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5E: Monstrous Arthropods for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9317041" data-attributes="member: 57383"><p>So some sort of "Agile Flyer" style trait where it gets advantage on Acrobatics checks and DEX saves when flying?</p><p></p><p>Also, I think we can give it at least one more Save Proficiency, since all Wyrmlings have Saves in DEX, CON, WIS, and CHA.</p><p></p><p>Giving it 3 or 4 Save Proficiencies would require us to recalculate the Challenge Ratings and change the Breath Weapon Damages though. They'd pair up as CR 2/3/4 rather than CR 1/2/3.</p><p></p><p>Also, it just occurred to me that if the breath weapon autohits a single target and is save-for-half, shouldn't the Damage Per Round be treated as 150% the average roll rather than the 200% of an area-of-effect or the 100% of a normal attack?</p><p></p><p>Let's see, for three or four Saves and Challenge Ratings of 2 to 4 we could do something like this according to the CR Calculator:</p><p></p><p><strong><span style="font-size: 18px">Dragonflies Combat Table</span></strong></p><table style='width: 100%'><tr><th><p style="text-align: left">Type</p> </th><th><p style="text-align: center">Defensive/Offensive CRs</p> </th><th><p style="text-align: left">Bite</p> </th><th><p style="text-align: left">Breath Weapon</p> </th></tr><tr><td><p style="text-align: left"><strong><a href="https://www.enworld.org/posts/9264177" target="_blank">Black</a></strong></p> </td><td><p style="text-align: left">DCR 1; OCR 3 (<span style="font-size: 12px">DPR 18½ of 15–26</span>)</p> </td><td><p style="text-align: left">+5, <span style="font-size: 12px">6 (1d6 + 3) slashing</span></p> </td><td><p style="text-align: left">8 <span style="font-size: 12px">(1d6 + 1d8) acid, DEX save DC 13 for ½</span></p> </td></tr><tr><td><p style="text-align: left"><strong><a href="https://www.enworld.org/posts/9264180" target="_blank">Blue</a></strong></p> </td><td><p style="text-align: left">DCR 3; OCR 3 (<span style="font-size: 12px">DPR 21½ of 15–26</span>)</p> </td><td><p style="text-align: left">+5, <span style="font-size: 12px">6 (1d6 + 3) slashing</span></p> </td><td><p style="text-align: left">10 <span style="font-size: 12px">(1d8 + 1d10) lightning, DEX save DC 13 for ½</span></p> </td></tr><tr><td><p style="text-align: left"><strong><a href="https://www.enworld.org/posts/9264906" target="_blank">Gold</a></strong></p> </td><td><p style="text-align: left">DCR 4; OCR 4 (<span style="font-size: 12px">DPR 25½ of 21–32</span>)</p> </td><td><p style="text-align: left">+6, <span style="font-size: 12px">7 (1d6 + 4) slashing</span></p> </td><td><p style="text-align: left">12 <span style="font-size: 12px">(1d10 + 1d12) fire <span style="color: magenta">or poison</span>, DEX save DC 14 for ½</span></p> </td></tr><tr><td><p style="text-align: left"><strong><a href="https://www.enworld.org/posts/9264182" target="_blank">Green</a></strong></p> </td><td><p style="text-align: left">DCR 2; OCR 3 (<span style="font-size: 12px">DPR 20 of 15–26</span>)</p> </td><td><p style="text-align: left">+5, <span style="font-size: 12px">6 (1d6 + 3) slashing</span></p> </td><td><p style="text-align: left">9 <span style="font-size: 12px">(2d8) poison, DEX save DC 13 for ½</span></p> </td></tr><tr><td><p style="text-align: left"><strong><a