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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9239698" data-attributes="member: 57383"><p>So do you have any changes for the rough draft <strong><a href="https://www.enworld.org/posts/9236467" target="_blank">Scarlet Mist</a></strong> proposal?</p><p></p><p>If not, it just needs a <strong>Description</strong>.</p><p></p><p></p><p></p><p>You mean <strong><a href="https://www.enworld.org/attachments/screenshot-2023-12-28-115208-png.341947" target="_blank">this one</a></strong>?</p><p></p><p><img src="https://www.enworld.org/attachments/screenshot-2023-12-28-115208-png.341947/" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Not particularly.</p><p></p><p>If we're hewing close to the original monster, it doesn't need the <em><strong>Forbiddance</strong></em> or <em><strong>Sunlight Hypersensitivity</strong></em>. None of the earlier edition versions of the Crimson Death had those vampire-like vulnerabilities.</p><p></p><p>It ought to be Medium not Large.</p><p></p><p>Armor Class seems too low. The AD&D original was a hard nut to crack, with AC 0, and the 3E version had a respectable AC 17 (5 from Dex, 2 from Cha as a deflection bonus).</p><p></p><p>To be true to the earlier versions it needs to be able to grab and lift an opponent it hits with its blood-draining tendrils.</p><p></p><p>Oh, and a Crimson Death was stealthy unless it has fed recently.</p><p></p><p>I might have raised some of these issues in earlier posts.</p><p></p><p>One final point is the AD&D Death had its defenses lower once it had gorged itself on blood, but the 3E version of the Death was as combatworthy when full of blood as when running on empty.</p><p></p><p>Since this is an undead death, I'd not give it the original version's vulnerability after feeding.</p><p></p><p>Counterwise, neither of the original Deaths gained hit points by feeding on blood. The flavour text says they feed on blood, but the only mechanical rules for that is that they attained solidity after feeding.</p><p></p><p>I'm inclined to give our interpretation the ability to gain temporary hit points from draining blood since that's a trait of the 4E Vampiric Mist (as per my proposed <strong><a href="https://www.enworld.org/posts/9236467" target="_blank">Scarlet Mist</a></strong>) and without it the Scarlet Death wouldn't be able to provide blood transfusions to its allies with Lair Actions like we've been musing about.</p><p></p><p>EDIT: Oh, and Crimson Deaths were always Neutral Evil, not Chaotic Evil.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9239698, member: 57383"] So do you have any changes for the rough draft [B][URL='https://www.enworld.org/posts/9236467']Scarlet Mist[/URL][/B] proposal? If not, it just needs a [b]Description[/b]. You mean [b][url='https://www.enworld.org/attachments/screenshot-2023-12-28-115208-png.341947']this one[/url][/b]? [img]https://www.enworld.org/attachments/screenshot-2023-12-28-115208-png.341947/[/img] Not particularly. If we're hewing close to the original monster, it doesn't need the [i][b]Forbiddance[/b][/i] or [i][b]Sunlight Hypersensitivity[/b][/i]. None of the earlier edition versions of the Crimson Death had those vampire-like vulnerabilities. It ought to be Medium not Large. Armor Class seems too low. The AD&D original was a hard nut to crack, with AC 0, and the 3E version had a respectable AC 17 (5 from Dex, 2 from Cha as a deflection bonus). To be true to the earlier versions it needs to be able to grab and lift an opponent it hits with its blood-draining tendrils. Oh, and a Crimson Death was stealthy unless it has fed recently. I might have raised some of these issues in earlier posts. One final point is the AD&D Death had its defenses lower once it had gorged itself on blood, but the 3E version of the Death was as combatworthy when full of blood as when running on empty. Since this is an undead death, I'd not give it the original version's vulnerability after feeding. Counterwise, neither of the original Deaths gained hit points by feeding on blood. The flavour text says they feed on blood, but the only mechanical rules for that is that they attained solidity after feeding. I'm inclined to give our interpretation the ability to gain temporary hit points from draining blood since that's a trait of the 4E Vampiric Mist (as per my proposed [B][URL='https://www.enworld.org/posts/9236467']Scarlet Mist[/URL][/B]) and without it the Scarlet Death wouldn't be able to provide blood transfusions to its allies with Lair Actions like we've been musing about. EDIT: Oh, and Crimson Deaths were always Neutral Evil, not Chaotic Evil. [/QUOTE]
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