Gilladian
Adventurer
My PCs are attempting to stop a huge influx of alien beings from breaking through a planar gateway and invading their world.
To do this, they've learned that they must recruit a minimum of 20 3rd level or higher divine spellcasters to participate in a huge ritual to seal the gate and prevent the invasion. The PCs are 7th level, and have only 1 cleric in their party.
They've gone to one temple, and have been promised the aid of one high priest, and an as yet unknown number of lower level priests (I'm thinking they'll get about 5 more priests from this temple). Other temples in town will, if the PCs can roleplay things well, give them the other priests they need. However, I think I'll force them to have to deal with the priests of the God of the Dead (not always good, and not very popular) as well, to get their last one or two.
After that, they'll go back to where they need to cast the ritual. And here, I'm at a loss. This was very much a spur-of-the-moment idea, creating a ritual, instead of having the PCs battle the invaders themselves physically (it seems a much more permanent solution, to me, as well as pretty creative).
What sort of challenge can I inflict on the party to make the casting of the ritual difficult? I've told them that the aliens will break through in 72 hours, and the ritual will take 48 hours to cast; but I'm going to slow them down, further than they've been slowed down already, so that the two events are much more tightly scheduled; maybe so that a few of the aliens can get through during the ritual. But what else can go wrong? How can I set it up to be challenging and stressful, but still have their abilities affect the outcome?
The PCs are an eldritch knight (1/2 elf) folk hero, an elf arcane trickster rogue (urchin background) and a dwarf transmuter-wizard folk hero, plus their 4th level henchman war cleric (human), if that helps any.
To do this, they've learned that they must recruit a minimum of 20 3rd level or higher divine spellcasters to participate in a huge ritual to seal the gate and prevent the invasion. The PCs are 7th level, and have only 1 cleric in their party.
They've gone to one temple, and have been promised the aid of one high priest, and an as yet unknown number of lower level priests (I'm thinking they'll get about 5 more priests from this temple). Other temples in town will, if the PCs can roleplay things well, give them the other priests they need. However, I think I'll force them to have to deal with the priests of the God of the Dead (not always good, and not very popular) as well, to get their last one or two.
After that, they'll go back to where they need to cast the ritual. And here, I'm at a loss. This was very much a spur-of-the-moment idea, creating a ritual, instead of having the PCs battle the invaders themselves physically (it seems a much more permanent solution, to me, as well as pretty creative).
What sort of challenge can I inflict on the party to make the casting of the ritual difficult? I've told them that the aliens will break through in 72 hours, and the ritual will take 48 hours to cast; but I'm going to slow them down, further than they've been slowed down already, so that the two events are much more tightly scheduled; maybe so that a few of the aliens can get through during the ritual. But what else can go wrong? How can I set it up to be challenging and stressful, but still have their abilities affect the outcome?
The PCs are an eldritch knight (1/2 elf) folk hero, an elf arcane trickster rogue (urchin background) and a dwarf transmuter-wizard folk hero, plus their 4th level henchman war cleric (human), if that helps any.