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<blockquote data-quote="Faolyn" data-source="post: 8692560" data-attributes="member: 6915329"><p>Here come the <strong>orange </strong>dragons, the second of the missing chromatics! Richard Alan Lloyd continues with the color wheel science here: an orange dragon is the descendant of a yellow and red dragon. They’re salt-based, like their yellow ancestor, but the red’s flames separate the chloride from the salt, leaving nothing but fun, explosive sodium behind. Apparently, orange dragon saliva is oil-based, not water based, thus preventing the sodium from exploding in their mouths. In fact, in the original writeup, the dragon spits a “metallic silvery stream” that drenches the targets and two rounds (minutes) later, it explodes—and trying to wash the gunk off just causes it to explode early.</p><p></p><p>While I personally don’t need to have this level of real science behind my dragons (they couldn’t logically exist otherwise), it’s definitely a lot of fun to read.</p><p></p><p>[ATTACH=full]253814[/ATTACH]</p><p>Artist: David Day</p><p></p><p><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px"><strong>Orange Dragon (Chromatic)</strong></span></span></p><p>The Missing Dragons, Dragon Magazine #65 and The Return of the Missing Dragons, Dragon Magazine #248</p><p>Created by Richard Alan Lloyd</p><p></p><p>When an orange dragon hatches, its scales are blazing orange, but as they age, they develop metallic splotches of yellow, red, and brown. Their wings are short and tipped with green. Their physique is very alligator-like, with a long, toothy maw and splayed limbs. Their eyes are yellow-green, flecked with neon orange.</p><p></p><p><strong><em>Jungle Lords.</em></strong> Orange dragons live in thick tropical jungles and swamps. The rainier the jungle, the better, as they love swimming and basking in the rain—and also because they love plants and the wetness helps to prevent their fiery breath from doing much harm. Amidst all the greenery, their coloration makes them resemble the brilliant tropical flowers that they love so much. Orange dragons often cultivate huge gardens that are resplendent with beautiful and exotic (and often dangerous) plants, some of which they created themselves through selective breeding and grafting. Among their gardens, they also keep dryads, mobile plants, and druids who view the dragon as a beloved, if sometimes cruel, master.</p><p></p><p>Orange dragons rarely fly, even when hunting, as they prefer the touch of the earth and of greenery against their hide.</p><p></p><p><strong><em>Fierce Hunters. </em></strong>Orange dragons prefer eating fish, reptiles, and tropical fruits. However, they are also avid hunters and occasionally go after larger mammalian prey—including humanoids, who make for better sport. When they hunt, do so like felines, stalking their prey for long periods of time and then playing with it and letting it go again to prolong the hunt.</p><p></p><p>Orange dragons sometimes come into contact with black dragons, and view them as the greatest prey at all. The black dragon’s love of decay infuriates orange dragons, who prefer vibrantly living and healthy plants.</p><p></p><p><strong><em>Budding Alchemists.</em></strong> Some orange dragons take their love of plants one step further and become alchemists of a sort. These dragons experiment with their gardens, and they not only distill their flowers and fruits into potions, oils, perfumes, and medicines, but they also breed plants that produce magical fruits and pollen, or are actively carnivorous. An orange dragon’s garden can be as deadly as the dragon itself.</p><p></p><p><strong><em>Family Dragons.</em></strong> Unusually among dragons, orange dragons mate for life and the pair will live together in close proximity or even together, raising multiple clutches together. They also frequently foster the young of siblings or even unrelated dragons.</p><p></p><p><strong><span style="font-size: 18px">Legends and Lore</span></strong></p><p>With an Arcana or History check, the characters can learn the following:</p><p></p><p><strong>DC 10.</strong> Orange dragons live in vibrant tropical rainforests and swamps. They love flowers and plants of all kinds.</p><p></p><p><strong>DC 15.</strong> Orange dragons spit a strange, noxious, metallic substance, which is made of pure sodium. This substance explodes shortly after coming into contact with flesh or water.</p><p></p><p><strong>DC 20.</strong> While all orange dragons cultivate poisonous plants, the oldest dragons can channel those poisons though itself, making the air around it dangerous to breathe.</p><p></p><p><strong><span style="font-size: 18px">Orange Dragon Encounters</span></strong></p><p><strong><em>Terrain:</em></strong> Jungle, swamps, water</p><p></p><p><strong>CR 5-10</strong> orange dragon wyrmling with 2-4 dragonbound warriors (see warrior); orange dragon wyrmling with 1 dryad</p><p><strong><em>Treasure:</em></strong> 1,000 gp, bronze armband that looks like twining vines set with orange citrine (150 gp), 4 jaspaers (50 gp each), masterwork naturalist’s guide to exotic plants (50 gp), herbalist’s kit, <em>oil of etherealness, birdsong whistle, perfume vile, restorative ointment.</em></p><p></p><p><strong>CR 11-16</strong> young orange dragon; young orange dragon with 1d8+4 dragonbound warriors or kobolds; young orange dragon with 2-4 lizardfolk and 1 lizardfolk druid, 1 wallflower, or 1 awakened tree.