href="https://www.enworld.org/posts/9264183" target="_blank">Red</a></strong></p> </td><td><p style="text-align: left">DCR 3; OCR 4 (<span style="font-size: 12px">DPR 24 of 21–32</span>)</p> </td><td><p style="text-align: left">+6, <span style="font-size: 12px">7 (1d6 + 4) slashing</span></p> </td><td><p style="text-align: left">11 <span style="font-size: 12px">(2d10) fire, DEX save DC 14 for ½</span></p> </td></tr><tr><td><p style="text-align: left"><strong><a href="https://www.enworld.org/posts/9264184" target="_blank">White</a></strong></p> </td><td><p style="text-align: left">DCR 1/2; OCR 3 (<span style="font-size: 12px">DPR 17 of 15–26</span>)</p> </td><td><p style="text-align: left">+5, <span style="font-size: 12px">6 (1d6 + 3) slashing</span></p> </td><td><p style="text-align: left">7 <span style="font-size: 12px">(2d6) cold, DEX save DC 13 for ½</span></p> </td></tr></table><p></p><p>EDIT: The above CR Calculations assume the "save for half" means the breath weapon counts for 150% the damage. That is, a 2d6 breath weapon is DPR 10.5 rather than the 14 of an AoE breath weapon. If it was just a standard weapon or spell attack that does no damage on a miss it'd be a simple 100%.</p><p></p><p>Also, the original monster had a special trait that an opponent who engaged it in melee didn't get a save-for-half against its breath weapon. e.g. "A saving throw vs. breath weapon is allowed only if the victim is not fighting the dragonfly in melee; those in hand-to-hand combat get no saving throw against the breath." in the <em>Mystaran Monstrous Compendium Appendix</em> (1994).</p><p></p><p>That seems wonky though. Why would an opponent who was sword-fighting the draconic insect not be able to duck out of the way of its breath or block it with a shield? I could understand if the Dragonfly was physically grappling a victim and spitting at them, but the Dragonfly is darting around in the air above or in front of their opponent they're meleeing with according to the flavour text.</p><p></p><p>I suppose we could give it some trait that an opponent in melee has disadvantage to save against its breath, or maybe that they always fail if the dragonfly has grabbed them and give it some grappling trait like it grabs hold of an opponent with its jaws if it hits.</p><p></p><p>Have to think about this too.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9317041, member: 57383"] So some sort of "Agile Flyer" style trait where it gets advantage on Acrobatics checks and DEX saves when flying? Also, I think we can give it at least one more Save Proficiency, since all Wyrmlings have Saves in DEX, CON, WIS, and CHA. Giving it 3 or 4 Save Proficiencies would require us to recalculate the Challenge Ratings and change the Breath Weapon Damages though. They'd pair up as CR 2/3/4 rather than CR 1/2/3. Also, it just occurred to me that if the breath weapon autohits a single target and is save-for-half, shouldn't the Damage Per Round be treated as 150% the average roll rather than the 200% of an area-of-effect or the 100% of a normal attack? Let's see, for three or four Saves and Challenge Ratings of 2 to 4 we could do something like this according to the CR Calculator: [B][SIZE=5]Dragonflies Combat Table[/SIZE][/B] [TABLE] [TR] [TH][LEFT]Type[/LEFT][/TH] [TH][CENTER]Defensive/Offensive CRs[/CENTER][/TH] [TH][LEFT]Bite[/LEFT][/TH] [TH][LEFT]Breath