I'm trying to square up the descriptions of Alchemists Fire (PHB 113) and Catching on Fire (DMG 86).
Does Alchemist's Fire only last one round and then burn out? The PHB description seems to imply so, but the DMG makes reference to it in the Catching on Fire section. The DMG talks about things like burning until you extinguish yourself and making saving throws for your items which arent mentioned in the PHB. But then, at the end of the section it says, "See Alchemist's Fire". Hrm.
So how does Alchemist's Fire work?
Also, are there any rules for Alchemist's fire setting other inanimate things on fire? Like if I throw it on the carpet, what is the chance I can burn down the room? And how can any characters present prevent such a thing?
-edit- In the 1E DMG there was a table which had saves like "Metal v. Crushing Blow" or "Thin Rope v. Normal Fire". That's the sort of thing I am looking for.
Does Alchemist's Fire only last one round and then burn out? The PHB description seems to imply so, but the DMG makes reference to it in the Catching on Fire section. The DMG talks about things like burning until you extinguish yourself and making saving throws for your items which arent mentioned in the PHB. But then, at the end of the section it says, "See Alchemist's Fire". Hrm.
So how does Alchemist's Fire work?
Also, are there any rules for Alchemist's fire setting other inanimate things on fire? Like if I throw it on the carpet, what is the chance I can burn down the room? And how can any characters present prevent such a thing?
-edit- In the 1E DMG there was a table which had saves like "Metal v. Crushing Blow" or "Thin Rope v. Normal Fire". That's the sort of thing I am looking for.
Last edited: