Mercule
Adventurer
Well, I've finally gotten a group together for a Halloween one-shot this year. I'll be using Hunter: the Reckoning, but they don't know that. One of the best things about the Storyteller system is that it is stat-light. I'm actually going to be statting the characters for this game based on some descriptions from the players and a questionnaire I sent out to them. They'll only get some dossier-type write-ups on their characters until after the session ends.
Anyway, I figured I'd try to tap into the vast store of knowledge and experience that is ENWorld. Get some discussions going about this sort of thing. I'll start it with my developing ideas, but feel free to chip in with whatever comes to mind.
Any advice on how to pace a one-shot (about a 5 hour session)? Any advice on setting a horror mood?
I'm trying for more of a creepy thriller than a grizzly slasher.
I know that one key element in horror is to make the characters feel isolated. My first thought on this is to put the characters on a ferry (I said something about setting it in Seattle and everyone seized on it), although a locked down building of some sort could work, too. Regardless, I figure having a few innocent bystander NPCs around would be a decent idea.
For the enemy, I was looking at a ghost or spirit of some sort. I'd like to have multiple critters, maybe a couple of zombie-types. I don't want it to turn into a relentless chase where the monsters are after the characters' brains or some such. Maybe the characters are being driven a certain direction, but I want to be able to have a "why" for it that's more than "blood".
Anyway, I figured I'd try to tap into the vast store of knowledge and experience that is ENWorld. Get some discussions going about this sort of thing. I'll start it with my developing ideas, but feel free to chip in with whatever comes to mind.
Any advice on how to pace a one-shot (about a 5 hour session)? Any advice on setting a horror mood?
I'm trying for more of a creepy thriller than a grizzly slasher.
I know that one key element in horror is to make the characters feel isolated. My first thought on this is to put the characters on a ferry (I said something about setting it in Seattle and everyone seized on it), although a locked down building of some sort could work, too. Regardless, I figure having a few innocent bystander NPCs around would be a decent idea.
For the enemy, I was looking at a ghost or spirit of some sort. I'd like to have multiple critters, maybe a couple of zombie-types. I don't want it to turn into a relentless chase where the monsters are after the characters' brains or some such. Maybe the characters are being driven a certain direction, but I want to be able to have a "why" for it that's more than "blood".