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5E Psionics Alert! The Mystic Is Back In Unearthed Arcana
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<blockquote data-quote="Waterbizkit" data-source="post: 7711096" data-attributes="member: 6802604"><p>So this UA is a big one and I'm still digesting it before I really form my opinions on it, but I figured this would be pretty quick to respond to.</p><p></p><p>Speaking for myself, I'd basically allow it to work, or at least narrate it, as objects being flung at enemies rather than being dropped on them depending on the specifics of the object and the area where combat is taking place. Recall that while the power specifies a maximum size and a maximum weight, the latter based on the number of points spent, the power at no point specifies a minimum for either. As written, and thus is my interpretation of course, there's nothing stopping the Mystic from dropping say... a dagger on the ground and then spending seven points to "drop" it on an enemy for 8d6 damage. And I'm okay with this. Others may have differing opinions of course.</p><p></p><p>Anyway, I like this UA for the most part. I like calling it a Mystic instead of a Psion. I like the overall lack of pseudo-science terminology. I like the removal of the Far Realm as a baked-in piece of fluff. And I didn't mind that stuff to begin with, especially the first two, but without it it's just as good.</p><p></p><p>I don't mind that Mystics have the extreme versatility that they do. I don't mind that none of them get extra attack. And I don't mind that they're essentially half-casters, I don't believe they need access to higher level powers.</p><p></p><p>There are a few things that need some clarification and rebalancing, but overall I like what I see. That's basically it in a nutshell since I don't have the time or inclination to get much more detailed than that.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7711096, member: 6802604"] So this UA is a big one and I'm still digesting it before I really form my opinions on it, but I figured this would be pretty quick to respond to. Speaking for myself, I'd basically allow it to work, or at least narrate it, as objects being flung at enemies rather than being dropped on them depending on the specifics of the object and the area where combat is taking place. Recall that while the power specifies a maximum size and a maximum weight, the latter based on the number of points spent, the power at no point specifies a minimum for either. As written, and thus is my interpretation of course, there's nothing stopping the Mystic from dropping say... a dagger on the ground and then spending seven points to "drop" it on an enemy for 8d6 damage. And I'm okay with this. Others may have differing opinions of course. Anyway, I like this UA for the most part. I like calling it a Mystic instead of a Psion. I like the overall lack of pseudo-science terminology. I like the removal of the Far Realm as a baked-in piece of fluff. And I didn't mind that stuff to begin with, especially the first two, but without it it's just as good. I don't mind that Mystics have the extreme versatility that they do. I don't mind that none of them get extra attack. And I don't mind that they're essentially half-casters, I don't believe they need access to higher level powers. There are a few things that need some clarification and rebalancing, but overall I like what I see. That's basically it in a nutshell since I don't have the time or inclination to get much more detailed than that. [/QUOTE]
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