D&D 5E Air and Water Spells for a sorcerer

ArwensDaughter

Adventurer
I'm currently playing a Water Genasi fighter (level 1) who will multiclass into storm sorcerer at level 2, and probably only level up as sorcerer going forward. Her backstory is that her sorcerous bloodline is due to an air genasi ancestor who was also a storm sorcerer. So I want her spells to be very focused (potentially exclusively focused) around air and water.

This is my first sorcerer, and my play experience is quite limited (I more frequently DM), so I'm looking for suggestions/assistance in these areas:

-What are good "tactical" choices from existing sorcerer spells that relate to air and/or water?
-What good sorcerer spells could be reskinned to fit the air/water theme?
-What spells not on the sorcerer list would be good fits?

My DM is open to homebrew, so reskinning is not likely to be a problem, and I think she'd be open to choosing thematic spells not on the sorcerer list.

Right now I'm most interested in cantrips and level 1 spells, although comments on higher level spells are welcome. (And I do have some home brew cantrip ideas from another thread)
 

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-What good sorcerer spells could be reskinned to fit the air/water theme?
At a glance, most cantrips either obviously work (Acid Splash, Chill Touch, Ray of Frost, mage Hand, Message, Shocking Grasp) or could be made to with a little re-skinning (True Strike - winds guiding the arrow to it's mark, Minor Illusion see Silent Image below).

1st level:

These already fit 'air:'
Feather Fall
Fog Cloud

Thunderwave obvious fit for air/storm

Comprehend Languages - the element of water is associated with Wisdom and hidden knowledge (still waters run deep and all) so any sort of divination could be remotely justified, you could 'dip into the currents' of the local culture for this one.
Detect Magic - similarly you could 'sense the flow of magic'
Disguise Self - you're mostly water, you can use that shape your appearance
Expeditious Retreat - move like the wind!
False Life - elemental water can reinforce your blood, letting you sustain more wounds
Jump
Mage Armor - solidfy air or ice around yourself for protection?
Magic Missile - similarly ice or solid-air projectiles
Shield - ... or a shield
Silent Image - manipulate vapor or 'change the color of the air' to create images or reflections
Sleep - living things are mostly water, you can work with that, you could 'draw breath from' a target, making him tired, so he yawns and falls asleep

The rest, not so much:
Burning Hands
Charm Person
Color Spray




-What spells not on the sorcerer list would be good fits?
Tons, I suppose. Create or Destroy Water Cleric/Druid, most obviously. ... Also consider making a re-skinning case that healing would fit 'Water magic' pretty well - water is a source of life, and we're mostly water, so make blood flow back into wounds, for instance.
 
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Spells...

Cantirps:
Shocking grasp
gust
Frost bite
Minor illusion -> made from mist.
message -> whisper on the wind

1: Chromatic orb -> Lighting damage. Triggers heart of storm.
Fog Cloud -> water + air
Shield -> turn yourself partly into water/mist.

2: Shatter -> air burst -> triggers heart of storm
Levitate -> updraft

3: lighting bolt -> triggers heart of storm
fly

4: storm sphere -> triggers heart of storm
greater invisibility -> mirrage
 

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