Weapon[/LEFT][/TH] [/TR] [TR] [TD][LEFT][B][URL='https://www.enworld.org/posts/9264177']Black[/URL][/B][/LEFT][/TD] [TD][LEFT]DCR 1; OCR 3 ([SIZE=3]DPR 18½ of 15–26[/SIZE])[/LEFT][/TD] [TD][LEFT]+5, [SIZE=3]6 (1d6 + 3) slashing[/SIZE][/LEFT][/TD] [TD][LEFT]8 [SIZE=3](1d6 + 1d8) acid, DEX save DC 13 for ½[/SIZE][/LEFT][/TD] [/TR] [TR] [TD][LEFT][B][URL='https://www.enworld.org/posts/9264180']Blue[/URL][/B][/LEFT][/TD] [TD][LEFT]DCR 3; OCR 3 ([SIZE=3]DPR 21½ of 15–26[/SIZE])[/LEFT][/TD] [TD][LEFT]+5, [SIZE=3]6 (1d6 + 3) slashing[/SIZE][/LEFT][/TD] [TD][LEFT]10 [SIZE=3](1d8 + 1d10) lightning, DEX save DC 13 for ½[/SIZE][/LEFT][/TD] [/TR] [TR] [TD][LEFT][B][URL='https://www.enworld.org/posts/9264906']Gold[/URL][/B][/LEFT][/TD] [TD][LEFT]DCR 4; OCR 4 ([SIZE=3]DPR 25½ of 21–32[/SIZE])[/LEFT][/TD] [TD][LEFT]+6, [SIZE=3]7 (1d6 + 4) slashing[/SIZE][/LEFT][/TD] [TD][LEFT]12 [SIZE=3](1d10 + 1d12) fire [COLOR=magenta]or poison[/COLOR], DEX save DC 14 for ½[/SIZE][/LEFT][/TD] [/TR] [TR] [TD][LEFT][B][URL='https://www.enworld.org/posts/9264182']Green[/URL][/B][/LEFT][/TD] [TD][LEFT]DCR 2; OCR 3 ([SIZE=3]DPR 20 of 15–26[/SIZE])[/LEFT][/TD] [TD][LEFT]+5, [SIZE=3]6 (1d6 + 3) slashing[/SIZE][/LEFT][/TD] [TD][LEFT]9 [SIZE=3](2d8) poison, DEX save DC 13 for ½[/SIZE][/LEFT][/TD] [/TR] [TR] [TD][LEFT][B][URL='https://www.enworld.org/posts/9264183']Red[/URL][/B][/LEFT][/TD] [TD][LEFT]DCR 3; OCR 4 ([SIZE=3]DPR 24 of 21–32[/SIZE])[/LEFT][/TD] [TD][LEFT]+6, [SIZE=3]7 (1d6 + 4) slashing[/SIZE][/LEFT][/TD] [TD][LEFT]11 [SIZE=3](2d10) fire, DEX save DC 14 for ½[/SIZE][/LEFT][/TD] [/TR] [TR] [TD][LEFT][B][URL='https://www.enworld.org/posts/9264184']White[/URL][/B][/LEFT][/TD] [TD][LEFT]DCR 1/2; OCR 3 ([SIZE=3]DPR 17 of 15–26[/SIZE])[/LEFT][/TD] [TD][LEFT]+5, [SIZE=3]6 (1d6 + 3) slashing[/SIZE][/LEFT][/TD] [TD][LEFT]7 [SIZE=3](2d6) cold, DEX save DC 13 for ½[/SIZE][/LEFT][/TD] [/TR] [/TABLE] EDIT: The above CR Calculations assume the "save for half" means the breath weapon counts for 150% the damage. That is, a 2d6 breath weapon is DPR 10.5 rather than the 14 of an AoE breath weapon. If it was just a standard weapon or spell attack that does no damage on a miss it'd be a simple 100%. Also, the original monster had a special trait that an opponent who engaged it in melee didn't get a save-for-half against its breath weapon. e.g. "A saving throw vs. breath weapon is allowed only if the victim is not fighting the dragonfly in melee; those in hand-to-hand combat get no saving throw against the breath." in the [i]Mystaran Monstrous Compendium Appendix[/i] (1994). That seems wonky though. Why would an opponent who was sword-fighting the draconic insect not be able to duck out of the way of its breath or block it with a shield? I could understand if the Dragonfly was physically grappling a victim and spitting at them, but the Dragonfly is darting around in the air above or in front of their opponent they're meleeing with according to the flavour text. I suppose we could give it some trait that an opponent in melee has disadvantage to save against its breath, or maybe that they always fail if the dragonfly has grabbed them and give it some grappling trait like it grabs hold of an opponent with its jaws if it hits. Have to think about this too. [/QUOTE]
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