[h=1]Goblin Traits[/h]Your Goblin character has these abilities in common with other members of your race.
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. Goblins mature quicker than humans, reaching adulthood at age 12. It is not widely known how long a Goblin’s natural lifespan is, but a few cases have put the estimate at around 60 years.
Alignment. Goblins may be loyal in small family groups, but often scrabble over petty differences. They tend towards a chaotic nature.
Size. Goblins are are between 3 ½ and 4 feet tall and average about 60 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to deep caverns and tunnels, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only in shades of gray.
Furtive Steps. You gain proficiency in the Stealth skill.
Fleeing Instinct. Opportunity attacks against you are made with disadvantage.
Goblin Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Goblin Weapon Training. You have proficiency with the spear, scimitar, shortsword, and shortbow..
Languages. You can speak, read, and write Common and Goblin.
-I know, I know. Another homebrew Goblin race. I've worked on every race released so far and am trying to use that to make it easier to make new races and to swap certain traits. All of this is to try and give my players more ways to customize their characters without adding too many new things.
-I didn't use the term Nimble Step because I used Steps and Nimble in other stuff and I can't think of anything else. I think Fleeing Instinct is about equal to a skill proficiency/cantrip, or at least that is what I am shooting for.
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. Goblins mature quicker than humans, reaching adulthood at age 12. It is not widely known how long a Goblin’s natural lifespan is, but a few cases have put the estimate at around 60 years.
Alignment. Goblins may be loyal in small family groups, but often scrabble over petty differences. They tend towards a chaotic nature.
Size. Goblins are are between 3 ½ and 4 feet tall and average about 60 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to deep caverns and tunnels, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only in shades of gray.
Furtive Steps. You gain proficiency in the Stealth skill.
Fleeing Instinct. Opportunity attacks against you are made with disadvantage.
Goblin Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Goblin Weapon Training. You have proficiency with the spear, scimitar, shortsword, and shortbow..
Languages. You can speak, read, and write Common and Goblin.
-I know, I know. Another homebrew Goblin race. I've worked on every race released so far and am trying to use that to make it easier to make new races and to swap certain traits. All of this is to try and give my players more ways to customize their characters without adding too many new things.
-I didn't use the term Nimble Step because I used Steps and Nimble in other stuff and I can't think of anything else. I think Fleeing Instinct is about equal to a skill proficiency/cantrip, or at least that is what I am shooting for.
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