Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
5e Familiar thread (both warlock and animal/spirit thingies)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8545438" data-attributes="member: 57383"><p>Let's see. I'm not that keen on having separate rolls for the healing and I thought we were only going to have it heal an individual once.</p><p></p><p>Would be clearer if the fiends & undead section was in its own paragraph, and I was thinking they should suffer disadvantage too. I'd prefer the damage to be typeless rather than radiant, since its other breath weapon does radiant damage.</p><p></p><p>Also prefer "vapour" or "mist" to "steam," which makes me think of scalding.</p><p></p><p>How about:</p><p></p><p style="margin-left: 20px"><strong>Heavenscent Breath (Recharge 5-6).</strong> The devadragon exhales a puff of energised mist at one creature within 5 feet of it.</p> <p style="margin-left: 20px"> A target that is not a fiend or undead immediately regains 1 hit point and enters a <em>blissful delirium</em> for 1d4 rounds. The target may attempt to avoid the delirium by rolling a DC 11 Wisdom saving throw. While delirious, the target regains 1 hit point at the end of each round but has disadvantage on all skill checks and attack rolls. On the target's turn they can choose to leave the <em>blissful delirium</em> as a free action but this also stops the healing. Once a target is healed by heavenscent breath they must take a long rest before they can regain hit points from another puff, but they can still suffer disadvantage from the <em>blissful delirium</em>. A puff of heavenscent breath heals a maximum of 3 (1d4 + 1) hit points to individuals who receive the full 1 to 4 rounds effect.</p> <p style="margin-left: 20px"> A target that is a fiend or undead takes [<span style="color: red">10 (3d6) <strong>?</strong></span>] damage and enters a <em>nightmare delirium</em> for 1d4 rounds; if the target makes a DC 11 Wisdom saving throw they take half damage and avoid entering the delirium. While delirious, the target has disadvantage on all skill checks and attack rolls. The fiend or undead target can repeat the saving throw at the end of each of its turns. If they succeed, the <em>nightmare delirium</em> ends.</p><p></p><p>Hmm, that seems a bit wordy.</p><p></p><p>Anyhow, I'm not sure about the damage to fiends and undead. I was thinking it ought to be better than the <em><strong>Radiant Breath</strong></em>, since that's its default damage breath weapon. But then, the radiant breath doesn't cause delirium to fiends so it kind of is better!</p><p></p><p>An <em>inflict wounds</em> does 3d10 (16.5) while a 1st-level <em>cure wounds</em> does 1d8+1 (5.5) suggesting the former does about three times the harm of the latter.</p><p></p><p>So I guesstimated 3d6 damage for the Heavenscent Breath against fiends. An Imp's sting does 3d6 poison plus 5.5 piercing plus it doesn't need a Recharge roll like its breath does, so that's not too excessive. The Imp sting is still a couple of points more damaging and it can use it at will.</p><p></p><p>A CR 2 White Dragon Wyrmling is supposedly two or four times nastier than our little angel, depending on whether we go for CR 1/2 or CR 1. It's got three times the HP and similar melee damage but its breath weapon is 22.5 damage plus its saves and AC are better but those are compensated for by its Deva & Imp grade special defences.</p><p></p><p>Hmm… it doesn't seem right to have the average damage output be identical to a Medium sized dragon wyrmling. Heck, a Gold Dragon wyrmling's melee is less than the Devadragon's at 9.5 average.</p><p></p><p>Maybe we should reduce the bite to a single point of radiant damage rather than 1d3 and <em>possibly</em> the claws to 1d4?</p><p></p><p>I'd consider tweaking the Heavenscent damage to Fiends and Undead up to 3d8 or 4d6 damage vs Fiends or Undead so the Devadragon's Heavenbreath does similar damage to an Imp as the Imp's Sting does to a Devadragon. The latter's pretty much "save and die" as it's average damage on a save is higher than the platinum wyrmling's Hit Points.</p><p></p><p>It might be more prudent to give it <strong>Damage Resistance</strong> poison so it has about a 50-50 chance of surviving an Imp sting if it saves.