Coik
First Post
Akrasia: Thief of Time is a 32 page release from Eden Studios. It retails for $8.95. Art is black and white and scattered throughout the text.
Here's a brief overview:
Presentation is overall good...there don't appear to be too many grammatical or usage errors...the biggest problem with the text is that a two words very occasionally run together. There are some omissions, most notably on page 25 (where the temple map is missing a door) and page 28 (where the Steal Time ability is missing the word "half," so it reads "The number of actions that can be stored equals the distractor's class level," instead of half the level, rounded down, as shown on the chart), but all in all the book gives the impression that someone actually went through and proofread it, something that can't be said of a certain other company's (whose name I won't mention) releases.
However, some of the abilities presented seem almost too powerful...the spells, creature, and Distractor power to Steal Time, particularly. Basically, they allow the user to steal actions and use them, usually in the next round. All are 5th level or above, though, so it might not be as bad... (One spell is 5th level, one is 9th, the monster is CR 7, and the Distractor gets the ability at 2nd level, which is a minimum of 8 character levels)
My only real point of contention with the book is that they cast Akrasia as an evil goddess...in my mind, she could have worked just as well as a neutral goddess (she's goddess of procrastination, weakness of will, and wasted potential). Particularly since neutrality has been given the short end of the stick (dare I say the shaft?) in 3e...with the disappearance of two powerful neutral races in the "official" cosmology, neutral clerics not really being allowed to be neutral due to their restrictions on the type of energy they channel, etc. Despite this, though, an excellent job is done as showing Akrasia as a subtle evil...indeed, most people consider her harmless. A far cry from the standard evil deity, who will slaughter a million peasents first thing in the morning just to demonstrate how evil they are...
All in all, I'd say that this book is more than worth the $10 asking price.
As a side note, the inside cover contains an ad for "Campaign Magazine," from Corsair Publications...it's unclear whether CP is an independent venture or part of Eden Studios. It looks like it's going to be a combination of Dungeon and Dragon...you can view the ad (and, apparently, find out info as its released) http://www.corsairpub.com/campaign/campaign_f.html
Here's a brief overview:
*8 pages of Akrasian myths, legends, and doctrine.
*15 pages of developed plot hooks, including a shrine, a temple, and an inn devoted to the worship of Akrasia. There are five in all, and a section in each entry is devoted to how they might interconnect.
*6 pages of "crunchy bits." 7 new spells, the Distraction domain, the Distractor prestige class, 5 monsters, and 4 magic items.
Presentation is overall good...there don't appear to be too many grammatical or usage errors...the biggest problem with the text is that a two words very occasionally run together. There are some omissions, most notably on page 25 (where the temple map is missing a door) and page 28 (where the Steal Time ability is missing the word "half," so it reads "The number of actions that can be stored equals the distractor's class level," instead of half the level, rounded down, as shown on the chart), but all in all the book gives the impression that someone actually went through and proofread it, something that can't be said of a certain other company's (whose name I won't mention) releases.
However, some of the abilities presented seem almost too powerful...the spells, creature, and Distractor power to Steal Time, particularly. Basically, they allow the user to steal actions and use them, usually in the next round. All are 5th level or above, though, so it might not be as bad... (One spell is 5th level, one is 9th, the monster is CR 7, and the Distractor gets the ability at 2nd level, which is a minimum of 8 character levels)
My only real point of contention with the book is that they cast Akrasia as an evil goddess...in my mind, she could have worked just as well as a neutral goddess (she's goddess of procrastination, weakness of will, and wasted potential). Particularly since neutrality has been given the short end of the stick (dare I say the shaft?) in 3e...with the disappearance of two powerful neutral races in the "official" cosmology, neutral clerics not really being allowed to be neutral due to their restrictions on the type of energy they channel, etc. Despite this, though, an excellent job is done as showing Akrasia as a subtle evil...indeed, most people consider her harmless. A far cry from the standard evil deity, who will slaughter a million peasents first thing in the morning just to demonstrate how evil they are...
All in all, I'd say that this book is more than worth the $10 asking price.
As a side note, the inside cover contains an ad for "Campaign Magazine," from Corsair Publications...it's unclear whether CP is an independent venture or part of Eden Studios. It looks like it's going to be a combination of Dungeon and Dragon...you can view the ad (and, apparently, find out info as its released) http://www.corsairpub.com/campaign/campaign_f.html