So because I've built up a bit of nostalgia re-reading all my old orange spine AD&D books, and with the announcement of the "Edition for all Editions" I decided I wanted to run a "classic" module. One that I never ran before.
I'm converting it to Pathfinder, and we're also doing E6, which doesn't really come into play until (if) we run A1-5 (Scourge of the Slave Lords) and GDQ 1-7 (Queen of Spiders). I plan to do this for as long as it stays fun.
I bought TToEE, T1-T4 on ebay a few years ago, but I never ran it back when I was playing 1e. Reading it is almost like deciphering an ancient text, which I sort of enjoy. I found a few threads which read like weekly briefings on the campaign, most of them using 1e ruleset and they really inspired me.
So I'm asking for a couple things from you folks:
1) Any advice? Not necessarily about conversation but about the module and things that were really fun, and things that should probably be modified or taken out.
2) After a quick read, I didn't really see compelling reasons that connect the T series to the A series to the GDQ series. Any advice on what I could add that would help with this? Unless it's already in the modules and I just haven't read it thoroughly. In that case, could you help point me to it?
3) Maybe post a quick story about a memory that you had when you played TToEE that can help inspire me to carry through with it.
Thanks ahead of time.
Characters:
[sblock]All the characters are human.
They will probably bring along an NPC or two for most delves, probably from the module itself.[/sblock]
I'm converting it to Pathfinder, and we're also doing E6, which doesn't really come into play until (if) we run A1-5 (Scourge of the Slave Lords) and GDQ 1-7 (Queen of Spiders). I plan to do this for as long as it stays fun.
I bought TToEE, T1-T4 on ebay a few years ago, but I never ran it back when I was playing 1e. Reading it is almost like deciphering an ancient text, which I sort of enjoy. I found a few threads which read like weekly briefings on the campaign, most of them using 1e ruleset and they really inspired me.
So I'm asking for a couple things from you folks:
1) Any advice? Not necessarily about conversation but about the module and things that were really fun, and things that should probably be modified or taken out.
2) After a quick read, I didn't really see compelling reasons that connect the T series to the A series to the GDQ series. Any advice on what I could add that would help with this? Unless it's already in the modules and I just haven't read it thoroughly. In that case, could you help point me to it?
3) Maybe post a quick story about a memory that you had when you played TToEE that can help inspire me to carry through with it.
Thanks ahead of time.
Characters:
[sblock]All the characters are human.
- Zemphis, Infernal Sorcerer
- Bannock, Cavalier
- Callum, Rogue
- Decimus, Cleric
They will probably bring along an NPC or two for most delves, probably from the module itself.[/sblock]