</p><p></p><p>In either case, it's looking like <strong>Challenge</strong> 1 to me, with stats pretty close to an Imp. That's hardly surprising as we're aiming for a divine opponent for those wee devils.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8545438, member: 57383"] Let's see. I'm not that keen on having separate rolls for the healing and I thought we were only going to have it heal an individual once. Would be clearer if the fiends & undead section was in its own paragraph, and I was thinking they should suffer disadvantage too. I'd prefer the damage to be typeless rather than radiant, since its other breath weapon does radiant damage. Also prefer "vapour" or "mist" to "steam," which makes me think of scalding. How about: [INDENT][B]Heavenscent Breath (Recharge 5-6).[/B] The devadragon exhales a puff of energised mist at one creature within 5 feet of it.[/INDENT] [INDENT] A target that is not a fiend or undead immediately regains 1 hit point and enters a [I]blissful delirium[/I] for 1d4 rounds. The target may attempt to avoid the delirium by rolling a DC 11 Wisdom saving throw. While delirious, the target regains 1 hit point at the end of each round but has disadvantage on all skill checks and attack rolls. On the target's turn they can choose to leave the [I]blissful delirium[/I] as a free action but this also stops the healing. Once a target is healed by heavenscent breath they must take a long rest before they can regain hit points from another puff, but they can still suffer disadvantage from the [I]blissful delirium[/I]. A puff of heavenscent breath heals a maximum of 3 (1d4 + 1) hit points to individuals who receive the full 1 to 4 rounds effect.[/INDENT] [INDENT] A target that is a fiend or undead takes [[COLOR=red]10 (3d6) [B]?[/B][/COLOR]] damage and enters a [I]nightmare delirium[/I] for 1d4 rounds; if the target makes a DC 11 Wisdom saving throw they take half damage and avoid entering the delirium. While delirious, the target has disadvantage on all skill checks and attack rolls. The fiend or undead target can repeat the saving throw at the end of each of its turns. If they succeed, the [I]nightmare delirium[/I] ends.[/INDENT] Hmm, that seems a bit wordy. Anyhow, I'm not sure about the damage to fiends and undead. I was thinking it ought to be better than the [I][B]Radiant Breath[/B][/I], since that's its default damage breath weapon. But then, the radiant breath doesn't cause delirium to fiends so it kind of is better! An [I]inflict wounds[/I] does 3d10 (16.5) while a 1st-level [I]cure wounds[/I] does 1d8+1 (5.5) suggesting the former does about three times the harm of the latter. So I guesstimated 3d6 damage for the Heavenscent Breath against fiends. An Imp's sting does 3d6 poison plus 5.5 piercing plus it doesn't need a Recharge roll like its breath does, so that's not too excessive. The Imp sting is still a couple of points more damaging and it can use it at will. A CR 2 White Dragon Wyrmling is supposedly two or four times nastier than our little angel, depending on whether we go for CR 1/2 or CR 1. It's got three times the HP and similar melee damage but its breath weapon is 22.5 damage plus its saves and AC are better but those are compensated for by its Deva & Imp grade special defences. Hmm… it doesn't seem right to have the average damage output be identical to a Medium sized dragon wyrmling. Heck, a Gold Dragon wyrmling's melee is less than the Devadragon's at 9.5 average. Maybe we should reduce the bite to a single point of radiant damage rather than 1d3 and [I]possibly[/I] the claws to 1d4? I'd consider tweaking the Heavenscent damage to Fiends and Undead up to 3d8 or 4d6 damage vs Fiends or Undead so the Devadragon's Heavenbreath does similar damage to an Imp as the Imp's Sting does to a Devadragon. The latter's pretty much "save and die" as it's average damage on a save is higher than the platinum wyrmling's Hit Points. It might be more prudent to give it [B]Damage Resistance[/B] poison so it has about a 50-50 chance of surviving an Imp sting if it saves. In either case, it's looking like [B]Challenge[/B] 1 to me, with stats pretty close to an Imp. That's hardly surprising as we're aiming for a divine opponent for those wee devils. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
Monster Homebrews
5e Familiar thread (both warlock and animal/spirit thingies)
Top