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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9018629" data-attributes="member: 57383"><p>If you want some variety, how about adding some minor battlefield control power. Like the Fomorian Butcher pushes an opponent away from itself by booting them in the face, shoving with a free hand or shoulder-slamming them.</p><p></p><p>Maybe modify the Tail-Flick attack of the <strong><a href="https://www.enworld.org/posts/8550078" target="_blank">Gurgohemoth</a></strong>?</p><p></p><p></p><p></p><p>So something like…</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Actions</span></p> <p style="margin-left: 20px"><em><strong>Combat Shove.</strong> Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> The target must make a DC 21 Dexterity or Strength saving throw [<span style="color: red">or a DC 21 Acrobatics or Athletics check<strong>?</strong></span>] (target's choice). The target takes 3 (d6) bludgeoning damage on a successful save, but on a failed save the target suffers the following:</p> <p style="margin-left: 20px"> If the target is Large size or smaller, they are thrown 20 ft. (4d6 + 6) away from the fomorian butcher, or 10 ft. (2d6 + 3) away for a Large creature, moving in a direction chosen by the giant. When the target hits the ground it takes 7 (2d6) falling (bludgeoning) damage and lands prone. If the butcher shoves its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the shove's 2d6 falling damage to other falling damage).</p> <p style="margin-left: 20px"> If the target is Huge size or bigger, the shove knocks them over, the target takes 7 (2d6) falling (bludgeoning) damage and falls prone.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 22px">Reactions</span></p> <p style="margin-left: 20px"><em><strong>Reaction.</strong></em> If an opponent <span style="color: red">TRIGGERING CONDITION</span>, the fomorian butcher uses <em>Combat Shove</em> against that opponent as its reaction.</p><p></p><p>That has the additional perk of giving the Fomorian a means to apply the Prone condition to an enemy, which makes them vulnerable to its <em><strong>Fomorian Butchery</strong></em> attack. Not that <s>I'm</s> Fomorian Butcher's are sadists that enjoy brutally mutilating <s>Player Characters</s> adventurers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Cleon, post: 9018629, member: 57383"] If you want some variety, how about adding some minor battlefield control power. Like the Fomorian Butcher pushes an opponent away from itself by booting them in the face, shoving with a free hand or shoulder-slamming them. Maybe modify the Tail-Flick attack of the [B][URL='https://www.enworld.org/posts/8550078']Gurgohemoth[/URL][/B]? So something like… [INDENT][SIZE=6]Actions[/SIZE][/INDENT] [INDENT][I][B]Combat Shove.[/B] Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit:[/I] The target must make a DC 21 Dexterity or Strength saving throw [[COLOR=red]or a DC 21 Acrobatics or Athletics check[B]?[/B][/COLOR]] (target's choice). The target takes 3 (d6) bludgeoning damage on a successful save, but on a failed save the target suffers the following:[/INDENT] [INDENT] If the target is Large size or smaller, they are thrown 20 ft. (4d6 + 6) away from the fomorian butcher, or 10 ft. (2d6 + 3) away for a Large creature, moving in a direction chosen by the giant. When the target hits the ground it takes 7 (2d6) falling (bludgeoning) damage and lands prone. If the butcher shoves its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the shove's 2d6 falling damage to other falling damage).[/INDENT] [INDENT] If the target is Huge size or bigger, the shove knocks them over, the target takes 7 (2d6) falling (bludgeoning) damage and falls prone.[/INDENT] [INDENT][/INDENT] [INDENT][SIZE=6]Reactions[/SIZE][/INDENT] [INDENT][I][B]Reaction.[/B][/I] If an opponent [COLOR=red]TRIGGERING CONDITION[/COLOR], the fomorian butcher uses [I]Combat Shove[/I] against that opponent as its reaction.[/INDENT] That has the additional perk of giving the Fomorian a means to apply the Prone condition to an enemy, which makes them vulnerable to its [I][B]Fomorian Butchery[/B][/I] attack. Not that [S]I'm[/S] Fomorian Butcher's are sadists that enjoy brutally mutilating [S]Player Characters[/S] adventurers. :p [/QUOTE]
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