</p><p><strong><em>Treasure:</em></strong> 190 pp, 900 gp, treasure map leading to the discovery of a rare spell of 2nd level (250 gp), jade bowl from a unknown jungle society (750 gp), 1d4 vials of medicinal salve (75 gp each), 1d4 vials of antitoxin (75 gp each), 2 <em>potions of greater healing, potion of dimunition.</em></p><p></p><p><strong>CR 17-22</strong> adult orange dragon; young orange dragon with shambling mound and 1-2 wallflowers.</p><p><strong><em>Treasure:</em></strong> 3,000 gp, correspondence with several botanists and alchemists across the world, 1 <em>potionfruit tree </em>(the tree produces 2d4+4 fruits that have the effects of a common or uncommon potion or oil; each tree produces the same sort of fruit, and a fruit remains fresh for two weeks after being picked; the tree grows new fruits each year), 1d4 vials of Perdita’s abandon poison, <em>supreme potion of healing,</em></p><p></p><p><strong>CR 23-30</strong> ancient orange dragon; ancient orange dragon with shambling mound.</p><p><strong><em>Treasure:</em></strong> 900 pp, 7,000 gp, 1 jacinth (5,000 gp), 2d6+4 exotic bird of paradise flowers created by the dragon (500 gp each to the right collector), 3-4 <em>potionfruit trees</em> (the fruits produce the same effects of a rare potion or oil), <em>dancing sword, rose of the enchantress.</em></p><p></p><p><strong>CR 31:</strong> orange dragon great wyrm; ancient orange dragon with treant.</p><p><strong><em>Treasure:</em></strong> 25,000 gp, golden ewer studded with carnelian and jade (7,500 gp), 3-4 <em>potionfruit trees </em>(the fruits produce the effects of a very rare potion or oil), a preserved leopard hide covered in Druidic writing that contains information leading to the discovery of a rare druid spell, <em>liquid luck, marvelous pigments, robe of scintillating colors.</em></p><p></p><p><strong><span style="font-size: 18px">Signs</span></strong></p><p>1-2. Extremely vibrant and unusually large flowers are everywhere. A DC 18 Nature check reveals subtle signs on domestication and artificial breeding.</p><p>3. A humanoid, running for their life: the current target of the dragon’s hunt.</p><p>4. An unusually large number of plant creatures and dryads, working in concert.</p><p>5. An explosion in the distance.</p><p>6. With a DC 15 Nature check, evidence of explosive damage done to trees which has since healed over.</p><p></p><p><strong><span style="font-size: 18px">Behavior</span></strong></p><p>1. Tending to a garden of exotic plants.</p><p>2. Asleep in the rain.</p><p>3. Stalking a new mammalian prey.</p><p>4. Playfully swimming or fishing in a river.</p><p></p><p><strong><span style="font-size: 18px">Orange Dragon Lair Features</span></strong></p><p>The save DC for the following effects is 13 + the dragon’s proficiency modifier. Choose or roll one or more of the following lair features:</p><p></p><p>1. 1d4+2 pools of water are scattered throughout the lair. The dragon can use Spitstream on a pool within 60 feet of it. When it does, the sodium reacts to the water and causes an explosion that fills a 20-foot cube. Each creature within that area must make a Dexterity saving throw, taking 22 (4d10) force damage. This causes the pool of water to empty and remain dry for 1 week or until the next time it rains, whichever comes first.</p><p>2. Grasping, clinging semi-mobile plants fill the dragon’s lair. The entire area is difficult terrain for everyone but the dragon and its minions.</p><p>3. Pollen shed by poisonous plants hangs in the air. A bloodied creature in the lair makes a Constitution saving throw at the start of each of its turns. On a failure, it has disadvantage on attack rolls until the start of its next turn. On a success, it is immune to this effect for 24 hours.</p><p>4. The air is hazy with moisture and water constantly drips in from above. Range of vision is limited to 60 feet, and Perception checks that rely on hearing are made at disadvantage, due to the constant dripping noises.</p><p></p><p><strong><span style="font-size: 18px">Names</span></strong></p><p>Aranchi, Firebloom, Heliconias, Malphighiales, Nymphaeles, Orchid, Poales, Sziena</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 18px">Variant: Orange Dragon Spellcaster</span></span></strong></p><p>Some orange dragons develop the ability to innately cast spells. A yellow dragon’s spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components. Each age category knows its own spells and those of younger age categories.</p><p><strong>Young (save DC 13): 3/day each:</strong> <em>freedom of movement, wall of thorns</em></p><p><strong>Adult (save DC 15): 3/day each:</strong> <em>control water, plant growth</em></p><p><strong>Ancient (save DC 18): 1/day each:</strong> <em>suggestion, wall of thorns</em></p><p><strong>Great Wyrm (save DC 18): 1/day:</strong> <em>control weather</em></p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Ancient Orange Dragon</span></span></strong></p><p><strong>Legendary gargantuan dragon</strong></p><p>Challenge 23 (50,000 XP)</p><p><strong>AC</strong> 22 (natural armor)</p><p><strong>HP</strong> 367 (21d20+147; bloodied 184)</p><p><strong>Speed</strong> 40 ft., fly 80 ft., swim 40 ft.</p><p></p><p><strong>STR</strong> 27 (+8) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 25 (+7)</p><p><strong>INT</strong> 14 (+2) <strong>WIS</strong> 15 (+2) <strong>CHA</strong> 19 (+4)</p><p></p><p><strong>Proficiency</strong> +7</p><p><strong>Maneuver DC</strong> 25</p><p><strong>Skills</strong> Perception +9 (<em>+1d6</em>), Nature +9 (<em>+1d4, </em>plants <em>+1d6</em>), Stealth +7</p><p><strong>Damage Resistances</strong> force, poison</p><p><strong>Damage Immunities</strong> fire</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 22</p><p><strong>Languages</strong> Common, Draconic, and two more</p><p><strong><em>Friend To Plants.