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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5678404" data-attributes="member: 6672544"><p>End Game: Round 8:</p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5659530-post249.html" target="_blank">Surprise Round</a></p><p> <a href="http://www.enworld.org/forum/5661456-post256.html" target="_blank">Round 1</a> </p><p> <a href="http://www.enworld.org/forum/5664543-post264.html" target="_blank">Round 2</a> </p><p> <a href="http://www.enworld.org/forum/5667837-post271.html" target="_blank">Round 3</a> </p><p> <a href="http://www.enworld.org/forum/5670500-post280.html" target="_blank">Round 4</a></p><p> <a href="http://www.enworld.org/forum/5672886-post288.html" target="_blank">Round 5</a> </p><p> <a href="http://www.enworld.org/forum/5675778-post300.html" target="_blank">Round 6</a> </p><p> <a href="http://www.enworld.org/forum/5677938-post313.html" target="_blank">Round 7</a> [/sblock]</p><p> Braddock maintains his concentration on the Dryad Charm and the smell of mint persists in the cavern. He steps backwards before making another charge at the were-rat wizard. The magical hex pulses as he swings and the blow goes wide. His outline is still blurred by shadow due to all the movement. "Hold still ye damn rat! If you don't die by my hammer, that crazy dwarf o'er there will make it real painful before ye die!" He looks over to Muzdum and gives him a knowing wink. (MISS)</p><p> </p><p> Cornered, Muzdum can't make much more than hack savagely at the golem. He grins as he readies his axe for the killing. He winks to Braddock and turns and jumps mightily to the next platform. The golem's intelligence is not enough to understand what's going on, and can't use the opening to attack the dwarf.</p><p> Now standing next to the were rat wizard, Muzdum grins and says "He told ye so, should have listened." before taking a step forward, delivering a midsection cut with his axe. Granted, being a dwarf doesn't let you just chop your enemy’s heads off, but gets you in the perfect place for some gut spilling. And that's what Muzdum did, opening Jessup's belly up with his axe. As the wererat falls to the ground, he takes a swing at his head for good measure. (HIT)</p><p> </p><p> As the golem tries to move past him Osvetnik sends him staggering before Orsik endures the flailing of the chains. Orsik calls upon his runes again, but uses also some outside guidance which strengthens his runes (OOC: using pact boon) His weapon slams into the golem, chips of metal flying all around. He calls upon his connection to the stone and he hardens against the attacks of his enemies. It seems this hardness works very good as flying daggers from the golem crash into the giant and one by one they break and fall on the floor. (HIT & HIT)</p><p> </p><p> Where is he now? Quan listens for a moment. Hearing Muzdum kill Jessup, Quan attempts to locate the crashingly loud golem. Guessing the thing's location, he tosses shuriken at the beast. His keen elven hearing guides them into the beast. (HIT)</p><p> </p><p> As Muzdum leaps up onto a higher platform to kill Jessup, Orsik lands two great strikes against the golem. Quan’s well placed shiruken strikes the golem center mass, and proves to be the deciding blow. The motley collection of weapons and blood teeters for a second, chains drooping, until the thing falls backwards and the magics hold it together unbind. It crashes to the ground raising a cloud of dirt and grit into the air. White souls escape from the golem and slowly rise until they vanish from sight, leaving behind a mass of weapons and gallons of blood.</p><p> </p><p> Rikka, sight now returned with the death of Jessup, sees something moving among the cavern’s ceiling. Two large forms detach and spread wings, taking to the air. Like dark streaks, they fly over the heroes as they search the bodies of the wererats.