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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8716909" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Pine Kindred, Thorn-Ogre</span></strong></p><p><em>Large undead, neutral evil</em></p><p><strong>Armor Class</strong> 14 (natural armor, shield)</p><p><strong>Hit Points</strong> 52 (7d10 + 14)</p><p><strong>Speed</strong> 40 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">19 (+4)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">6 (−2)</p> </td><td><p style="text-align: center">7 (−2)</p> </td><td><p style="text-align: center">3 (−4)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> Wis +0</p><p><strong>Damage Vulnerabilities</strong> fire</p><p><strong>Damage Resistances</strong> lightning, poison</p><p><strong>Damage Immunities</strong> cold</p><p><strong>Condition Immunities</strong> exhaustion, paralyzed</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 8</p><p><strong>Languages</strong> understands Druidic, Sylvan but cannot speak</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><span style="font-size: 22px">Special Traits</span></p><p></p><p><em><strong>Pine Blood.</strong></em> Pine kindred count as both plant and undead for any effect related to type.</p><p></p><p><em><strong>Thorny Defense.</strong></em> A creature that touches the thorn-ogre or hits it with a melee attack while within 5 feet of it must succeed at a DC 12 Dexterity saving throw or take 4 (1d4 + 2) piercing damage.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The thorn-ogre makes two thorns attacks.</p><p></p><p><em><strong>Morningstar.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8 + 4) piercing damage.</p><p></p><p><em><strong>Thorns.</strong> Melee or Ranged Weapon Attack:</em> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 6 (1d4 + 4) piercing damage.</p><p></p><p><em><strong>Thorn Volley (Recharge 5–6).</strong></em> The thorn-ogre unleashes a hail of thorns in a 60-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, with disadvantage if they are within 20 feet of the thorn-ogre. On a failure they take 11 (2d6 + 4) piercing damage, or 6 (1d4 + 4) piercing damage if they are more than 20 feet from the thorn-ogre. On a success they take half damage.</p><p></p><p></p><p><span style="font-size: 22px"><strong>Description</strong></span></p><p></p><p>Giant brown skeletons wrapped in roots and sinewy flesh, a thorn-ogre is covered in hundreds of giant pine needles. These undead are rarer than any standard pine kindred, since like a <strong><a href="https://enworld.org/index.php?posts/8714644" target="_blank">Root-Ogre</a></strong> or <strong><a href="https://enworld.org/index.php?posts/8475646" target="_blank">Tree-Jotun</a></strong> they require both the corpse of a giant and an obscure <em>Dark Druidic Mystery</em> to produce. They are the most common of the giant pine kindred variants due to their relative utility and ease of creation.</p><p> Thorn-ogres are normally armed with a wooden shield and spiked club, but their pine needles are deadly weapons in their own right, both as defensive thorns, spikes for punching an opponent, or darts to hurl at a distant target.</p><p></p><p>(Inspired by the Pine Kindred by Julian Lawrence; appeared in <em>White Dwarf Magazine #21</em> (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 8716909, member: 57383"] [B][SIZE=7]Pine Kindred, Thorn-Ogre[/SIZE][/B] [I]Large undead, neutral evil[/I] [B]Armor Class[/B] 14 (natural armor, shield) [B]Hit Points[/B] 52 (7d10 + 14) [B]Speed[/B] 40 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]19 (+4)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]6 (−2)[/CENTER][/TD] [TD][CENTER]7 (−2)[/CENTER][/TD] [TD][CENTER]3 (−4)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] Wis +0 [B]Damage Vulnerabilities[/B] fire [B]Damage Resistances[/B] lightning, poison [B]Damage Immunities[/B] cold [B]Condition Immunities[/B] exhaustion, paralyzed [B]Senses[/B] darkvision 60 ft., passive Perception 8 [B]Languages[/B] understands Druidic, Sylvan but cannot speak [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [SIZE=6]Special Traits[/SIZE] [I][B]Pine Blood.[/B][/I] Pine kindred count as both plant and undead for any effect related to type. [I][B]Thorny Defense.[/B][/I] A creature that touches the thorn-ogre or hits it with a melee attack while within 5 feet of it must succeed at a DC 12 Dexterity saving throw or take 4 (1d4 + 2) piercing damage. [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The thorn-ogre makes two thorns attacks. [I][B]Morningstar.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d8 + 4) piercing damage. [I][B]Thorns.[/B] Melee or Ranged Weapon Attack:[/I] +6 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit:[/I] 6 (1d4 + 4) piercing damage. [I][B]Thorn Volley (Recharge 5–6).[/B][/I] The thorn-ogre unleashes a hail of thorns in a 60-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, with disadvantage if they are within 20 feet of the thorn-ogre. On a failure they take 11 (2d6 + 4) piercing damage, or 6 (1d4 + 4) piercing damage if they are more than 20 feet from the thorn-ogre. On a success they take half damage. [SIZE=6][B]Description[/B][/SIZE] Giant brown skeletons wrapped in roots and sinewy flesh, a thorn-ogre is covered in hundreds of giant pine needles. These undead are rarer than any standard pine kindred, since like a [B][URL='https://enworld.org/index.php?posts/8714644']Root-Ogre[/URL][/B] or [B][URL='https://enworld.org/index.php?posts/8475646']Tree-Jotun[/URL][/B] they require both the corpse of a giant and an obscure [I]Dark Druidic Mystery[/I] to produce. They are the most common of the giant pine kindred variants due to their relative utility and ease of creation. Thorn-ogres are normally armed with a wooden shield and spiked club, but their pine needles are deadly weapons in their own right, both as defensive thorns, spikes for punching an opponent, or darts to hurl at a distant target. (Inspired by the Pine Kindred by Julian Lawrence; appeared in [I]White Dwarf Magazine #21[/I] (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.) [/QUOTE]
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