</em></strong> The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants.</p><p><strong><em>Jungle Stalker. </em></strong>While in a forested area, the dragon has advantage on Stealth checks.</p><p><strong><em>Legendary Resistance (3/Day).</em></strong> When the dragon fails a saving throw, some of its scales catch on fire and burn off. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest.</p><p><strong><em>Ruthless (1/Round).</em></strong> After scoring a critical hit on its turn, the dragon can immediately make one claw attack.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit: </em>30 (4d10+8) piercing damage plus 9 (2d8) poison damage. Instead of dealing piercing damage, the dragon can grappled the target (escape DC 25), and a Huge or smaller creature grappled in this way is restrained. While grappling a creature, the dragon can’t bite or use Spitstream on another target.</p><p><strong><em>Claw. </em></strong><em>Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit: </em>21 (3d8+8) slashing damage.</p><p><strong><em>Tail. </em></strong><em>Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit: </em>21 (3d8+8) bludgeoning damage.</p><p><strong><em>Explosive Breath (Recharge 5-6).</em></strong> The dragon exhales a line of a silvery, toxic substance in a 90 foot long, 10-foot wide line. Each creature in that area must make a DC 24 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 35 (10d6) fire damage and 35 (10d6) force damage. Additionally, nonmagical objects in that area also take force damage.</p><p><strong><em>Spitstream.</em></strong> The dragon targets a creature within 60 feet and spits silvery goo on it, forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 9 (2d8) ongoing fire damage. A creature can use an action to end the ongoing damage.</p><p><strong><em>Awaken Forest (1/Day).</em></strong> The dragon animates 8 nearby trees, turning them into <strong>awakened trees</strong>, which immediately join the battle, using their own initiatives. The trees remain animated until slain, for 1 hour, or the dragon uses an action to cause them to return to their original state.</p><p></p><p><strong><u>Reactions</u></strong></p><p><strong><em>Tail Attack.</em></strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</p><p></p><p><strong><u>Legendary Actions</u></strong></p><p><strong><em>Roar.</em></strong> Each creature of the dragon’s choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</p><p><strong><em>Wing Attack.</em></strong> The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</p><p><strong><em>Vicious Pounce (Costs 2 Actions).</em></strong> The dragon leaps up to 30 feet and lands heavily. Each creature within 15 feet must make a DC 25 Dexterity saving throw. On a failure, it is knocked prone. The dragon can then make a claw attack at a prone creature.</p><p></p><p><strong><span style="color: rgb(97, 189, 109)"><span style="font-size: 18px">Ancient Orange Dragon Variant: Orange Great Wyrm</span></span></strong></p><p>The dragon is an elite monster, equivalent to two CR 23 monsters (100,000 XP). It has 735 (42d20+294; bloodied 367) hit points and the following trait:</p><p></p><p><strong><em>Burning Poisons (1/Day).</em></strong> When the dragon is first bloodied, it immediately recharges its breath weapon, if it’s not already available. After doing so, the dragon draws upon plant toxicity and its every exhalation produces poisons. A creature that starts its turn within 15 feet of it for the first time on a turn makes a DC 24 Constitution saving throw or be poisoned for 1 minute on a failed save, or until the end of its next turn on a successful one. While poisoned, the creature also takes 5 (1d10) ongoing fire damage. A creature may make a new saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p>The dragon has the following additional legendary actions, which it can only use while bloodied:</p><p></p><p><strong><em>Elite Recovery.</em></strong> The dragon ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while unconscious or incapacitated.</p><p><strong><em>Mortal Terror (Gaze).</em></strong> A creature within 120 feet makes a saving throw against Roar, even it has already successfully saved within the past 24 hours.</p><p><strong><em>Process Sodium (Costs 2 Actions).</em></strong> The dragon recharges its breath weapon.</p><p><strong><em>Concentrated Blast (Costs 3 Actions).</em></strong> The dragon spits a glob of pure sodium at a creature within 90 feet of it it can see. The creature is affected as if caught in the dragon’s breath weapon, rolling to save as usual.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Adult Orange Dragon</span></span></strong></p><p><strong>Legendary huge dragon</strong></p><p>Challenge 19 (20,000 XP)</p><p><strong>AC</strong> 19 (natural armor)</p><p><strong>HP</strong> 288 (23d12+138; bloodied 144)</p><p><strong>Speed</strong> 40 ft., fly 80 ft., swim 40 ft.</p><p></p><p><strong>STR</strong> 24 (+7) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 22 (+6)</p><p><strong>INT</strong> 14 (+2) <strong>WIS</strong> 14 (+2) <strong>CHA</strong> 17 (+3)</p><p></p><p><strong>Proficiency</strong> +6</p><p><strong>Maneuver DC</strong> 21</p><p><strong>Skills</strong> Perception +8 (<em>+1d6</em>), Nature +8 (<em>+1d4, </em>plants <em>+1d6</em>), Stealth +6</p><p><strong>Damage Resistances</strong> force, poison</p><p><strong>Damage Immunities</strong> fire</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 18</p><p><strong>Languages</strong> Common, Draconic, and one more</p><p><strong><em>Friend To Plants.