</p><p> </p><p> <span style="color: purple">”Simpletons! You think that you have defeated <em>The Fury</em>? You have only earned its enmity! Baldwin, Jessup and their ilk were but mere children! Try and face me and my tribe, Dolgrin and the Nightwings… if you dare! I’ll feed you to my <strong><em>Wickerman</em></strong>! Enter the Kingswood at your peril!”</span> With that said, the werebats fly swiftly out the northern tunnel. </p><p> </p><p> Rikka’s shape blurs into a feline form and streaks after in pursuit, but the trail is quickly lost in the myriad of tunnels beyond the cavern, so she returns to the temple and the others to gather their loot and mend any wounds.</p><p> [gm]End of the Encounter & Adventure! </p><p> I included a hook for a further adventure (I have the frame work for it, but haven’t submitted it yet). If you want to continue, I’d be more than willing to run another. You guys have been fun playing with![/gm] </p><p> [sblock=LOOT!][sblock=Everyone]Among the rats corpses, and atop the dais, 600gp, a large topaz (500gp), a finely wrought sword, clearly meant for show and engraved with the symbol of the Silver Flame (1000gp) lay in a heap.[/sblock]</p><p> [sblock=Braddock]From one of the golem’s arms, Braddock finds a pair of Bracers of Mighty Striking*.[/sblock]</p><p> [sblock=Quan]The golem was wearing Iron Armbands of Power* as a brassard on its other arm. Quan claims these as his own.[/sblock]</p><p> [sblock=Orsik]A great banner is found amidst the ruins that was the golem. Unfurled Orsik sees that it is actually a Battle Standard of Might*.[/sblock]</p><p> [sblock=Rikka]Around the golem’s head shines an amulet. An Amulet of Physical Resolve +2*[/sblock]</p><p> [sblock=Muzdum]Muzdum swings his axe removing the golem’s feet. After some adjusting, he places the spiked soles - Rushing Cleats* - onto his own boots.[/sblock]</p><p>*NOTE: These items were taken from your wiki page.[/sblock]</p><p> [sblock=EXPERIENCE AWARDS]498xp wererat minionx6</p><p> 500xp wererat brutex2</p><p> 500xp Baldwin</p><p> 500xp Jessup</p><p> <u>400xp weapons golem </u></p><p> 2,398xp sub-total</p><p> <u>4,796xp doubled</u></p><p> 959xp each</p><p> </p><p> Braddock: 5635*+505+483+362(last encounter)+959= 7854XP <strong><span style="color: red">Gain 1 Level!</span></strong></p><p> Quan: 3750*+505+483+362(last encounter)+959= 6059XP <strong><span style="color: red">Gain 1 Level!</span></strong></p><p> Orsik: 9337*+505+483+362(last encounter)+959= 11646XP</p><p> Rikka: 10305*+483+959=11747XP</p><p> Muzdum: 8952*+483+362(last encounter)+959=10756XP <strong><span style="color: red">Gain 1 Level!</span></strong></p><p> </p><p> *Original XP totals were taken from your Wiki pages</p><p> [sblock=Reward Points] Issued 2 RP (except Muzdum) July 25, 2011</p><p>Started: July 26, 2011 > September 8, 2011 (end)</p><p> </p><p> 1 month: +1RP[/sblock][/sblock]</p><p> [sblock=Player Stats]Braddock: <span style="color: green"><strong>36</strong></span>/52 hp; HS 6/11; AP 1; Dwarven Resilience; Status: </p><p> Quan: <span style="color: red"><strong>12</strong></span>+5thp/37; HS 0/7; AP 1; Second Wind; Elven Accuracy; Status: <em><strong>Filth Fever</strong></em>; <span style="color: red"><strong>BLOODIED</strong></span></p><p> Orsik: <span style="color: green"><strong>39</strong></span>/53 hp; HS 2/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status: </p><p> Muzdum: <span style="color: red"><strong>20</strong></span>/62; HS 5/12; AP 1; Dwarven Resilience; Status: <em><strong>Filth Fever (Stage 2)</strong></em> -2 to AC, Fort, and Ref; <span style="color: red"><strong>BLOODIED</strong></span></p><p> Rikka: <span style="color: green"><strong>49</strong></span>/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: <em><strong>Filth Fever (Stage 2)</strong></em> -2 to AC, Fort, and Ref[/sblock]</p><p> [sblock=Filth Fever]</p><p> At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)</p><p> Stabilizes: Endurance check DC 14</p><p> Improves: Endurance check DC 21</p><p> </p><p> Stage 0: cured</p><p> Initial Stage: target loses 1 healing