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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9053735" data-attributes="member: 57383"><p>Updating the <strong><a href="https://www.enworld.org/posts/9036488" target="_blank">Derro Chaos Savant</a></strong>.</p><p></p><p>How's this for the linked bonus action:</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Bonus Actions</span></p> <p style="margin-left: 20px"><em><strong>Dance of Madness #1</strong></em> The chaos savant targets a creature crazed by its <em>Window to Madness</em> within <span style="color: red">##</span> feet. Each creature in a 10-foot-radius sphere centered on that target must succeed at a DC 15 Wisdom or Charisma saving throw (creature's choice) or become dancing mad (see above) until the start of its next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Dance of Madness #2</strong></em> The chaos savant targets a creature crazed by its <em>Window to Madness</em> within <span style="color: red">##</span> feet. Each creature in a 10-foot-radius sphere centered on that target must succeed at a DC 15 Wisdom or Charisma saving throw (creature's choice) or take 5 (1d10) psychic damage and become dancing mad (see above) until the start of its next turn. [<span style="color: red">Derro are immune to psychic damage caused by <em>Dance of Madness</em>.<strong>?</strong></span>]</p><p></p><p>I'm inclined to have it reach further than <em><strong>Window to Madness</strong></em> so the derro savant can put this whammy on a victim who has danced outside the Window's 60 foot range but haven't decided on how far is <s>un</s>reasonable.</p><p></p><p>Maybe 90 feet or so?</p><p></p><p>I'm almost tempted to make the range something weird, like 95 or or 130 feet, just to be kwazilee khaotiq!</p><p></p><p>The #1 version is basically the same as the 4E version while the #2 version adds some psychic damage so it's a bit more harmful.</p><p></p><p>Undecided on whether derro should be immune to Dance #2's psychic damage or not. The 4E original affected derro the same as nonderro but did no damage.</p><p></p><p>Also wondered about having the targets be crazed AND dancing mad, as in the following (crazed amendments in <span style="color: magenta"><strong>magenta</strong></span>, undecided damage in <span style="color: red"><strong>red</strong></span>):</p><p></p><p style="margin-left: 20px"><em><strong>Dance of Madness #3.</strong></em> The chaos savant targets a creature within <span style="color: magenta">### feet that is crazed by one of its <em>Madness</em> attacks</span>. Each creature in a 10-foot-radius sphere centered on that target must succeed at a DC 15 Wisdom or Charisma saving throw (creature's choice) or [<span style="color: red">take 5 (1d10) psychic damage and<strong>?</strong></span>] become <span style="color: magenta">crazed and </span>dancing mad (see above) until the start of its next turn. [<span style="color: red">Derro are immune to psychic damage caused by <em>Dance of Madness</em>.<strong>?</strong></span>]</p><p></p><p>Do you like any of the above?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9053735, member: 57383"] Updating the [B][URL='https://www.enworld.org/posts/9036488']Derro Chaos Savant[/URL][/B]. How's this for the linked bonus action: [INDENT][SIZE=6]Bonus Actions[/SIZE][/INDENT] [INDENT][I][B]Dance of Madness #1[/B][/I] The chaos savant targets a creature crazed by its [I]Window to Madness[/I] within [COLOR=red]##[/COLOR] feet. Each creature in a 10-foot-radius sphere centered on that target must succeed at a DC 15 Wisdom or Charisma saving throw (creature's choice) or become dancing mad (see above) until the start of its next turn.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Dance of Madness #2[/B][/I] The chaos savant targets a creature crazed by its [I]Window to Madness[/I] within [COLOR=red]##[/COLOR] feet. Each creature in a 10-foot-radius sphere centered on that target must succeed at a DC 15 Wisdom or Charisma saving throw (creature's choice) or take 5 (1d10) psychic damage and become dancing mad (see above) until the start of its next turn. [[COLOR=red]Derro are immune to psychic damage caused by [I]Dance of Madness[/I].[B]?[/B][/COLOR]][/INDENT] I'm inclined to have it reach further than [I][B]Window to Madness[/B][/I] so the derro savant can put this whammy on a victim who has danced outside the Window's 60 foot range but haven't decided on how far is [S]un[/S]reasonable. Maybe 90 feet or so? I'm almost tempted to make the range something weird, like 95 or or 130 feet, just to be kwazilee khaotiq! The #1 version is basically the same as the 4E version while the #2 version adds some psychic damage so it's a bit more harmful. Undecided on whether derro should be immune to Dance #2's psychic damage or not. The 4E original affected derro the same as nonderro but did no damage. Also wondered about having the targets be crazed AND dancing mad, as in the following (crazed amendments in [COLOR=magenta][B]magenta[/B][/COLOR], undecided damage in [COLOR=red][B]red[/B][/COLOR]): [INDENT][I][B]Dance of Madness #3.[/B][/I] The chaos savant targets a creature within [COLOR=magenta]### feet that is crazed by one of its [I]Madness[/I] attacks[/COLOR]. Each creature in a 10-foot-radius sphere centered on that target must succeed at a DC 15 Wisdom or Charisma saving throw (creature's choice) or [[COLOR=red]take 5 (1d10) psychic damage and[B]?[/B][/COLOR]] become [COLOR=magenta]crazed and [/COLOR]dancing mad (see above) until the start of its next turn. [[COLOR=red]Derro are immune to psychic damage caused by [I]Dance of Madness[/I].[B]?[/B][/COLOR]][/INDENT] Do you like any of the above? [/QUOTE]
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