D&D 5E A Deepspawn Ecosystem.

I must give back after the last week of shenanigans:
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A Deepspawn Ecosystem​

I wrote this up a while back and am seeing if it amuses.
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A buddy of mine was interested in creating an aberration ecosystem, and after some stewing, I made this. It uses the various Dungeons and Dragons monster manuals from 3rd edition. :)

Including this for ease of identification.

List of Dungeons & Dragons 3rd edition monsters - Wikipedia

1. Deepspawn Mother (new creation): Cross a Deepspawn with an elder brain. Telepathically linked to all of her children
2. Deep Spawn (standard): Her daughters. They usually act as advisers and breed new "children."
3. Grell: The philosophers and advisers of the Mother. While they are active as hunters, they are more often than not Grell philosophers who usually double by taking the hat of a mad scientist as well.
4. Cloakers: the sentries of the Mother. They often watch and report back what they see.
5. Gibbering Mouthers: Believed to be the most favored of the Mother, they are more often than not thrown in with prisoners to teach their victims the folly of their ways.
6. Skum: What the Mother makes from the victims of the gibbering mothers. A slave race that tends to do "good work."
7. Piercers/Ropers: The ropers often act as support structures for the Mother's dwellings.
8. Maulgoth: The diggers of the Mother. They hollow out the earth so the rest can live there.
9. Ocularon is one of the Grell Philosophers' many experiments. It is used like a land mine and directed where needed.
7. Rurkanyr: created when the Mother needs to go on the offense.
8. Skybleeder: used as the "airforce" of the Mother's forces.
9. Slashath: kept as pets by the Mother's forces.
10. Tunnel Terror: sometimes, it's easier to fill a corridor with a giant worm and let it eat invaders.
11. Avolaki: used as an invasive species on enemy territory. These nauseating creatures are used to soften forces by capturing enemies and using them for breeding stock.
12. Fihyr: The Mother collects the psychic terror of its victims and creates them from their essence.
13. Hook Horror: if we could communicate with them, we might find a sympathetic ear. They are the gardeners and overseers of the Skum.
14. Meenlock: This is one of her many experiments when the Mother wants to create something other than skum.
15. Moonbeasts: the treasurers of the Mother. They take inventory of the spoils of war and exploration. Their Obsession is ingrained in their nature.
16. Wystes: used as a food source for many of their other children. It is produced by the ton and kept in substantial breeding pools.
17. Quaraphon: These fulfill the "ogre niche" in the Mother's culture. These brutes are created and sent out to scour the land.
18. Rot Reaver: This creature was created to eat the dead and undead. Many a vampire or lich was absolutely blindsided by armies of these creatures when they were produced by the Mother.
19. Runehound: The trackers of the Mother. Often sent out to track down creatures that flee.
20. Serylum: used as a defacto navy in the many underground lakes and oceans.
21. Shrieking Terror: used as a weapon when the Mother's anger is raised.
22. Stonesingers: The bards of the Mother's Court. She finds their music soothing while it drives others insane.
23. Carrion Crawler: These are common in the Mother's settlements. They are scavengers that are sometimes harnessed. They almost have the goblin niche.
24. Chuul: The "marines" of the Mother's forces.
25. Grick: They are used as short-term patrols
26 Mimics: The personal shapeshifter of the Mother. They act as guardians, but there are rumors that an intelligent version acts as the Mother's assassin (think John Carpenter's the thing).

While the Aboleths, Beholders, and Illithids have their own communities, pay respect to the Mother, for in all of their tales, it was her who created them from the primordial ooze of creation. The Aboleth's genetic memory confirms this, as they were created as "storage" devices by the Mother so they would always remember.

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Would you use this, and where?
 

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It's interesting. I feel like it needs a lot more fungi, oozes, puddings and slimes as the "crops" or "livestock".
Wystes were a 3e Abberant blind worm that lived in symbiosis with a poisonous slime, the slime could well promote the growth of fungi, as indeed could the adhesisve goos used by Piercers/Ropers. The Mother might even employ Hook Horrors to tend the fungal gardens.

I imgaine though that an Aberration ecology might well be fully carnivore or even psychovore and have no issue with eating other aberrations. Carrion Crawlers, Rot Reavers, Skum and Gricks would be the scavengers who in turn get eaten by the larger Grell Philosphers, Chuul and Ropers. They in turn are prey to the Deep Spawn and Mimics.
Meenlocks are primarily pyschovores and Avolakia get to collect and experiment on corpses, while the Gibbering Mouth is the ultimate devourer of anything the Mothers wants to be rid of.
 

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