Gilladian
Adventurer
I am considering whether to make a fairly major change in my campaign world and add the presence of a number of airships.
I'm not thinking of making them common and ubiquitous, but just wide-spread enough that they'd have some economic and social impact.
For example, there's a group of gypsy-like travelers in my campaign world known as the Shalani. Across one swath of the campaign world there are probably five or six thousand members of their tribe. If that group owned 10-12 airships and could use them to travel back and forth from (essentially north-east, central and south america), what impact would that be likely to have on the kingdoms that they travel among?
What social changes would easy but infrequent travel be likely to create? What economic changes? What points am I NOT thinking of that could cause me trouble?
What have airships done for your campaign world that you really liked or disliked? Fill me in!
I'm not thinking of making them common and ubiquitous, but just wide-spread enough that they'd have some economic and social impact.
For example, there's a group of gypsy-like travelers in my campaign world known as the Shalani. Across one swath of the campaign world there are probably five or six thousand members of their tribe. If that group owned 10-12 airships and could use them to travel back and forth from (essentially north-east, central and south america), what impact would that be likely to have on the kingdoms that they travel among?
What social changes would easy but infrequent travel be likely to create? What economic changes? What points am I NOT thinking of that could cause me trouble?
What have airships done for your campaign world that you really liked or disliked? Fill me in!