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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 8796076" data-attributes="member: 57383"><p>The main schtick of the 4E Ettin is that it gets two sets of actions not one: so it can make two moves, two standard actions and two minor actions per round, plus its immediate action is usable twice.</p><p></p><p>So compared to a "singular" creature it's doing double the damage by attacking twice and travels two times as far by moving twice.</p><p></p><p>This version has nothing close to that, but only gets an extra Reaction, so is unable to move twice in a round like the 4E Ettin.</p><p></p><p>Oh, and should it qualify it can't use both of its Reactions in response to the same action?</p><p></p><p>It might also be clearer to make the "Double Reactions" ability a separate trait from the basic Two Heads trait of the standard SRD Ettin.</p><p></p><p>i.e.:</p><p></p><p style="margin-left: 20px"><em><strong>Two Heads.</strong></em> The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Twin Reactions.</strong></em> The ettin marauder can take up to two reactions during its turn, but each reaction must be in response to a different trigger.</p><p></p><p>Shouldn't the <em><strong>Shove</strong></em> of this 5E Ettin Marauder be a Reaction as well as or instead of a Bonus Action, since the 4R version's <em><strong>Swat</strong></em> it is obviously based on was an Immediate Reaction?</p><p></p><p>Having it make extra attacks with a Reaction is fine, but don't care for the name <em><strong>Brace</strong></em>. Wouldn't something like <em><strong>Counterstrike</strong></em> be better? I'd also allow for the possibility of it doing it twice in a round, once with each arm (i.e. it effectively has <em><strong>Battleaxe Counterstrike</strong></em> and <em><strong>Morningstar Counterstrike</strong></em>).</p><p></p><p>Like so:</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Reactions</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Battleaxe Counterstrike (Recharge 4-6).</strong></em> When an opponent moves within melee range of the ettin marauder, the ettin makes one battleaxe attack against that opponent.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Morningstar Counterstrike (Recharge 4-6).</strong></em> When an opponent moves within melee range of the ettin marauder, the ettin makes one morningstar attack against that opponent.</p><p></p><p>I'd also consider having it be triggerable when the ettin is hit, not just when an opponent enters its strike range. (i.e. change the wording to "When an opponent moves within melee range of the ettin marauder <span style="color: red">or hits it with a melee attack</span>, the ettin makes one [weapon] attack against that opponent.")</p><p></p><p>Not sure about the <em><strong>Parry</strong></em> as Ettins are not noted for their skill at arms and would rather replace that with a <em><strong>Shove</strong></em>. Still, it needs something to do as a Reaction when waiting for its "Counterstrikes" to refresh.</p><p></p><p>However, if you keeps the <em><strong>Parry</strong></em> I'd drop the Recharge, since I can't think of any SRD creatures that have a recharging parry. All the examples I could come up with (i.e. Gladiator, Knight) have at-will Reaction parries.</p><p></p><p>Oh, and the wording's wrong. It should be:</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Reactions</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Parry.</strong></em> The ettin adds 3 to its AC against one melee attack that would hit it. To do so, the ettin must see the attacker and be wielding a melee weapon.</p><p></p><p>Now the 4E Ettin's Swat doesn't knock the opponent prone, but just pushes them back 3 squares (i.e. 15 feet) so maybe have the Shove do that instead? That'd interact nicely with this 5E version's Counterstrike since the shoved creature would have to move back within melee range of the Ettin, possibly prompting a Counterstrike.</p><p></p><p>Perhaps:</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px">Bonus Action</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Shove.</strong></em> The ettin marauder pushes an adjacent opponent of size Medium or smaller; the opponent must succeed at a DC 18 Strength saving throw or be moved 10 feet away from the ettin.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 22px">Reactions</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Swat.</strong></em> If an opponent makes an action while adjacent to the ettin marauder, the ettin can use shove against that opponent.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8796076, member: 57383"] The main schtick of the 4E Ettin is that it gets two sets of actions not one: so it can make two moves, two standard actions and two minor actions per round, plus its immediate action is usable twice. So compared to a "singular" creature it's doing double the damage by attacking twice and travels two times as far by moving twice. This version has nothing close to that, but only gets an extra Reaction, so is unable to move twice in a round like the 4E Ettin. Oh, and should it qualify it can't use both of its Reactions in response to the same action? It might also be clearer to make the "Double Reactions" ability a separate trait from the basic Two Heads trait of the standard SRD Ettin. i.e.: [INDENT][I][B]Two Heads.[/B][/I] The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Twin Reactions.[/B][/I] The ettin marauder can take up to two reactions during its turn, but each reaction must be in response to a different trigger.[/INDENT] Shouldn't the [I][B]Shove[/B][/I] of this 5E Ettin Marauder be a Reaction as well as or instead of a Bonus Action, since the 4R version's [I][B]Swat[/B][/I] it is obviously based on was an Immediate Reaction? Having it make extra attacks with a Reaction is fine, but don't care for the name [I][B]Brace[/B][/I]. Wouldn't something like [I][B]Counterstrike[/B][/I] be better? I'd also allow for the possibility of it doing it twice in a round, once with each arm (i.e. it effectively has [I][B]Battleaxe Counterstrike[/B][/I] and [I][B]Morningstar Counterstrike[/B][/I]). Like so: [INDENT][SIZE=6]Reactions[/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][I][B]Battleaxe Counterstrike (Recharge 4-6).[/B][/I] When an opponent moves within melee range of the ettin marauder, the ettin makes one battleaxe attack against that opponent.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Morningstar Counterstrike (Recharge 4-6).[/B][/I] When an opponent moves within melee range of the ettin marauder, the ettin makes one morningstar attack against that opponent.[/INDENT] I'd also consider having it be triggerable when the ettin is hit, not just when an opponent enters its strike range. (i.e. change the wording to "When an opponent moves within melee range of the ettin marauder [COLOR=red]or hits it with a melee attack[/COLOR], the ettin makes one [weapon] attack against that opponent.") Not sure about the [I][B]Parry[/B][/I] as Ettins are not noted for their skill at arms and would rather replace that with a [I][B]Shove[/B][/I]. Still, it needs something to do as a Reaction when waiting for its "Counterstrikes" to refresh. However, if you keeps the [I][B]Parry[/B][/I] I'd drop the Recharge, since I can't think of any SRD creatures that have a recharging parry. All the examples I could come up with (i.e. Gladiator, Knight) have at-will Reaction parries. Oh, and the wording's wrong. It should be: [INDENT][SIZE=6]Reactions[/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][I][B]Parry.[/B][/I] The ettin adds 3 to its AC against one melee attack that would hit it. To do so, the ettin must see the attacker and be wielding a melee weapon.[/INDENT] Now the 4E Ettin's Swat doesn't knock the opponent prone, but just pushes them back 3 squares (i.e. 15 feet) so maybe have the Shove do that instead? That'd interact nicely with this 5E version's Counterstrike since the shoved creature would have to move back within melee range of the Ettin, possibly prompting a Counterstrike. Perhaps: [INDENT][SIZE=6]Bonus Action[/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][I][B]Shove.[/B][/I] The ettin marauder pushes an adjacent opponent of size Medium or smaller; the opponent must succeed at a DC 18 Strength saving throw or be moved 10 feet away from the ettin.[/INDENT] [INDENT][/INDENT] [INDENT][SIZE=6]Reactions[/SIZE][/INDENT] [INDENT][/INDENT] [INDENT][I][B]Swat.[/B][/I] If an opponent makes an action while adjacent to the ettin marauder, the ettin can use shove against that opponent.[/INDENT] [/QUOTE]
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