Lobo Lurker
First Post
The Where: Majeskus 16, a nearly forgotten corner of the Imperium in an abandoned Mechanicus Mine/Smelting Factory-Settlement currently occupied by indigenous squatters. Sector: Ultima Segmentum.
The When: Year 137.M41; in the early stages of a greenskin invasion.
The How: You are agents of the Imperial Inquisition, Ordo Xenos. Your team has been tasked to track down and bring to Imperial Justice the rogue inquisitor Jaina Splinth for crimes against the Emperor, for forsaking her oaths of office and for consorting with the witch, the alien and the corrupt denizens of the warp.
Rogue's Gallery
Game Thread
-----------------------------------------------
System: Mutants & Masterminds, 2nd Ed. (Ultimate Power).
Anyone Interested?
I'm looking for 4-6 enthusiastic players who can post at least once daily Wed-Sat. If so, lets see some rough concepts (no full characters yet please).
Looking for:
1-3 Interrogators (apprentice inquisitors)
1-3 Combat Specialists (close, ranged, stealthy or otherwise; bounty-hunters, commandos, elite warriors, hive gangers, sisters of battle, etc...)
0-2 Support/Savant staff (go-to guys for knowledge, hackers, tech-priest mechanics, pilots, medicae, etc)
0-2 'Weirdos' (nobles, mutants, navigators, rogue traders, space marines, fanatics, assassins/death cultists, sanctioned/rogue psykers, astropaths, anything really).
- - - - - - - - - - - - - - -
Interested Players
1. hewligan
2. Relique du Madde
3. Shayuri
4. Drerek
5. Karl Green
6. <one spot open if anyone wants in>
Character Creation: Power Level 9, 160 Points; maximum trade-off +4/-4
The When: Year 137.M41; in the early stages of a greenskin invasion.
The How: You are agents of the Imperial Inquisition, Ordo Xenos. Your team has been tasked to track down and bring to Imperial Justice the rogue inquisitor Jaina Splinth for crimes against the Emperor, for forsaking her oaths of office and for consorting with the witch, the alien and the corrupt denizens of the warp.
Rogue's Gallery
Game Thread
-----------------------------------------------
System: Mutants & Masterminds, 2nd Ed. (Ultimate Power).
Anyone Interested?

Looking for:
1-3 Interrogators (apprentice inquisitors)
1-3 Combat Specialists (close, ranged, stealthy or otherwise; bounty-hunters, commandos, elite warriors, hive gangers, sisters of battle, etc...)
0-2 Support/Savant staff (go-to guys for knowledge, hackers, tech-priest mechanics, pilots, medicae, etc)
0-2 'Weirdos' (nobles, mutants, navigators, rogue traders, space marines, fanatics, assassins/death cultists, sanctioned/rogue psykers, astropaths, anything really).
- - - - - - - - - - - - - - -
Interested Players
1. hewligan
2. Relique du Madde
3. Shayuri
4. Drerek
5. Karl Green
6. <one spot open if anyone wants in>
Character Creation: Power Level 9, 160 Points; maximum trade-off +4/-4
Last edited: