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Adventure Time TTRPG Drops "Yes And" System, Switches To 5E
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<blockquote data-quote="Shardstone" data-source="post: 9202658" data-attributes="member: 6807784"><p>It's so crazy that the creator of the show literally says the episodes are based off D&D games they wanted to run and yet people still say Adventure Time cannot be played in D&D.</p><p></p><p>Then people post things like the iceberg episode, as if that requires any mechanics at all to do. And it isn't like the new Adventure Time book won't include new mechanics to finetune the game to the proper tone -- it most certainly will.</p><p></p><p>The people who are saying D&D can't work for this are literally ignoring the creator of the show and the entire purpose for making a rules EXPANSION. I don't know why you guys are so fervent about ignoring logic. What else do you need?</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9202658, member: 6807784"] It's so crazy that the creator of the show literally says the episodes are based off D&D games they wanted to run and yet people still say Adventure Time cannot be played in D&D. Then people post things like the iceberg episode, as if that requires any mechanics at all to do. And it isn't like the new Adventure Time book won't include new mechanics to finetune the game to the proper tone -- it most certainly will. The people who are saying D&D can't work for this are literally ignoring the creator of the show and the entire purpose for making a rules EXPANSION. I don't know why you guys are so fervent about ignoring logic. What else do you need? [/QUOTE]
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Adventure Time TTRPG Drops "Yes And" System, Switches To 5E
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