not-so-newguy
Legend
"The adventure only happens in the dungeon." It's not a platitude which I always follow, but I'm trying to focus on that idea for this adventure.
I'm futzing with a town-to-dungeon adventure involving the Caverns of Thracia. I'd like to have a resourceful home base for the party; a safe place where the group can resupply, heal, and get info. Some low level utility magic may be available. I don't plan to cram everything into this town, but I want the group to be able to recoup and get back to adventuring.
With that in mind, I'm making a list of potential amenities for this makes believe town. If you'd like to add to that list, then please do.
Please let me know of any pre-made towns that might work
Feel free to leave any other advice that you might have.
AMENITIES
Smithy
Sage and assistants. A much larger collection of knowledge and books than a normal town should have, but it is no Library of Alexandria. A good source for history and translating languages.
Divine Healing, Church. 5th level cleric. 5 minor healing potions available per month. 2 Gentle Repose scrolls available per month.
Ye Olde Magick Shoppe. Low magic to no magic. Material components for all casters; costly components available at DM discretion or determined randomly. Supplies for writing spells. Perhaps a few utility spells.
Tavern. Gossip, hirelings, general asshattery.
I'm futzing with a town-to-dungeon adventure involving the Caverns of Thracia. I'd like to have a resourceful home base for the party; a safe place where the group can resupply, heal, and get info. Some low level utility magic may be available. I don't plan to cram everything into this town, but I want the group to be able to recoup and get back to adventuring.
With that in mind, I'm making a list of potential amenities for this makes believe town. If you'd like to add to that list, then please do.
Please let me know of any pre-made towns that might work
Feel free to leave any other advice that you might have.
AMENITIES
Smithy
Sage and assistants. A much larger collection of knowledge and books than a normal town should have, but it is no Library of Alexandria. A good source for history and translating languages.
Divine Healing, Church. 5th level cleric. 5 minor healing potions available per month. 2 Gentle Repose scrolls available per month.
Ye Olde Magick Shoppe. Low magic to no magic. Material components for all casters; costly components available at DM discretion or determined randomly. Supplies for writing spells. Perhaps a few utility spells.
Tavern. Gossip, hirelings, general asshattery.