robus
Lowcountry Low Roller
Ability scores provide a summary of a creature's physical and mental characteristics. For example Strength relates to physical exertion, while Charisma relates to how a character is able to influence others through force of personality.
Each of these ability scores can be applied in three different modes: Active, Passive and Group
Active Mode is used when a PC is attempting a singular task. For example breaking through a door (for a strength check) or determining whether a creature is hostile (for a wisdom check)
Passive Mode is used when a PC is attempting a repetitive task. For example running a long distance (for a constitution check) or researching in a library (for an intelligence check).
Group Mode is used when the PCs collaborate to accomplish an objective. For example tying a rope to a door and all pulling on it to drag it open (for a strength check), or when the more stealthy members help the less stealthy (for a dexterity check).
The following table provides examples for each ability being used in each mode:
[TABLE="width: 800, align: left"]
[TR]
[TD]
[TD]
[TD]
[TD]
[/TR]
[TR]
[TD]
[TD]Forcing a door, lifting a weight
[/TD]
[TD]Carrying a heavy load or rowing a boat a long distance
[/TD]
[TD]Tug of war
[/TD]
[/TR]
[TR]
[TD]
[TD]Consuming something poisonous (or disgusting)
[/TD]
[TD]Running a long distance, going without food for a long time.
[/TD]
[TD]??
[/TD]
[/TR]
[TR]
[TD]
[TD]Identifying an edible plant, determining whether a creature is dangerous
[/TD]
[TD]Noticing something out of place, navigating a route through unfamiliar territory
[/TD]
[TD]??[/TD]
[/TR]
[TR]
[TD]
[TD]Determining the mechanism of a trap or a secret door
[/TD]
[TD]Researching a topic in a library, searching the records in an office
[/TD]
[TD]Pool their talents (language, deduction, etc) to comprehend something mysterious: a treasure map, hieroglyphs, etc
[/TD]
[/TR]
[TR]
[TD]
[TD]Persuading a reluctant ally, intimidating a hostile foe
[/TD]
[TD]Mingling at a fancy party
[/TD]
[TD]Put on a "show"
[/TD]
[/TR]
[TR]
[TD]
[TD]Picking a lock or a pocket, squeezing through a tight space
[/TD]
[TD]Traversing treacherous terrain, moving through a dungeon
[/TD]
[TD]Attempt to hide from enemies
[/TD]
[/TR]
[/TABLE]
There are some obvious gaps (and debatable points) so I thought it would be interesting to explore them further...
Are the gaps impossible to fill? Are there better suggestions for the passive examples?
Each of these ability scores can be applied in three different modes: Active, Passive and Group
Active Mode is used when a PC is attempting a singular task. For example breaking through a door (for a strength check) or determining whether a creature is hostile (for a wisdom check)
Passive Mode is used when a PC is attempting a repetitive task. For example running a long distance (for a constitution check) or researching in a library (for an intelligence check).
Group Mode is used when the PCs collaborate to accomplish an objective. For example tying a rope to a door and all pulling on it to drag it open (for a strength check), or when the more stealthy members help the less stealthy (for a dexterity check).
The following table provides examples for each ability being used in each mode:
[TABLE="width: 800, align: left"]
[TR]
[TD]
Ability
[/TD][TD]
Active Examples
[/TD][TD]
Passive Examples
[/TD][TD]
Group Examples
[/TD][/TR]
[TR]
[TD]
Strength
[/TD][TD]Forcing a door, lifting a weight
[/TD]
[TD]Carrying a heavy load or rowing a boat a long distance
[/TD]
[TD]Tug of war
[/TD]
[/TR]
[TR]
[TD]
Constitution
[/TD][TD]Consuming something poisonous (or disgusting)
[/TD]
[TD]Running a long distance, going without food for a long time.
[/TD]
[TD]??
[/TD]
[/TR]
[TR]
[TD]
Wisdom
[/TD][TD]Identifying an edible plant, determining whether a creature is dangerous
[/TD]
[TD]Noticing something out of place, navigating a route through unfamiliar territory
[/TD]
[TD]??[/TD]
[/TR]
[TR]
[TD]
Intelligence
[/TD][TD]Determining the mechanism of a trap or a secret door
[/TD]
[TD]Researching a topic in a library, searching the records in an office
[/TD]
[TD]Pool their talents (language, deduction, etc) to comprehend something mysterious: a treasure map, hieroglyphs, etc
[/TD]
[/TR]
[TR]
[TD]
Charisma
[/TD][TD]Persuading a reluctant ally, intimidating a hostile foe
[/TD]
[TD]Mingling at a fancy party
[/TD]
[TD]Put on a "show"
[/TD]
[/TR]
[TR]
[TD]
Dexterity
[/TD][TD]Picking a lock or a pocket, squeezing through a tight space
[/TD]
[TD]Traversing treacherous terrain, moving through a dungeon
[/TD]
[TD]Attempt to hide from enemies
[/TD]
[/TR]
[/TABLE]
There are some obvious gaps (and debatable points) so I thought it would be interesting to explore them further...
Are the gaps impossible to fill? Are there better suggestions for the passive examples?