prototype00
Explorer
So I rolled up a Forge Domain Cleric for AL (Hill Dwarf, naturally), and was thinking of some out of combat utility for him.
1. Forge clerics can, apparently, transform any metal (that is worth something, like coins) into adamantine ingots of equal worth with their Channel Divinity: Artisan's Blessing feature. Now Adamantine armor is verboten, as it is a magic item, but you can make adamantine weapons (XGE - they cost 500gp more than regular weapons, autocrit objects) with just 250gp + weapon price worth of adamantine. (Make the adamantine with Channel Divinity then Fabricate the weapon)
2. Half priced plate/half plate in a day (or carriages for that matter). Take the money -> Make the metal with repeated instances of Channel Divinity -> Fabricate
Anything else worth doing with these two abilities?
prototype00
1. Forge clerics can, apparently, transform any metal (that is worth something, like coins) into adamantine ingots of equal worth with their Channel Divinity: Artisan's Blessing feature. Now Adamantine armor is verboten, as it is a magic item, but you can make adamantine weapons (XGE - they cost 500gp more than regular weapons, autocrit objects) with just 250gp + weapon price worth of adamantine. (Make the adamantine with Channel Divinity then Fabricate the weapon)
2. Half priced plate/half plate in a day (or carriages for that matter). Take the money -> Make the metal with repeated instances of Channel Divinity -> Fabricate
Anything else worth doing with these two abilities?
prototype00