Apologies in advance for posting two threads in such a short time span.
Can any DMs with experience in running megadungeons offer me any insight? I have run mostly open-space with scattered dungeons in my campaigns, often utilizing large open spaces, and haven't really incorporated any megadungeons in my campaigns before.
What are the most important considerations when planning a megadungeon game?
To be specific, I am concerned about the following factors:
- How must a megadungeon be themed? Is it feasible to have a consistent theme in a megadungeon? If so, how, and, if not, what is the best method of theme variation?
- How can a plot work in a megadungeon environment? And, how must factions be organized in such an odd environment?
- What is a good way to justify the existence of a megadungeon?
Along with all others associated with running a megadungeon-style game. I want to create a truly great megadungeon for my players, and I would appreciate advice on both how to create the sheer level of content and how to run megadungeon games.
Can any DMs with experience in running megadungeons offer me any insight? I have run mostly open-space with scattered dungeons in my campaigns, often utilizing large open spaces, and haven't really incorporated any megadungeons in my campaigns before.
What are the most important considerations when planning a megadungeon game?
To be specific, I am concerned about the following factors:
- How must a megadungeon be themed? Is it feasible to have a consistent theme in a megadungeon? If so, how, and, if not, what is the best method of theme variation?
- How can a plot work in a megadungeon environment? And, how must factions be organized in such an odd environment?
- What is a good way to justify the existence of a megadungeon?
Along with all others associated with running a megadungeon-style game. I want to create a truly great megadungeon for my players, and I would appreciate advice on both how to create the sheer level of content and how to run megadungeon games.