</em></strong> The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants.</p><p><strong><em>Jungle Stalker. </em></strong>While in a forested area, the dragon has advantage on Stealth checks.</p><p><strong><em>Legendary Resistance (3/Day).</em></strong> When the dragon fails a saving throw, some of its scales catch on fire and burn off. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.</p><p><strong><em>Ruthless (1/Round).</em></strong> After scoring a critical hit on its turn, the dragon can immediately make one claw attack.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit: </em>23 (3d10+6) piercing damage plus 9 (2d8) poison damage. Instead of dealing piercing damage, the dragon can grappled the target (escape DC 21), and a Large or smaller creature grappled in this way is restrained. While grappling a creature, the dragon can’t bite or use Spitstream on another target.</p><p><strong><em>Claw. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit: </em>20 (3d8+6) slashing damage.</p><p><strong><em>Tail. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit: </em>20 (3d8+6) bludgeoning damage.</p><p><strong><em>Explosive Breath (Recharge 5-6).</em></strong> The dragon exhales a line of a silvery, toxic substance in a 60 foot long, 5-foot wide line. Each creature in that area must make a DC 20 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 28 (8d6) fire damage and 28 (8d6) force damage. Additionally, nonmagical objects in that area also take force damage.</p><p><strong><em>Spitstream.</em></strong> The dragon targets a creature within 60 feet and spits silvery goo on it, forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d8) ongoing fire damage. A creature can use an action to end the ongoing damage.</p><p><strong><em>Awaken Forest (1/Day).</em></strong> The dragon animates 6 nearby trees, turning them into <strong>awakened trees</strong>, which immediately join the battle, using their own initiatives. The trees remain animated until slain, for 1 hour, or the dragon uses an action to cause them to return to their original state.</p><p></p><p><strong><u>Reactions</u></strong></p><p><strong><em>Tail Attack.</em></strong> When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.</p><p></p><p><strong><u>Legendary Actions</u></strong></p><p><strong><em>Roar.</em></strong> Each creature of the dragon’s choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.</p><p><strong><em>Wing Attack.</em></strong> The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.</p><p><strong><em>Vicious Pounce (Costs 2 Actions).</em></strong> The dragon leaps up to 30 feet and lands heavily. Each creature within 15 feet must make a DC 21 Dexterity saving throw. On a failure, it is knocked prone. The dragon can then make a claw attack at a prone creature.</p><p></p><p></p><p><strong><span style="font-size: 26px"><span style="color: rgb(65, 168, 95)">Young Orange Dragon</span></span></strong></p><p><strong>Large dragon</strong></p><p>Challenge 12 (8,400 XP)</p><p><strong>AC</strong> 17 (natural armor)</p><p><strong>HP</strong> 189 (18d10+90; bloodied 95)</p><p><strong>Speed</strong> 40 ft., fly 80 ft., swim 40 ft.</p><p></p><p><strong>STR</strong> 20 (+5) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 20 (+5)</p><p><strong>INT</strong> 12 (+1) <strong>WIS</strong> 13 (+1) <strong>CHA</strong> 15 (+2)</p><p></p><p><strong>Proficiency</strong> +4</p><p><strong>Maneuver DC</strong> 17</p><p><strong>Skills</strong> Perception +6 (<em>+1d6</em>), Nature +6 (<em>+1d4</em>), Stealth +6</p><p><strong>Damage Resistances</strong> force, poison</p><p><strong>Damage Immunities</strong> fire</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 16</p><p><strong>Languages</strong> Common, Draconic</p><p><strong><em>Friend To Plants.</em></strong> The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants.</p><p><strong><em>Jungle Stalker. </em></strong>While in a forested area, the dragon has advantage on Stealth checks.</p><p><strong><em>Ruthless (1/Round).</em></strong> After scoring a critical hit on its turn, the dragon can immediately make one claw attack.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit: </em>19 (3d10+4) piercing damage plus 4 (1d8) poison damage. Instead of dealing piercing damage, the dragon can grappled the target (escape DC 17), and a Medium or smaller creature grappled in this way is restrained. While grappling a creature, the dragon can’t bite or use Spitstream on another target.</p><p><strong><em>Claw. </em></strong><em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit: </em>14 (2d8+5) slashing damage.</p><p><strong><em>Explosive Breath (Recharge 5-6).</em></strong> The dragon exhales a line of a silvery, toxic substance in a 40 foot long, 5-foot wide line. Each creature in that area must make a DC 16 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 18 (5d6) fire damage and 18 (5d6) force damage. Additionally, nonmagical objects in that area also take force damage.</p><p></p><p></p><p><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 26px">Orange Dragon Wyrmling</span></span></strong></p><p><strong>Medium dragon</strong></p><p>Challenge 4 (1,100 XP)</p><p><strong>AC</strong> 14 (natural armor)</p><p><strong>HP</strong> 75 (10d8+30; bloodied 30)</p><p><strong>Speed</strong> 40 ft., fly 80 ft., swim 40 ft.