NeutralSebastian
First Post
So I came up with a variant to initiative and ran a long session using it, and I could not be happier with the result. We got through 6 encounters (plus roleplaying, exploring, etc.) in a 5 hour session.
First, choose an "initiative DC" for the combat. I went with 12 as the default, but higher if the enemies have a good initiative, the party was somewhat unaware or whatever.
Everyone in the party rolls their initiative.
There is a round where the players who beat the target DC get to go, in whatever order they choose.
Then all the monsters go, in whatever order I choose.
Then all the players go, in whatever order they choose.
And so on, the two sides taking turns until the combat ends.
There is nothing to write down, but there is still a powerful benefit to a good initiative modifier and a good roll.
There's a slight problem in that a spellcaster could use a spell with a "one round" duration and abuse the system, but I'll cross that bridge when I come to it, and maybe rule that if a caster casts such a spell, players only get to act once while its duration is in effect.
I'm calling it "Sebastian Initiative" (I name my D&D stuff after my favorite character) It worked brilliantly and sped up combat a *lot*.
First, choose an "initiative DC" for the combat. I went with 12 as the default, but higher if the enemies have a good initiative, the party was somewhat unaware or whatever.
Everyone in the party rolls their initiative.
There is a round where the players who beat the target DC get to go, in whatever order they choose.
Then all the monsters go, in whatever order I choose.
Then all the players go, in whatever order they choose.
And so on, the two sides taking turns until the combat ends.
There is nothing to write down, but there is still a powerful benefit to a good initiative modifier and a good roll.
There's a slight problem in that a spellcaster could use a spell with a "one round" duration and abuse the system, but I'll cross that bridge when I come to it, and maybe rule that if a caster casts such a spell, players only get to act once while its duration is in effect.
I'm calling it "Sebastian Initiative" (I name my D&D stuff after my favorite character) It worked brilliantly and sped up combat a *lot*.