surge</p><p> Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex</p><p> Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]</p><p> [gm]Summary:</p><p> Braddock: -</p><p> Quan: contracted <strong><em>Filth Fever</em></strong>; <span style="color: red"><strong>BLOODIED</strong></span></p><p> Orsik: -</p><p> Muzdum:<strong><em>Filth Fever (Stage 2)</em></strong>; <span style="color: red"><strong>BLOODIED</strong></span></p><p> Rikka: <strong><em>Filth Fever (Stage 2)</em></strong>[/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5678404, member: 6672544"] End Game: Round 8: [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5659530-post249.html"]Surprise Round[/URL] [URL="http://www.enworld.org/forum/5661456-post256.html"]Round 1[/URL] [URL="http://www.enworld.org/forum/5664543-post264.html"]Round 2[/URL] [URL="http://www.enworld.org/forum/5667837-post271.html"]Round 3[/URL] [URL="http://www.enworld.org/forum/5670500-post280.html"]Round 4[/URL] [URL="http://www.enworld.org/forum/5672886-post288.html"]Round 5[/URL] [URL="http://www.enworld.org/forum/5675778-post300.html"]Round 6[/URL] [URL="http://www.enworld.org/forum/5677938-post313.html"]Round 7[/URL] [/sblock] Braddock maintains his concentration on the Dryad Charm and the smell of mint persists in the cavern. He steps backwards before making another charge at the were-rat wizard. The magical hex pulses as he swings and the blow goes wide. His outline is still blurred by shadow due to all the movement. "Hold still ye damn rat! If you don't die by my hammer, that crazy dwarf o'er there will make it real painful before ye die!" He looks over to Muzdum and gives him a knowing wink. (MISS) Cornered, Muzdum can't make much more than hack savagely at the golem. He grins as he readies his axe for the killing. He winks to Braddock and turns and jumps mightily to the next platform. The golem's intelligence is not enough to understand what's going on, and can't use the opening to attack the dwarf. Now standing next to the were rat wizard, Muzdum grins and says "He told ye so, should have listened." before taking a step forward, delivering a midsection cut with his axe. Granted, being a dwarf doesn't let you just chop your enemy’s heads off, but gets you in the perfect place for some gut spilling. And that's what Muzdum did, opening Jessup's belly up with his axe. As the wererat falls to the ground, he takes a swing at his head for good measure. (HIT) As the golem tries to move past him Osvetnik sends him staggering before Orsik endures the flailing of the chains. Orsik calls upon his runes again, but uses also some outside guidance which strengthens his runes (OOC: using pact boon) His weapon slams into the golem, chips of metal flying all around. He calls upon his connection to the stone and he hardens against the attacks of his enemies. It seems this hardness works very good as flying daggers from the golem crash into the giant and one by one they break and fall on the floor. (HIT & HIT) Where is he now? Quan listens for a moment. Hearing Muzdum kill Jessup, Quan attempts to locate the crashingly loud golem. Guessing the thing's location, he tosses shuriken at the beast. His keen elven hearing guides them into the beast. (HIT) As Muzdum leaps up onto a higher platform to kill Jessup, Orsik lands two great strikes against the golem. Quan’s well placed shiruken strikes the golem center mass, and proves to be the deciding blow. The motley collection of weapons and blood teeters for a second, chains drooping, until the thing falls backwards and the magics hold it together unbind. It crashes to the ground raising a cloud of dirt and grit into the air. White souls escape from the golem and slowly rise until they vanish from sight, leaving behind a mass of weapons and gallons of blood. Rikka, sight now returned with the death of Jessup, sees something moving among the cavern’s ceiling. Two large forms detach and spread wings, taking to the air. Like dark streaks, they fly over the heroes as they search the bodies of the wererats. [COLOR=purple]”Simpletons! You think that you have defeated [I]The Fury[/I]? You have only earned its enmity! Baldwin, Jessup and their ilk were but mere children! Try and face me and my tribe, Dolgrin and the Nightwings… if you dare! I’ll feed you to my [B][I]Wickerman[/I][/B]! Enter the Kingswood at your peril!”