</p><p></p><p><strong>STR</strong> 16 (+3) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 17 (+3)</p><p><strong>INT</strong> 10 (+0) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 13 (+1)</p><p></p><p><strong>Proficiency</strong> +3</p><p><strong>Maneuver DC</strong> 17</p><p><strong>Skills</strong> Perception +4 (<em>+1d4</em>), Nature +4 (<em>+1d4</em>), Stealth +5</p><p><strong>Damage Resistances</strong> force, poison</p><p><strong>Damage Immunities</strong> fire</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14</p><p><strong>Languages</strong> Common, Draconic</p><p><strong><em>Friend To Plants.</em></strong> The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants.</p><p><strong><em>Jungle Stalker. </em></strong>While in a forested area, the dragon has advantage on Stealth checks.</p><p></p><p><strong><u>Actions</u></strong></p><p><strong><em>Bite. </em></strong><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit: </em>14 (2d10+3) piercing damage.</p><p><strong><em>Explosive Breath (Recharge 5-6).</em></strong> The dragon exhales a line of a silvery, toxic substance in a 40 foot long, 5-foot wide line. Each creature in that area must make a DC 16 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 7 (2d6) fire damage and 7 (2d6) force damage. Additionally, nonmagical objects in that area also take force damage.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8692560, member: 6915329"] Here come the [B]orange [/B]dragons, the second of the missing chromatics! Richard Alan Lloyd continues with the color wheel science here: an orange dragon is the descendant of a yellow and red dragon. They’re salt-based, like their yellow ancestor, but the red’s flames separate the chloride from the salt, leaving nothing but fun, explosive sodium behind. Apparently, orange dragon saliva is oil-based, not water based, thus preventing the sodium from exploding in their mouths. In fact, in the original writeup, the dragon spits a “metallic silvery stream” that drenches the targets and two rounds (minutes) later, it explodes—and trying to wash the gunk off just causes it to explode early. While I personally don’t need to have this level of real science behind my dragons (they couldn’t logically exist otherwise), it’s definitely a lot of fun to read. [ATTACH type="full" alt="1657834551630.png"]253814[/ATTACH] Artist: David Day [COLOR=rgb(65, 168, 95)][SIZE=6][B]Orange Dragon (Chromatic)[/B][/SIZE][/COLOR] The Missing Dragons, Dragon Magazine #65 and The Return of the Missing Dragons, Dragon Magazine #248 Created by Richard Alan Lloyd When an orange dragon hatches, its scales are blazing orange, but as they age, they develop metallic splotches of yellow, red, and brown. Their wings are short and tipped with green. Their physique is very alligator-like, with a long, toothy maw and splayed limbs. Their eyes are yellow-green, flecked with neon orange. [B][I]Jungle Lords.[/I][/B] Orange dragons live in thick tropical jungles and swamps. The rainier the jungle, the better, as they love swimming and basking in the rain—and also because they love plants and the wetness helps to prevent their fiery breath from doing much harm. Amidst all the greenery, their coloration makes them resemble the brilliant tropical flowers that they love so much. Orange dragons often cultivate huge gardens that are resplendent with beautiful and exotic (and often dangerous) plants, some of which they created themselves through selective breeding and grafting. Among their gardens, they also keep dryads, mobile plants, and druids who view the dragon as a beloved, if sometimes cruel, master. Orange dragons rarely fly, even when hunting, as they prefer the touch of the earth and of greenery against their hide. [B][I]Fierce Hunters. [/I][/B]Orange dragons prefer eating fish, reptiles, and tropical fruits. However, they are also avid hunters and occasionally go after larger mammalian prey—including humanoids, who make for better sport. When they hunt, do so like felines, stalking their prey for long periods of time and then playing with it and letting it go again to prolong the hunt. Orange dragons sometimes come into contact with black dragons, and view them as the greatest prey at all. The black dragon’s love of decay infuriates orange dragons, who prefer vibrantly living and healthy plants. [B][I]Budding Alchemists.[/I][/B] Some orange dragons take their love of plants one step further and become alchemists of a sort. These dragons experiment with their gardens, and they not only distill their flowers and fruits into potions, oils, perfumes, and medicines, but they also breed plants that produce magical fruits and pollen, or are actively carnivorous. An orange dragon’s garden can be as deadly as the dragon itself. [B][I]Family Dragons.[/I][/B] Unusually among dragons, orange dragons mate for life and the pair will live together in close proximity or even together, raising multiple clutches together. They also frequently foster the young of siblings or even unrelated dragons. [B][SIZE=5]Legends and Lore[/SIZE][/B] With an Arcana or History check, the characters can learn the following: [B]DC 10.[/B] Orange dragons live in vibrant tropical rainforests and swamps. They love flowers and plants of all kinds. [B]DC 15.[/B] Orange dragons spit a strange, noxious, metallic substance, which is made of pure sodium. This substance explodes shortly after coming into contact with flesh or water. [B]DC 20.