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[Adventure OOC]: Shards of Eldanarth (DM: MadAzolin)
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<blockquote data-quote="MadAzolin" data-source="post: 6240523" data-attributes="member: 6747396"><p>[MENTION=75065]jbear[/MENTION]: </p><p>I don't have a slightest intention of arguing with you, so will just put few notes here: </p><p>- monster(s) used are all well within official monster creation rules for 4e, if anything this one you are fighting is bit underpowered for its level:</p><p> - minons are just that, they act independently due to being independent monsters (at least as far as game rules are concerned); strictly speaking they are part of monster, but 4e simply treats this by putting extra monsters on the grid due to lack of other ways of treating it</p><p> - mist is environmental effect; nothing to do with monster either, so monster 'moving' it is no more then flavor description. Is 10 damage on being hit by it absurd? Well... it moves 1 per round and is 100% avoidable, so if you get hit by it it is solely your own fault, nothing here that is significantly different from other typical damage-dealing terrain</p><p> - solo monster that does one moderately damaging attack per round, normal move and far from dangerous minor attack is hardly 'lot of actions'</p><p> - feel free to blame monster not hitting itself on me, yet do note you did not give anything aside from moving it in description of using your interrupt; corrected it and applied damage. </p><p>- with all due respect, 'not trusting' DM is kinda... absurd for many reasons, I am sure you can figure out why by yourself. </p><p>- if you disagree with me, adventure or anything else or do not find it enjoyable, feel free to discontinue playing the adventure; Unless there are different rules in place for such situations, I guess it is fair to assume full participation of char in the adventure up to this point and allow for graceful exit from the adventure. Adventure will be adjusted as/if needed for rest of party if they are interested in continuing.</p></blockquote><p></p>
[QUOTE="MadAzolin, post: 6240523, member: 6747396"] [MENTION=75065]jbear[/MENTION]: I don't have a slightest intention of arguing with you, so will just put few notes here: - monster(s) used are all well within official monster creation rules for 4e, if anything this one you are fighting is bit underpowered for its level: - minons are just that, they act independently due to being independent monsters (at least as far as game rules are concerned); strictly speaking they are part of monster, but 4e simply treats this by putting extra monsters on the grid due to lack of other ways of treating it - mist is environmental effect; nothing to do with monster either, so monster 'moving' it is no more then flavor description. Is 10 damage on being hit by it absurd? Well... it moves 1 per round and is 100% avoidable, so if you get hit by it it is solely your own fault, nothing here that is significantly different from other typical damage-dealing terrain - solo monster that does one moderately damaging attack per round, normal move and far from dangerous minor attack is hardly 'lot of actions' - feel free to blame monster not hitting itself on me, yet do note you did not give anything aside from moving it in description of using your interrupt; corrected it and applied damage. - with all due respect, 'not trusting' DM is kinda... absurd for many reasons, I am sure you can figure out why by yourself. - if you disagree with me, adventure or anything else or do not find it enjoyable, feel free to discontinue playing the adventure; Unless there are different rules in place for such situations, I guess it is fair to assume full participation of char in the adventure up to this point and allow for graceful exit from the adventure. Adventure will be adjusted as/if needed for rest of party if they are interested in continuing. [/QUOTE]
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