[/COLOR] With that said, the werebats fly swiftly out the northern tunnel. Rikka’s shape blurs into a feline form and streaks after in pursuit, but the trail is quickly lost in the myriad of tunnels beyond the cavern, so she returns to the temple and the others to gather their loot and mend any wounds. [gm]End of the Encounter & Adventure! I included a hook for a further adventure (I have the frame work for it, but haven’t submitted it yet). If you want to continue, I’d be more than willing to run another. You guys have been fun playing with![/gm] [sblock=LOOT!][sblock=Everyone]Among the rats corpses, and atop the dais, 600gp, a large topaz (500gp), a finely wrought sword, clearly meant for show and engraved with the symbol of the Silver Flame (1000gp) lay in a heap.[/sblock] [sblock=Braddock]From one of the golem’s arms, Braddock finds a pair of Bracers of Mighty Striking*.[/sblock] [sblock=Quan]The golem was wearing Iron Armbands of Power* as a brassard on its other arm. Quan claims these as his own.[/sblock] [sblock=Orsik]A great banner is found amidst the ruins that was the golem. Unfurled Orsik sees that it is actually a Battle Standard of Might*.[/sblock] [sblock=Rikka]Around the golem’s head shines an amulet. An Amulet of Physical Resolve +2*[/sblock] [sblock=Muzdum]Muzdum swings his axe removing the golem’s feet. After some adjusting, he places the spiked soles - Rushing Cleats* - onto his own boots.[/sblock] *NOTE: These items were taken from your wiki page.[/sblock] [sblock=EXPERIENCE AWARDS]498xp wererat minionx6 500xp wererat brutex2 500xp Baldwin 500xp Jessup [U]400xp weapons golem [/U] 2,398xp sub-total [U]4,796xp doubled[/U] 959xp each Braddock: 5635*+505+483+362(last encounter)+959= 7854XP [B][COLOR=red]Gain 1 Level![/COLOR][/B] Quan: 3750*+505+483+362(last encounter)+959= 6059XP [B][COLOR=red]Gain 1 Level![/COLOR][/B] Orsik: 9337*+505+483+362(last encounter)+959= 11646XP Rikka: 10305*+483+959=11747XP Muzdum: 8952*+483+362(last encounter)+959=10756XP [B][COLOR=red]Gain 1 Level![/COLOR][/B] *Original XP totals were taken from your Wiki pages [sblock=Reward Points] Issued 2 RP (except Muzdum) July 25, 2011 Started: July 26, 2011 > September 8, 2011 (end) 1 month: +1RP[/sblock][/sblock] [sblock=Player Stats]Braddock: [COLOR=green][B]36[/B][/COLOR]/52 hp; HS 6/11; AP 1; Dwarven Resilience; Status: Quan: [COLOR=red][B]12[/B][/COLOR]+5thp/37; HS 0/7; AP 1; Second Wind; Elven Accuracy; Status: [I][B]Filth Fever[/B][/I]; [COLOR=red][B]BLOODIED[/B][/COLOR] Orsik: [COLOR=green][B]39[/B][/COLOR]/53 hp; HS 2/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1], [2]; Status: Muzdum: [COLOR=red][B]20[/B][/COLOR]/62; HS 5/12; AP 1; Dwarven Resilience; Status: [I][B]Filth Fever (Stage 2)[/B][/I] -2 to AC, Fort, and Ref; [COLOR=red][B]BLOODIED[/B][/COLOR] Rikka: [COLOR=green][B]49[/B][/COLOR]/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: [I][B]Filth Fever (Stage 2)[/B][/I] -2 to AC, Fort, and Ref[/sblock] [sblock=Filth Fever] At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve) Stabilizes: Endurance check DC 14 Improves: Endurance check DC 21 Stage 0: cured Initial Stage: target loses 1 healing surge Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock] [gm]Summary: Braddock: - Quan: contracted [B][I]Filth Fever[/I][/B]; [COLOR=red][B]BLOODIED[/B][/COLOR] Orsik: - Muzdum:[B][I]Filth Fever (Stage 2)[/I][/B]; [COLOR=red][B]BLOODIED[/B][/COLOR] Rikka: [B][I]Filth Fever (Stage 2)[/I][/B][/gm] [/QUOTE]
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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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