[/B] While all orange dragons cultivate poisonous plants, the oldest dragons can channel those poisons though itself, making the air around it dangerous to breathe. [B][SIZE=5]Orange Dragon Encounters[/SIZE] [I]Terrain:[/I][/B] Jungle, swamps, water [B]CR 5-10[/B] orange dragon wyrmling with 2-4 dragonbound warriors (see warrior); orange dragon wyrmling with 1 dryad [B][I]Treasure:[/I][/B] 1,000 gp, bronze armband that looks like twining vines set with orange citrine (150 gp), 4 jaspaers (50 gp each), masterwork naturalist’s guide to exotic plants (50 gp), herbalist’s kit, [I]oil of etherealness, birdsong whistle, perfume vile, restorative ointment.[/I] [B]CR 11-16[/B] young orange dragon; young orange dragon with 1d8+4 dragonbound warriors or kobolds; young orange dragon with 2-4 lizardfolk and 1 lizardfolk druid, 1 wallflower, or 1 awakened tree. [B][I]Treasure:[/I][/B] 190 pp, 900 gp, treasure map leading to the discovery of a rare spell of 2nd level (250 gp), jade bowl from a unknown jungle society (750 gp), 1d4 vials of medicinal salve (75 gp each), 1d4 vials of antitoxin (75 gp each), 2 [I]potions of greater healing, potion of dimunition.[/I] [B]CR 17-22[/B] adult orange dragon; young orange dragon with shambling mound and 1-2 wallflowers. [B][I]Treasure:[/I][/B] 3,000 gp, correspondence with several botanists and alchemists across the world, 1 [I]potionfruit tree [/I](the tree produces 2d4+4 fruits that have the effects of a common or uncommon potion or oil; each tree produces the same sort of fruit, and a fruit remains fresh for two weeks after being picked; the tree grows new fruits each year), 1d4 vials of Perdita’s abandon poison, [I]supreme potion of healing,[/I] [B]CR 23-30[/B] ancient orange dragon; ancient orange dragon with shambling mound. [B][I]Treasure:[/I][/B] 900 pp, 7,000 gp, 1 jacinth (5,000 gp), 2d6+4 exotic bird of paradise flowers created by the dragon (500 gp each to the right collector), 3-4 [I]potionfruit trees[/I] (the fruits produce the same effects of a rare potion or oil), [I]dancing sword, rose of the enchantress.[/I] [B]CR 31:[/B] orange dragon great wyrm; ancient orange dragon with treant. [B][I]Treasure:[/I][/B] 25,000 gp, golden ewer studded with carnelian and jade (7,500 gp), 3-4 [I]potionfruit trees [/I](the fruits produce the effects of a very rare potion or oil), a preserved leopard hide covered in Druidic writing that contains information leading to the discovery of a rare druid spell, [I]liquid luck, marvelous pigments, robe of scintillating colors.[/I] [B][SIZE=5]Signs[/SIZE][/B] 1-2. Extremely vibrant and unusually large flowers are everywhere. A DC 18 Nature check reveals subtle signs on domestication and artificial breeding. 3. A humanoid, running for their life: the current target of the dragon’s hunt. 4. An unusually large number of plant creatures and dryads, working in concert. 5. An explosion in the distance. 6. With a DC 15 Nature check, evidence of explosive damage done to trees which has since healed over. [B][SIZE=5]Behavior[/SIZE][/B] 1. Tending to a garden of exotic plants. 2. Asleep in the rain. 3. Stalking a new mammalian prey. 4. Playfully swimming or fishing in a river. [B][SIZE=5]Orange Dragon Lair Features[/SIZE][/B] The save DC for the following effects is 13 + the dragon’s proficiency modifier. Choose or roll one or more of the following lair features: 1. 1d4+2 pools of water are scattered throughout the lair. The dragon can use Spitstream on a pool within 60 feet of it. When it does, the sodium reacts to the water and causes an explosion that fills a 20-foot cube. Each creature within that area must make a Dexterity saving throw, taking 22 (4d10) force damage. This causes the pool of water to empty and remain dry for 1 week or until the next time it rains, whichever comes first. 2. Grasping, clinging semi-mobile plants fill the dragon’s lair. The entire area is difficult terrain for everyone but the dragon and its minions. 3. Pollen shed by poisonous plants hangs in the air. A bloodied creature in the lair makes a Constitution saving throw at the start of each of its turns. On a failure, it has disadvantage on attack rolls until the start of its next turn. On a success, it is immune to this effect for 24 hours. 4. The air is hazy with moisture and water constantly drips in from above. Range of vision is limited to 60 feet, and Perception checks that rely on hearing are made at disadvantage, due to the constant dripping noises. [B][SIZE=5]Names[/SIZE][/B] Aranchi, Firebloom, Heliconias, Malphighiales, Nymphaeles, Orchid, Poales, Sziena [B][COLOR=rgb(65, 168, 95)][SIZE=5]Variant: Orange Dragon Spellcaster[/SIZE][/COLOR][/B] Some orange dragons develop the ability to innately cast spells. A yellow dragon’s spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components. Each age category knows its own spells and those of younger age categories. [B]Young (save DC 13): 3/day each:[/B] [I]freedom of movement, wall of thorns[/I] [B]Adult (save DC 15): 3/day each:[/B] [I]control water, plant growth[/I] [B]Ancient (save DC 18): 1/day each:[/B] [I]suggestion, wall of thorns[/I] [B]Great Wyrm (save DC 18): 1/day:[/B] [I]control weather[/I] [B][COLOR=rgb(65, 168, 95)][SIZE=7]Ancient Orange Dragon[/SIZE][/COLOR] Legendary gargantuan dragon[/B] Challenge 23 (50,000 XP) [B]AC[/B] 22 (natural armor) [B]HP[/B] 367 (21d20+147; bloodied 184) [B]Speed[/B] 40 ft., fly 80 ft., swim 40 ft. [B]STR[/B] 27 (+8) [B]DEX[/B] 14 (+2) [B]CON[/B] 25 (+7) [B]INT[/B] 14 (+2) [B]WIS[/B] 15 (+2) [B]CHA[/B] 19 (+4) [B]Proficiency[/B] +7 [B]Maneuver DC[/B] 25 [B]Skills[/B] Perception +9 ([I]+1d6[/I]), Nature +9 ([I]+1d4, [/I]plants [I]+1d6[/I]), Stealth +7 [B]Damage Resistances[/B] force, poison [B]Damage Immunities[/B] fire [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 60 ft., darkvision 120 ft., passive Perception 22 [B]Languages[/B] Common, Draconic, and two more [B][I]Friend To Plants.