The party I'm DMing is at level 16 now, verging on level 17... while the group has two front line fighters that can get their AC up pretty high: the elf fighter/paladin/champion of Corellon can get up into the 50s and the dwarf fighter can get his up into the high 30s, the rest of the group is pretty easy for me to hit with my bad guys.
While there are spells and the like that can improve AC (Holy Aura being one, Haste being another, etc...) there are times when the group may get surprised and/or not have time to buff-up spellwise.
Much of the group has +3/+4 armor, but due to class restrictions (rogue, cleric of a nature goddess, barbarian) cannot wear heavier armor. Plus, the psion and sorcerer have no armor.
Most of the group also has Rings of Protection and/or Amulets of Natural Armor.
Are there any other sorts of magic items that can help to improve AC. I mean, even if I gave the cleric +5 studded leather and a ring of protection +5, she's still not going to have that great an AC. Some ogres with some levels of barbarian will hit her (and the psion and the sorcerer) pretty easily.
Any suggestions besides rings & amulets?
While there are spells and the like that can improve AC (Holy Aura being one, Haste being another, etc...) there are times when the group may get surprised and/or not have time to buff-up spellwise.
Much of the group has +3/+4 armor, but due to class restrictions (rogue, cleric of a nature goddess, barbarian) cannot wear heavier armor. Plus, the psion and sorcerer have no armor.
Most of the group also has Rings of Protection and/or Amulets of Natural Armor.
Are there any other sorts of magic items that can help to improve AC. I mean, even if I gave the cleric +5 studded leather and a ring of protection +5, she's still not going to have that great an AC. Some ogres with some levels of barbarian will hit her (and the psion and the sorcerer) pretty easily.
Any suggestions besides rings & amulets?