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5E: Monstrous Arthropods for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9262418" data-attributes="member: 57383"><p>Upon reflection, I'm going to put "death phantom" in these action option descriptions to make it clearer that the actions are only available to the Huge sized underworld helicopter damselfly (aka the Death Phantom) and not the smaller Ghostwing and Wraithwing varieties.</p><p></p><p>Like so:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: blue"><strong><span style="font-size: 18px">V</span>ARIANT<span style="font-size: 18px">: M</span>AMMOTH<span style="font-size: 18px"> U</span>NDERDARK<span style="font-size: 18px"> D</span>AMSELFLY</strong></span></p> <p style="margin-left: 20px"><span style="color: blue">This is a Huge underdark helicopter damselfly, called a <em>death phantom</em> in Common and a word meaning <em>web killer</em> in Undercommon. It is one of the rare few who was so successful as a naiad it matured into a full sized adult (see the Underdark Helicopter Damselflies below). Smaller underdark helicopter damselflies, commonly called <em>ghostwings</em> and <em>wraithwings</em>, are little different from the tenebrous giant helicopter damselflies of the surface, but mammoth specimens possess two abilities their lesser kin never develop—they become resistant to magic and their wings can mesmerize opponents. A mammoth underdark damselfly, dubbed a <em>death phantom</em>, has a challenge rating of 6 (2,300 XP) and uses a mammoth helicopter damselfly statistics, except it has blindsight 60 ft., darkvision 120 ft., and the following additional trait and action option.</span></p> <p style="margin-left: 20px"><span style="color: blue"> <em><strong>Magic Resistance.</strong></em> The death phantom damselfly has advantage on saving throws against spells and other magical effects.</span></p> <p style="margin-left: 20px"><span style="color: blue"> <em><strong>Hypnotic Wings.</strong></em> The death phantom damselfly swirls its wings in a hypnotic pattern. Every creature within 300 feet of the damselfly that can see the wings and is not another underdark damselfly must succeed on a DC 14 Wisdom saving throw or be charmed until the wings' motion ends. If a creature has <em>Fey Ancestry</em> and sees the <em>Hypnotic Wings</em> with darkvision, the trait does not give the creature advantage on saving throws against being charmed by the wings.</span></p> <p style="margin-left: 20px"><span style="color: blue"> The death phantom damselfly must take a bonus action on its subsequent turns to continue the hypnotic motion. It can stop its hypnotism at any time. The hypnotism ends if the death phantom is incapacitated or flies more than 60 feet on its turn (including any distance it moves with <em>Dashing Flight</em> or <em>Dodging Flight</em>). While charmed by the death phantom damselfly, a creature is incapacitated and does nothing but stare mesmerized at the insect. The hypnosis effect ends if the target takes any damage from the death phantom damselfly. If a charmed creature takes damage from a source other than the death phantom or is about to face another obvious danger, such as an approaching fire, it can repeat the saving throw. A charmed creature can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A creature that successfully saves is able to resist the hypnotism for the next 24 hours. If the creature fails a saving throw during their period of resistance against the death phantom damselfly's <em>Hypnotic Wings</em>, it is only <em>partially</em> charmed and may target the death phantom with harmful abilities or magical effects. Instead of being incapacitated, a <em>partially charmed</em> creature has disadvantage on attack rolls and skill checks, and the death phantom damselfly has advantage on attack rolls against the <em>partially charmed</em> creature.</span></p> <p style="margin-left: 20px"></p><p>Working on a "Wings of Invisibility" trait for the Huge Underdark Naiads.</p><p></p><p>EDIT: And here's what I came up with!</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: magenta"> <em><strong>Shimmer of Imperceptibility.</strong></em> The death phantom naiad vibrates its wing-buds to create a strange shimmering. Any creature that sees it must succeed on a DC 13 Wisdom saving throw or be charmed until the wing-buds' vibration ends. If a creature has <em>Fey Ancestry</em> and sees the <em>Shimmer of Imperceptibility</em> with darkvision, the trait does not give the creature advantage on saving throws against being charmed by the shimmer. The death phantom naiad must take a bonus action on its subsequent turns to continue the shimmering. It can stop the shimmering at any time. The shimmering ends if the death phantom naiad is incapacitated or moves more than 10 feet on its turn. </span></p> <p style="margin-left: 20px"><span style="color: magenta"> While charmed by the shimmer, a creature becomes unable to perceive the death phantom naiad with any form of sight apart from truesight, so the naiad becomes invisible to the creature, even to blindsight and the <em>see invisibility</em> spell. Unlike a normal charm, the charmed creature can still attack the death phantom or target the naiad with harmful abilities or magical effects, and the naiad does not gain advantage on social interaction ability checks with the creature.</span></p> <p style="margin-left: 20px"><span style="color: magenta"> The hypnosis effect ends if the target takes any damage from the death phantom naiad. If a charmed creature takes damage from a source other than the death phantom or is about to face another obvious danger, such as an approaching fire, it can repeat the saving throw. A charmed creature can also repeat the saving throw if it takes an action to try to see the death phantom naiad, but if the naiad is trying to hide the creature must first succeed at a Perception check against the naiad's Stealth check to be allowed the attempt. If the saving throw is successful, the effect ends on it. A creature that successfully saves is able to resist the shimmer for the next 24 hours. If the creature fails a saving throw during their period of resistance against the death phantom naiad's <em>Shimmer of Imperceptibility</em>, it is only <em>partially</em> charmed and merely has trouble seeing the insect, with the same effect as the <em>blur</em> spell (the partially charmed creature has disadvantage to attack the naiad, the naiad does not gain advantage on its attacks).