D&D 5E Adding freebies to a warlock's spells known list?

Has anyone tried mucking around with the warlock's spells known list? I'm considering granting my party's FeyChain warlock the Archfey spells automatically. I wanna know what the long-term effects will be if a warlock has a number of extra spells known for free. My intention is to make her character feel like it has more "fey powers".

Any input would be helpful!
 

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Given the typically limited number of slots available to Warlocks, I don't imagine it would be terribly unbalancing at all. Alternately, I'd like to see invocations that grant spells known packages, that are thematically linked: for example Seeker of the Damned might give Detect Thoughts, Locate Person, Scrying and Find the Path.
 

Your warlock will probably be a bit more versatile, and the broader spell list may make them more powerful in a day where they can take many short rests between social/exploration encounters (I tend to limit short rests to no more than 3 until you take a long rest). If you have a wizard in the part it may make them feel that one of their class aspects (spell versatility) is being slightly eroded in terms of niche protection.

That said, I did the exact same thing for the fiend pact warlock in the game I DM, and the DM in the game I play in did the same for my genie pact warlock (Sha'ir). Its played fine and has added to everyone's fun. The classes with few spells known tends to force optimization in order to get max use out of your list, and this allows for some more fun and fluffy choices. To me, that's always a good thing!
 

Your warlock will probably be a bit more versatile, and the broader spell list may make them more powerful in a day where they can take many short rests between social/exploration encounters (I tend to limit short rests to no more than 3 until you take a long rest). If you have a wizard in the part it may make them feel that one of their class aspects (spell versatility) is being slightly eroded in terms of niche protection.

That said, I did the exact same thing for the fiend pact warlock in the game I DM, and the DM in the game I play in did the same for my genie pact warlock (Sha'ir). Its played fine and has added to everyone's fun. The classes with few spells known tends to force optimization in order to get max use out of your list, and this allows for some more fun and fluffy choices. To me, that's always a good thing!
I really like what you're saying here, possibly because you're telling me what I want to hear. Still, fun and cool things to do are always awesome.

My group's also got a cleric and a transmuter, and the transmuter and warlock are coordinating to avoid stepping on each others' toes. I think the warlock has a long way to go before it undermines the wizard's versatility, considering there are whole categories of spells that the warlock will never have access to.
 

I know that the playtests of the new Sorcerer paths (favored soul, stormsoul) have been fine with the number of spells known going up. I don't see why warlock would be different. If anything, I imagine it'd be negligable, given how much one generally has to hoard spell slots in that game.
 

Another option is to have the PC take one level of any other spellcasting class. The Warlock will be able to cast any spells known with Warlock slots.

Cleric will grant the entire 1st level cleric spell list, plus (1st level) domain spells. That's a huge amount of versatility. Wizard also grants a big spread. Bard and Sorcerer, less so--but still 2x as many as the Warlock used to know.
 

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