Spinning out of the "Immersion" thread:
I think D&D's six ability scores have outlived their usefulness. I think we need a different way to quantify competence in specific areas that don't "force" certain role-playing requirements on players (especially in the case of the "mental" ability scores).
The easiest thing to do would be to eliminate them entirely and then pare down the skill list to reflect what people actually do while adventuring. You could probably get away with maybe 6 or 8 broad skills (Athletics, Awareness, Interaction, Knowledge, Survival/Woodcraft/something, Thievery) plus two saves (Physical and Mental) and a level bonus (the true measure of competence in D&D). Use feats to provide specialties ("Trapsmith: advantage when using Thievery to disarm Traps"; "Strong: +2 on Athletics rolls to lift and for grappling). Oh, and get ride of the worst element of 5E design: the tool proficiency.
No more "You 6 int barbarian wouldn't think of that plan!"
I think D&D's six ability scores have outlived their usefulness. I think we need a different way to quantify competence in specific areas that don't "force" certain role-playing requirements on players (especially in the case of the "mental" ability scores).
The easiest thing to do would be to eliminate them entirely and then pare down the skill list to reflect what people actually do while adventuring. You could probably get away with maybe 6 or 8 broad skills (Athletics, Awareness, Interaction, Knowledge, Survival/Woodcraft/something, Thievery) plus two saves (Physical and Mental) and a level bonus (the true measure of competence in D&D). Use feats to provide specialties ("Trapsmith: advantage when using Thievery to disarm Traps"; "Strong: +2 on Athletics rolls to lift and for grappling). Oh, and get ride of the worst element of 5E design: the tool proficiency.
No more "You 6 int barbarian wouldn't think of that plan!"