Adamantite + Enchantment?

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A question on metals,glassteel and adamantite. my group says they cannot be enchanted but I have yet to find a rule that says they can't maybe im crazy and just missed it or somthing but i would be thankful for the information.
 

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Objects are immune to mind-affecting spells.

But if you mean "Can an adamantine weapon be given a magical enhancement bonus", then yes, it can... but bear in mind that it doesn't stack with the adamantine's natural enhancement bonus.

If you add a +3 magical enhancement bonus to an adamantine longsword, it will be +3 attack and damage normally, and +2 attack and damage (from the adamantine) in an Antimagic Field...

-Hyp.
 

What Hypersmurf said.

You could, of course, get an adamantine armor with a natural +3 bonus, and then put only +1 on it with magic, and make the rest special abilities. You could make a +1 weapon with an additional +9 worth of other stuff, and it would be +3 and +9 worth of stuff (quasi +12).

You might even convince the DM that you don't need the obligatory +1 enhancement bonus before adding up other stuff, cause it has a natural enhancement bonus (but that's a house rule).
 

You might even convince the DM that you don't need the obligatory +1 enhancement bonus before adding up other stuff, cause it has a natural enhancement bonus.

I wouldn't recommend it.

If you're lucky, he'll say "No".

If you're unlucky, he'll say "Yes". "Okay, so you want to add Silent Moves to your Adamantine Full Plate? Well, that's a +1 modifier, on top of the +3 Natural Enhancement, for a total of +4; 16k gp, less the 9k a +3 is normally worth - 7000gp, please."

If you go the "magic is different" route, then a +1 enhancement and Silent Moves cost you 4000.

-Hyp.
 

...or you could just ignore the 'rule' that says that natural enhancements don't stack with magical enhancements.

I say that if enchanting a simple iron weapon with a +1 bonus makes it +1, why shouldn't enchanting a weapon made of a superior metal (i.e. adamantine) with a +1 bonus cause that to improve it's natural goodness?

Enchanting a sword, for example, to be +1 hones the existing edge and improves the existing balance of the blade to make it that much more effective. So why shouldn't a +1 adamandine longsword be in effect +3 for purposes of attack and damage bonuses but still +1 for purposes of piercing Damage Reduction?

My basic point is that when you enchant something, you make it better at what it does. So why should enchanting an already impressive weapon not improve that weapon's qualities?

That point aside, I want to be clear of something. Say you take a longsword and enchant it with Flaming Burst. Since flaming burst is equal to a +3 enhancement it costs the same amount as a +3 longsword would.

But are do all Flaming Burst automatically gain +3 to attack and damage as well? I've seen DMs run it as such, and it really overpowers things. In fact, it really doesn't work like that, according to the rules themselves. In the DMG, you see:

The Sword of Kas, which is +6 unholy keen vorpal. So considering that unholy is a +2 bonus, Keen a +1 bonus, and vorpal a +5 bonus, the sword should be instead +8. So...IT DON'T WORK LIKE THAT!! HA!

Weapon + bonuses are not automatically granted by slapping on enchantments like Flaming, Returning, Wounding, etc. HAHA!
 
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