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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8867753" data-attributes="member: 57383"><p>Well 5E and 2E are built on such different progressions I'm hesitant to make direct comparisons, but I'll give it a go.</p><p></p><p>A Young Dragon in 5E may only have a point higher AC than a Wyrmling but its HD and attacks are MUCH better. I'd compare it more to a 2E Juvenile or Young Adult dragon.</p><p></p><p>Each of the 5E Dragon ages is an entire size category bigger (i.e. Wyrmlings are Medium, Young are Large, Adults are Huge, Ancients are Gargantuan).</p><p></p><p></p><p></p><p>Not as a monster type. There are fourteen in the SRD: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead.</p><p></p><p>The Dragon Warrior has to be one of those types.</p><p></p><p></p><p></p><p>Yes, like how Oozes and Vermin are immune to mind-affecting spells in 3E due to being non-intelligent.</p><p></p><p>However, in 5E not even Oozes are completely mindless. The lowest Intelligence score that's legal is INT 1. Even a <strong><a href="https://www.5esrd.com/database/creature/ooze-gelatinous-cube" target="_blank">Gelatinous Cube</a></strong> is INT 1.</p><p></p><p>A standard 5E Ooze has <strong>Condition Immunities</strong> blinded, charmed, deafened, exhaustion, frightened, prone.</p><p></p><p>Of those, the charmed, frightened immunities can be credited to its pathetic intelligence: it's too single-minded to feel fear or be distracted by glamour.</p><p></p><p>I've been toying with the idea of making the Dragon Warriors immune to fear, so I'd be OK adding that trait.</p><p></p><p></p><p></p><p>Well, a <em>hold</em> spell allows a Wisdom saving throw in 5E so is likely to be a mental effect. If it was nerve damage or poison it'd likely use a Constitution saving throw.</p><p></p><p></p><p></p><p>Sure, but that's just a matter of flavour in the Description. Heck, a significant portion of monsters in every edition of D&D could be considered to be creatures animated by magic with no organic style brains. Everything from golems to ghosts probably don't have actual brains (or, in the case of the ghost, it just hasn't used any of its fleshy bits for a long, long time…).</p><p></p><p></p><p></p><p>It's exclusive to 3E. Creatures of the <strong><a href="https://www.d20srd.org/srd/typesSubtypes.htm#dragonType" target="_blank">Dragon Type</a></strong> are immune to sleep and paralysis in Third Edition, unless stated otherwise.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8867753, member: 57383"] Well 5E and 2E are built on such different progressions I'm hesitant to make direct comparisons, but I'll give it a go. A Young Dragon in 5E may only have a point higher AC than a Wyrmling but its HD and attacks are MUCH better. I'd compare it more to a 2E Juvenile or Young Adult dragon. Each of the 5E Dragon ages is an entire size category bigger (i.e. Wyrmlings are Medium, Young are Large, Adults are Huge, Ancients are Gargantuan). Not as a monster type. There are fourteen in the SRD: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. The Dragon Warrior has to be one of those types. Yes, like how Oozes and Vermin are immune to mind-affecting spells in 3E due to being non-intelligent. However, in 5E not even Oozes are completely mindless. The lowest Intelligence score that's legal is INT 1. Even a [B][URL='https://www.5esrd.com/database/creature/ooze-gelatinous-cube']Gelatinous Cube[/URL][/B] is INT 1. A standard 5E Ooze has [B]Condition Immunities[/B] blinded, charmed, deafened, exhaustion, frightened, prone. Of those, the charmed, frightened immunities can be credited to its pathetic intelligence: it's too single-minded to feel fear or be distracted by glamour. I've been toying with the idea of making the Dragon Warriors immune to fear, so I'd be OK adding that trait. Well, a [I]hold[/I] spell allows a Wisdom saving throw in 5E so is likely to be a mental effect. If it was nerve damage or poison it'd likely use a Constitution saving throw. Sure, but that's just a matter of flavour in the Description. Heck, a significant portion of monsters in every edition of D&D could be considered to be creatures animated by magic with no organic style brains. Everything from golems to ghosts probably don't have actual brains (or, in the case of the ghost, it just hasn't used any of its fleshy bits for a long, long time…). It's exclusive to 3E. Creatures of the [B][URL='https://www.d20srd.org/srd/typesSubtypes.htm#dragonType']Dragon Type[/URL][/B] are immune to sleep and paralysis in Third Edition, unless stated otherwise. [/QUOTE]
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