[/I][/B] The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants. [B][I]Jungle Stalker. [/I][/B]While in a forested area, the dragon has advantage on Stealth checks. [B][I]Legendary Resistance (3/Day).[/I][/B] When the dragon fails a saving throw, some of its scales catch on fire and burn off. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest. [B][I]Ruthless (1/Round).[/I][/B] After scoring a critical hit on its turn, the dragon can immediately make one claw attack. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +17 to hit, reach 15 ft., one target. [I]Hit: [/I]30 (4d10+8) piercing damage plus 9 (2d8) poison damage. Instead of dealing piercing damage, the dragon can grappled the target (escape DC 25), and a Huge or smaller creature grappled in this way is restrained. While grappling a creature, the dragon can’t bite or use Spitstream on another target. [B][I]Claw. [/I][/B][I]Melee Weapon Attack:[/I] +17 to hit, reach 10 ft., one target. [I]Hit: [/I]21 (3d8+8) slashing damage. [B][I]Tail. [/I][/B][I]Melee Weapon Attack:[/I] +17 to hit, reach 15 ft., one target. [I]Hit: [/I]21 (3d8+8) bludgeoning damage. [B][I]Explosive Breath (Recharge 5-6).[/I][/B] The dragon exhales a line of a silvery, toxic substance in a 90 foot long, 10-foot wide line. Each creature in that area must make a DC 24 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 35 (10d6) fire damage and 35 (10d6) force damage. Additionally, nonmagical objects in that area also take force damage. [B][I]Spitstream.[/I][/B] The dragon targets a creature within 60 feet and spits silvery goo on it, forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 9 (2d8) ongoing fire damage. A creature can use an action to end the ongoing damage. [B][I]Awaken Forest (1/Day).[/I][/B] The dragon animates 8 nearby trees, turning them into [B]awakened trees[/B], which immediately join the battle, using their own initiatives. The trees remain animated until slain, for 1 hour, or the dragon uses an action to cause them to return to their original state. [B][U]Reactions[/U] [I]Tail Attack.[/I][/B] When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it. [B][U]Legendary Actions[/U] [I]Roar.[/I][/B] Each creature of the dragon’s choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours. [B][I]Wing Attack.[/I][/B] The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed. [B][I]Vicious Pounce (Costs 2 Actions).[/I][/B] The dragon leaps up to 30 feet and lands heavily. Each creature within 15 feet must make a DC 25 Dexterity saving throw. On a failure, it is knocked prone. The dragon can then make a claw attack at a prone creature. [B][COLOR=rgb(97, 189, 109)][SIZE=5]Ancient Orange Dragon Variant: Orange Great Wyrm[/SIZE][/COLOR][/B] The dragon is an elite monster, equivalent to two CR 23 monsters (100,000 XP). It has 735 (42d20+294; bloodied 367) hit points and the following trait: [B][I]Burning Poisons (1/Day).[/I][/B] When the dragon is first bloodied, it immediately recharges its breath weapon, if it’s not already available. After doing so, the dragon draws upon plant toxicity and its every exhalation produces poisons. A creature that starts its turn within 15 feet of it for the first time on a turn makes a DC 24 Constitution saving throw or be poisoned for 1 minute on a failed save, or until the end of its next turn on a successful one. While poisoned, the creature also takes 5 (1d10) ongoing fire damage. A creature may make a new saving throw at the end of each of its turns, ending the effect on itself on a success. The dragon has the following additional legendary actions, which it can only use while bloodied: [B][I]Elite Recovery.[/I][/B] The dragon ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while unconscious or incapacitated. [B][I]Mortal Terror (Gaze).[/I][/B] A creature within 120 feet makes a saving throw against Roar, even it has already successfully saved within the past 24 hours. [B][I]Process Sodium (Costs 2 Actions).[/I][/B] The dragon recharges its breath weapon. [B][I]Concentrated Blast (Costs 3 Actions).[/I][/B] The dragon spits a glob of pure sodium at a creature within 90 feet of it it can see. The creature is affected as if caught in the dragon’s breath weapon, rolling to save as usual. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Adult Orange Dragon[/SIZE][/COLOR] Legendary huge dragon[/B] Challenge 19 (20,000 XP) [B]AC[/B] 19 (natural armor) [B]HP[/B] 288 (23d12+138; bloodied 144) [B]Speed[/B] 40 ft., fly 80 ft., swim 40 ft. [B]STR[/B] 24 (+7) [B]DEX[/B] 14 (+2) [B]CON[/B] 22 (+6) [B]INT[/B] 14 (+2) [B]WIS[/B] 14 (+2) [B]CHA[/B] 17 (+3) [B]Proficiency[/B] +6 [B]Maneuver DC[/B] 21 [B]Skills[/B] Perception +8 ([I]+1d6[/I]), Nature +8 ([I]+1d4, [/I]plants [I]+1d6[/I]), Stealth +6 [B]Damage Resistances[/B] force, poison [B]Damage Immunities[/B] fire [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 60 ft., darkvision 120 ft., passive Perception 18 [B]Languages[/B] Common, Draconic, and one more [B][I]Friend To Plants.[/I][/B] The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants. [B][I]Jungle Stalker. [/I][/B]While in a forested area, the dragon has advantage on Stealth checks. [B][I]Legendary Resistance (3/Day).[/I][/B] When the dragon fails a saving throw, some of its scales catch on fire and burn off. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest. [B][I]Ruthless (1/Round).