The Mirrorball Man
Aventurier
The ongoing debate about the D&D 5e Ranger class has inspired me to take matters into my own hands and come up with a new, more fun and more satisfying class.
My design goals are:
This is only a relatively barebones first draft, and I need a lot of help. Any opinion and piece of advice is welcome:
Please, this thread is not another opportunity to talk about the 5e Ranger. There are other threads for that. I'd love it if we could focus on the material I'm submitting to your attention. Thank you in advance
My design goals are:
- Building a class that is meant to replace the Ranger class, which is why it borrows from the regular 5e Ranger class, as well as the UA Revised Ranger, Mike Mearl's Ranger, D&D 4e Ranger and the Adventures in Middle Earth' Wanderer Class.
- Making a nonmagical class, without spells or supernatural abilities of any kind.
- Calling it "Hunter" instead of "Ranger" and focusing on hunting tactics and lore, because, in my opinion, it's a stronger concept and no one seems to agree on what a Ranger is supposed to be.
- Making the exploration pillar more interesting by introducing a resources management system (as it is, the Ranger class makes the exploration pillar less interesting by completely bypassing it).
This is only a relatively barebones first draft, and I need a lot of help. Any opinion and piece of advice is welcome:
- Does the classe make sense? Is it easy to understand? Does it break the rules? Are there mistakes and/or inconsistencies?
- Is it balanced? Too powerful? Too complicated? What would you remove? What would you add? What would you change?
- English is not my first language. I'd appreciate any help in removing weird turns of phrases and expressions. Once the flavor text gets added, I'll need even more help
Please, this thread is not another opportunity to talk about the 5e Ranger. There are other threads for that. I'd love it if we could focus on the material I'm submitting to your attention. Thank you in advance