</span></p> <p style="margin-left: 20px"></p><p>I like the idea of an invisible giant insect. The mechanism is similar to how psionic invisibility worked in some earlier editions of D&D.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9262418, member: 57383"] Upon reflection, I'm going to put "death phantom" in these action option descriptions to make it clearer that the actions are only available to the Huge sized underworld helicopter damselfly (aka the Death Phantom) and not the smaller Ghostwing and Wraithwing varieties. Like so: [INDENT] [COLOR=blue][B][SIZE=5]V[/SIZE]ARIANT[SIZE=5]: M[/SIZE]AMMOTH[SIZE=5] U[/SIZE]NDERDARK[SIZE=5] D[/SIZE]AMSELFLY[/B] This is a Huge underdark helicopter damselfly, called a [I]death phantom[/I] in Common and a word meaning [I]web killer[/I] in Undercommon. It is one of the rare few who was so successful as a naiad it matured into a full sized adult (see the Underdark Helicopter Damselflies below). Smaller underdark helicopter damselflies, commonly called [I]ghostwings[/I] and [I]wraithwings[/I], are little different from the tenebrous giant helicopter damselflies of the surface, but mammoth specimens possess two abilities their lesser kin never develop—they become resistant to magic and their wings can mesmerize opponents. A mammoth underdark damselfly, dubbed a [I]death phantom[/I], has a challenge rating of 6 (2,300 XP) and uses a mammoth helicopter damselfly statistics, except it has blindsight 60 ft., darkvision 120 ft., and the following additional trait and action option. [I][B]Magic Resistance.[/B][/I] The death phantom damselfly has advantage on saving throws against spells and other magical effects. [I][B]Hypnotic Wings.[/B][/I] The death phantom damselfly swirls its wings in a hypnotic pattern. Every creature within 300 feet of the damselfly that can see the wings and is not another underdark damselfly must succeed on a DC 14 Wisdom saving throw or be charmed until the wings' motion ends. If a creature has [I]Fey Ancestry[/I] and sees the [I]Hypnotic Wings[/I] with darkvision, the trait does not give the creature advantage on saving throws against being charmed by the wings. The death phantom damselfly must take a bonus action on its subsequent turns to continue the hypnotic motion. It can stop its hypnotism at any time. The hypnotism ends if the death phantom is incapacitated or flies more than 60 feet on its turn (including any distance it moves with [I]Dashing Flight[/I] or [I]Dodging Flight[/I]). While charmed by the death phantom damselfly, a creature is incapacitated and does nothing but stare mesmerized at the insect. The hypnosis effect ends if the target takes any damage from the death phantom damselfly. If a charmed creature takes damage from a source other than the death phantom or is about to face another obvious danger, such as an approaching fire, it can repeat the saving throw. A charmed creature can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A creature that successfully saves is able to resist the hypnotism for the next 24 hours. If the creature fails a saving throw during their period of resistance against the death phantom damselfly's [I]Hypnotic Wings[/I], it is only [I]partially[/I] charmed and may target the death phantom with harmful abilities or magical effects. Instead of being incapacitated, a [I]partially charmed[/I] creature has disadvantage on attack rolls and skill checks, and the death phantom damselfly has advantage on attack rolls against the [I]partially charmed[/I] creature.[/COLOR] [/INDENT] Working on a "Wings of Invisibility" trait for the Huge Underdark Naiads. EDIT: And here's what I came up with! [INDENT] [COLOR=magenta] [I][B]Shimmer of Imperceptibility.[/B][/I] The death phantom naiad vibrates its wing-buds to create a strange shimmering. Any creature that sees it must succeed on a DC 13 Wisdom saving throw or be charmed until the wing-buds' vibration ends. If a creature has [I]Fey Ancestry[/I] and sees the [I]Shimmer of Imperceptibility[/I] with darkvision, the trait does not give the creature advantage on saving throws against being charmed by the shimmer. The death phantom naiad must take a bonus action on its subsequent turns to continue the shimmering. It can stop the shimmering at any time. The shimmering ends if the death phantom naiad is incapacitated or moves more than 10 feet on its turn. While charmed by the shimmer, a creature becomes unable to perceive the death phantom naiad with any form of sight apart from truesight, so the naiad becomes invisible to the creature, even to blindsight and the [I]see invisibility[/I] spell. Unlike a normal charm, the charmed creature can still attack the death phantom or target the naiad with harmful abilities or magical effects, and the naiad does not gain advantage on social interaction ability checks with the creature. The hypnosis effect ends if the target takes any damage from the death phantom naiad. If a charmed creature takes damage from a source other than the death phantom or is about to face another obvious danger, such as an approaching fire, it can repeat the saving throw. A charmed creature can also repeat the saving throw if it takes an action to try to see the death phantom naiad, but if the naiad is trying to hide the creature must first succeed at a Perception check against the naiad's Stealth check to be allowed the attempt. If the saving throw is successful, the effect ends on it. A creature that successfully saves is able to resist the shimmer for the next 24 hours. If the creature fails a saving throw during their period of resistance against the death phantom naiad's [I]Shimmer of Imperceptibility[/I], it is only [I]partially[/I] charmed and merely has trouble seeing the insect, with the same effect as the [I]blur[/I] spell (the partially charmed creature has disadvantage to attack the naiad, the naiad does not gain advantage on its attacks).[/COLOR] [/INDENT] I like the idea of an invisible giant insect. The mechanism is similar to how psionic invisibility worked in some earlier editions of D&D. [/QUOTE]
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