[/I][/B] After scoring a critical hit on its turn, the dragon can immediately make one claw attack. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit: [/I]23 (3d10+6) piercing damage plus 9 (2d8) poison damage. Instead of dealing piercing damage, the dragon can grappled the target (escape DC 21), and a Large or smaller creature grappled in this way is restrained. While grappling a creature, the dragon can’t bite or use Spitstream on another target. [B][I]Claw. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit: [/I]20 (3d8+6) slashing damage. [B][I]Tail. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit: [/I]20 (3d8+6) bludgeoning damage. [B][I]Explosive Breath (Recharge 5-6).[/I][/B] The dragon exhales a line of a silvery, toxic substance in a 60 foot long, 5-foot wide line. Each creature in that area must make a DC 20 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 28 (8d6) fire damage and 28 (8d6) force damage. Additionally, nonmagical objects in that area also take force damage. [B][I]Spitstream.[/I][/B] The dragon targets a creature within 60 feet and spits silvery goo on it, forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d8) ongoing fire damage. A creature can use an action to end the ongoing damage. [B][I]Awaken Forest (1/Day).[/I][/B] The dragon animates 6 nearby trees, turning them into [B]awakened trees[/B], which immediately join the battle, using their own initiatives. The trees remain animated until slain, for 1 hour, or the dragon uses an action to cause them to return to their original state. [B][U]Reactions[/U] [I]Tail Attack.[/I][/B] When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it. [B][U]Legendary Actions[/U] [I]Roar.[/I][/B] Each creature of the dragon’s choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours. [B][I]Wing Attack.[/I][/B] The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed. [B][I]Vicious Pounce (Costs 2 Actions).[/I][/B] The dragon leaps up to 30 feet and lands heavily. Each creature within 15 feet must make a DC 21 Dexterity saving throw. On a failure, it is knocked prone. The dragon can then make a claw attack at a prone creature. [B][SIZE=7][COLOR=rgb(65, 168, 95)]Young Orange Dragon[/COLOR][/SIZE] Large dragon[/B] Challenge 12 (8,400 XP) [B]AC[/B] 17 (natural armor) [B]HP[/B] 189 (18d10+90; bloodied 95) [B]Speed[/B] 40 ft., fly 80 ft., swim 40 ft. [B]STR[/B] 20 (+5) [B]DEX[/B] 14 (+2) [B]CON[/B] 20 (+5) [B]INT[/B] 12 (+1) [B]WIS[/B] 13 (+1) [B]CHA[/B] 15 (+2) [B]Proficiency[/B] +4 [B]Maneuver DC[/B] 17 [B]Skills[/B] Perception +6 ([I]+1d6[/I]), Nature +6 ([I]+1d4[/I]), Stealth +6 [B]Damage Resistances[/B] force, poison [B]Damage Immunities[/B] fire [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 30 ft., darkvision 120 ft., passive Perception 16 [B]Languages[/B] Common, Draconic [B][I]Friend To Plants.[/I][/B] The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants. [B][I]Jungle Stalker. [/I][/B]While in a forested area, the dragon has advantage on Stealth checks. [B][I]Ruthless (1/Round).[/I][/B] After scoring a critical hit on its turn, the dragon can immediately make one claw attack. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one target. [I]Hit: [/I]19 (3d10+4) piercing damage plus 4 (1d8) poison damage. Instead of dealing piercing damage, the dragon can grappled the target (escape DC 17), and a Medium or smaller creature grappled in this way is restrained. While grappling a creature, the dragon can’t bite or use Spitstream on another target. [B][I]Claw. [/I][/B][I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit: [/I]14 (2d8+5) slashing damage. [B][I]Explosive Breath (Recharge 5-6).[/I][/B] The dragon exhales a line of a silvery, toxic substance in a 40 foot long, 5-foot wide line. Each creature in that area must make a DC 16 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 18 (5d6) fire damage and 18 (5d6) force damage. Additionally, nonmagical objects in that area also take force damage. [B][COLOR=rgb(65, 168, 95)][SIZE=7]Orange Dragon Wyrmling[/SIZE][/COLOR] Medium dragon[/B] Challenge 4 (1,100 XP) [B]AC[/B] 14 (natural armor) [B]HP[/B] 75 (10d8+30; bloodied 30) [B]Speed[/B] 40 ft., fly 80 ft., swim 40 ft. [B]STR[/B] 16 (+3) [B]DEX[/B] 14 (+2) [B]CON[/B] 17 (+3) [B]INT[/B] 10 (+0) [B]WIS[/B] 12 (+1) [B]CHA[/B] 13 (+1) [B]Proficiency[/B] +3 [B]Maneuver DC[/B] 17 [B]Skills[/B] Perception +4 ([I]+1d4[/I]), Nature +4 ([I]+1d4[/I]), Stealth +5 [B]Damage Resistances[/B] force, poison [B]Damage Immunities[/B] fire [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 10 ft., darkvision 60 ft., passive Perception 14 [B]Languages[/B] Common, Draconic [B][I]Friend To Plants.[/I][/B] The dragon can speak with plants as if they shared a language. Additionally, the dragon ignores difficult terrain caused by plants. [B][I]Jungle Stalker. [/I][/B]While in a forested area, the dragon has advantage on Stealth checks. [B][U]Actions[/U] [I]Bite. [/I][/B][I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit: [/I]14 (2d10+3) piercing damage. [B][I]Explosive Breath (Recharge 5-6).[/I][/B] The dragon exhales a line of a silvery, toxic substance in a 40 foot long, 5-foot wide line. Each creature in that area must make a DC 16 Constitution saving throw or be poisoned until the end of its next turn. At the start of the dragon’s next turn, the substance explodes, inflicting 7 (2d6) fire damage and 7 (2d6) force damage. Additionally, nonmagical objects in that area also take force damage. [/QUOTE]
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