redkobold
Explorer
What are some alternate methods of rolled ability score generation?
I am not a fan of point buys because I just like to roll dice. I find the 3d6 method generates scores that are overall too low. With 3e+ a 12 is the equivalent of the AD&D 16 so now I find my old favorite the 4d6 drop method a little high and unbalancing overall, especially when the scores can be arranged.
I am considering allowing a player to choose race, then class and then select three abilities that can be 4d6 drop with the remaining as 3d6. The scores would not be arranged. This would help get abilities higher for the character class prime abilities and eliminate some of the min/maxing.
I guess I am looking for something with a somewhat guided randomness.
I am not a fan of point buys because I just like to roll dice. I find the 3d6 method generates scores that are overall too low. With 3e+ a 12 is the equivalent of the AD&D 16 so now I find my old favorite the 4d6 drop method a little high and unbalancing overall, especially when the scores can be arranged.
I am considering allowing a player to choose race, then class and then select three abilities that can be 4d6 drop with the remaining as 3d6. The scores would not be arranged. This would help get abilities higher for the character class prime abilities and eliminate some of the min/maxing.
I guess I am looking for something with a somewhat guided randomness.