Adamantine in 4th ed??

It seems adamantine has been left out of 4th ed so far, it's kind of important to my homebrew campaign, as the empire in it has it's legions equipped in adamantine arms/armour, plus for other settings too.

Anyone got any suggestions on that front? :)

maybe Adamantine Light armour = Resist all 1, Heavy armour resist all 2.
For weapons +1 hit/damage ??

maybe adamantine and other rare materials will be in in the equipment/magic item book that's coming out?
 

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maybe adamantine and other rare materials will be in in the equipment/magic item book that's coming out?

This seems likely to me, but I'm thinking they may do things differently than they did in 3e.

For weapons, perhaps and encounter level free action that allows you to hit REF instead of AC!?

For armour.... I think Resist Weapon is more balanced than Resist All.

I don't know... I'd need to crunch some numbers or play test it.
 

Tome of Treasures (or whatever it is supposed to be called) should update a lot of things, hopefully. I really like special materials, so I hope they get good treatment.

A suggestion for adamantine weapons, ignore resistances. For armor, grant resist weapons.
 

I honestly wouldn't be surprised to see adamantine, mithril, and other special materials handled like other weapon enhancements. Such that adamantine would most likely bypass a certain amount of resistance based on its enhancement bonus or such.
 


It seems adamantine has been left out of 4th ed so far, it's kind of important to my homebrew campaign, as the empire in it has it's legions equipped in adamantine arms/armour, plus for other settings too.

In order to help me think of a suitable response, may I ask in what sense it is important for your homebrew campaign?

Is it a psychological issue? "OMG, all their legions are equipped with adamantine!"

Is it a mechanical issue? "Darn it, these legionaries are so hard to take down because of their protective adamantine armour"

Is it some other reason?

One simple solution might be to determine for this homebrew campaign that 'adamantine' is the normal term for +1 enhancement metals (or +2). You could even have a naming scheme such as:

+1 = Mithril
+2 = Adamantine
+3 = Byesk
+4 = Targath
+5 = Gartine
+6 = Oricalchum

(picking appropriate mythical metals for your campaign)

Cheers
 

I would look at it more like how the Armor and those special materials are handled. With a minimum enhancement bonus etc. I would take all of the +6 minimum enhancement bonus metal armors and just change their names to Adamantine Scale etc
 

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