Hello, everyone! I've rebalanced the Unearthed Arcana playtest of the mystic class with a “1.1” edit. This is a significant revision made with the following goals:
• Disable overpowered combinations, remove abusable mechanics, and tone down features which are probably too powerful.
• Adjust damage output to be in-line with comparable PHB spells and DMG guidelines.
• Keep the class competitive with other classes at high levels of play.
• Don't (quite) out-blast the wizard, as we have superior hit dice, AC and defensive options.
• Don't (quite) out-nova the paladin, as we are also a full-caster equivalent.
• Balance the class for multiclassing. It should not be a clear win to multiclass at any level (and it should also not be a clear loss).
• Clarify unclear mechanics.
In addition to rebalancing efforts, there is also a variety of new material. This ranges from a feat (the psionic equivalent of Magic Initiate) to new class features (which largely support the rebalancing efforts). If anyone has already liked the idea of the mystic yet has been reluctant to bring the class into a game due to known balance issues, please consider trying out this version.
It's available at the DM's Guild as a free download:
http://www.dmsguild.com/product/222485/The-Mystic-Class-11-updated-psionics-for-5e
Thanks in advance to anyone who posts feedback, positive or negative, big or small! It's very appreciated and will serve to influence a possible “1.2” revision.
• Disable overpowered combinations, remove abusable mechanics, and tone down features which are probably too powerful.
• Adjust damage output to be in-line with comparable PHB spells and DMG guidelines.
• Keep the class competitive with other classes at high levels of play.
• Don't (quite) out-blast the wizard, as we have superior hit dice, AC and defensive options.
• Don't (quite) out-nova the paladin, as we are also a full-caster equivalent.
• Balance the class for multiclassing. It should not be a clear win to multiclass at any level (and it should also not be a clear loss).
• Clarify unclear mechanics.
In addition to rebalancing efforts, there is also a variety of new material. This ranges from a feat (the psionic equivalent of Magic Initiate) to new class features (which largely support the rebalancing efforts). If anyone has already liked the idea of the mystic yet has been reluctant to bring the class into a game due to known balance issues, please consider trying out this version.
It's available at the DM's Guild as a free download:
http://www.dmsguild.com/product/222485/The-Mystic-Class-11-updated-psionics-for-5e
Thanks in advance to anyone who posts feedback, positive or negative, big or small! It's very appreciated and will serve to influence a possible “1.2” revision.
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