all of their names built off of Latin scientific terminology it creates this modern conceptual wall to properly integrate them into a fantasy setting.
"You see a huge lizard like creature with a maw larger than yourself filled with teeth?"
"Ah! What is that?"
"It's a Tyrannosaurus Rex."
"Oh"
Another problem is that all of the famous dinosaurs are really large and lethal to any low level characters, and so because of that it's difficult for your quasi-medieval setting to have castles, farms, etc if massive herbivore creatures are slurping up all of the plant life in the region, meanwhile being stalked by apex predators which would make even dragons pause.
I know I suffer from that conceptual gap. It doesn't seem right to have dinosaurs in a fantasy world, however I also know that there is a modernistic theme to their existence, despite the fact that they harken back to ages undreamt of...
So has any RPG setting gone about trying to get dinosaurs to really fit into the world, going through the trouble of thematically renaming everything, having them fit into the ecosystem, etc?
It seems as if they need a special treatment, where the author really works and making them integrated into the world rather than just being another random option in a monster manual.
Still, in all of these years I can't think of any setting that has really integrated Dinosaurs. You might find them on an undiscovered land of the lost island, or Eberron has halflings riding velociraptors, but nothing seems to work them in like James Gurney's Dinotopia book series.
My guess is that in part, Dinosaurs just don't fit the quasi-medieval fantasy tropes, and with all of their names built off of Latin scientific terminology it creates this modern conceptual wall to properly integrate them into a fantasy setting.
"You see a huge lizard like creature with a maw larger than yourself filled with teeth?"
"Ah! What is that?"
"It's a Tyrannosaurus Rex."
"Oh"
Another problem is that all of the famous dinosaurs are really large and lethal to any low level characters, and so because of that it's difficult for your quasi-medieval setting to have castles, farms, etc if massive herbivore creatures are slurping up all of the plant life in the region, meanwhile being stalked by apex predators which would make even dragons pause.
I know I suffer from that conceptual gap. It doesn't seem right to have dinosaurs in a fantasy world, however I also know that there is a modernistic theme to their existence, despite the fact that they harken back to ages undreamt of...
So has any RPG setting gone about trying to get dinosaurs to really fit into the world, going through the trouble of thematically renaming everything, having them fit into the ecosystem, etc?
It seems as if they need a special treatment, where the author really works and making them integrated into the world rather than just being another random option in a monster manual.