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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8874448" data-attributes="member: 57383"><p>Well there isn't an option to check for "increased critical range" in the 5e.tools version we've been using, but presumably it can be approximated by increasing the DPR a bit.</p><p></p><p>The maths is pretty easy. If it criticals on 20, then that effectively adds +5% to the chance of damage, since a 20 critical happens 5% of the time and counts twice.</p><p></p><p>So an attacker who needs an 11+ roll to hit will do normal damage 45% and roll double damage 5% of the time, then on average they're doing 55% of the DPR they'd do if they automatically hit for normal damage with every attack.</p><p></p><p>Doing crit on 19-20 simply adds another 5% to that.</p><p></p><p>The problem is, the proportional effectiveness depends on their chance of hitting the target's AC. If an attacker hits 75% of the time, a Nat crit only adds one-fifteenth to the DPR (75%/5% = 15), but if they only hit 25% it's an extra fifth (25%/5% = 5).</p><p></p><p>Therefore an attacker who hits often but weakly (75%, 1d8+2 damage) actually has a lower DPR than one who hits rarely but hard (25%, 3d8+6 damage) due to the extra damage from the critical, although the proportion is rarely high enough to make a difference if a creature has a lot of critical-boosting abilities it could affect their CR. They'd have to have a serious set of critical boosts or be right at the cusp of the next Challenge Rating for that to be likely, though.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8874448, member: 57383"] Well there isn't an option to check for "increased critical range" in the 5e.tools version we've been using, but presumably it can be approximated by increasing the DPR a bit. The maths is pretty easy. If it criticals on 20, then that effectively adds +5% to the chance of damage, since a 20 critical happens 5% of the time and counts twice. So an attacker who needs an 11+ roll to hit will do normal damage 45% and roll double damage 5% of the time, then on average they're doing 55% of the DPR they'd do if they automatically hit for normal damage with every attack. Doing crit on 19-20 simply adds another 5% to that. The problem is, the proportional effectiveness depends on their chance of hitting the target's AC. If an attacker hits 75% of the time, a Nat crit only adds one-fifteenth to the DPR (75%/5% = 15), but if they only hit 25% it's an extra fifth (25%/5% = 5). Therefore an attacker who hits often but weakly (75%, 1d8+2 damage) actually has a lower DPR than one who hits rarely but hard (25%, 3d8+6 damage) due to the extra damage from the critical, although the proportion is rarely high enough to make a difference if a creature has a lot of critical-boosting abilities it could affect their CR. They'd have to have a serious set of critical boosts or be right at the cusp of the next Challenge Rating for that to be likely, though. [/QUOTE]
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