Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8708636" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Gu'en-Deeko Mage</span></strong></p><p><em>Medium monstrosity, chaotic neutral</em></p><p><strong>Armor Class</strong> 15 (natural armor)</p><p><strong>Hit Points</strong> 57 (6d8 + 24 plus 6 from <em>Brain-Eating</em>)</p><p><strong>Speed</strong> 30 ft., climb 30 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">13 (+1)</p> </td><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">8 (–1)</p> </td><td><p style="text-align: center">12 (+1)</p> </td><td><p style="text-align: center">16 (+3)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> INT +1, WIS +3</p><p><strong>Skills</strong> Arcana +5, Athletics +6, Deception +5, History +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +3, Stealth +3</p><p><strong>Senses</strong> passive Perception 16</p><p><strong>Languages</strong> Common, Dwarven, Elven (all from <em>Brain-Eating</em>)</p><p><strong>Challenge</strong> 4 (1,100 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><em><strong>Brain-Eating.</strong></em> The gu'en-deeko mage has used its Brain-Eating power (see the base Gu'en-Deeko for details) and currently possesses the brain powers of a 6th-level human Wizard of the Enchantment School as well as those of a Dwarf Commoner and a Spy (see Appendix B: Nonplayer Characters in the <em>Monster Manual</em>, pages 344 and 349).</p><p></p><p><em><strong>Cunning Action.</strong></em> On each of its turns, the gu'en-deeko mage can use a bonus action to take the Dash, Disengage, or Hide action.</p><p></p><p><em><strong>Dwarf Traits.</strong></em> The gu'en-deeko mage possesses Dwarven Combat Training, Tool Proficiency in mason's tools and Stonecunning.</p><p></p><p><em><strong>Spellcasting.</strong></em> The gu'en-deeko mage is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The mage has the following wizard spells prepared:</p><ul> <li data-xf-list-type="ul"><strong>Cantrips (at will)</strong>: <em>fire bolt</em>, <em>light</em>, <em>mage hand</em>, <em>prestidigitation</em></li> <li data-xf-list-type="ul"><strong>1st level (4 slots)</strong>: <em>charm person</em>, <em>sleep</em>, <em>shield</em>, <em>protection from evil and good</em></li> <li data-xf-list-type="ul"><strong>2nd level (3 slots)</strong>: <em>blur</em>, <em>mirror image</em>, <em>hold person</em></li> <li data-xf-list-type="ul"><strong>3rd level (3 slots)</strong>: <em>fireball</em>, <em>major image</em></li> </ul><p><em><strong>Sneak Attack (1/turn).</strong></em> The gu'en-deeko mage deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><strong><em>Multiattack.</em></strong> The gu'en-deeko makes two fist attacks.</p><p></p><p><strong><em>Fist.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d8 + 4) bludgeoning damage.</p><p></p><p><em><strong>Hypnotic Gaze.</strong></em> As an action, the gu'en-deeko mage can choose one creature that it can see within 5 feet. If the target can see or hear the gu'en-deeko, it must succeed on a DC 13 Wisdom saving throw or be charmed until the end of the gu'en-deeko's next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed.</p><p> On subsequent turns, the gu'en-deeko can use its action to maintain this effect, extending its duration until the end of its next turn. However, the effect ends if it moves more than 5 feet away from the creature, if the creature can neither see nor hear it, or if the creature takes damage.</p><p> Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, the gu'en-deeko can't use <em>Hypnotic Gaze</em> on that creature again until it finishes a long rest.</p><p></p><p><span style="font-size: 22px">Reactions</span></p><p></p><p><em><strong>Instinctive Charm.</strong></em> When a creature the gu'en-deeko mage can see within 30 feet of it makes an attack roll against the gu'en-deeko, it can use its reaction to divert the attack, provided that another creature is within the attack's range. The attacker must make a DC 13 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to the gu'en-deeko, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target.</p><p> On a successful save, the gu'en-deeko can't use this feature on the attacker again until it finishes a long rest.</p><p> The gu'en-deeko mage must choose to use <em>Instinctive Charm</em> before knowing whether the attack hits or misses. Creatures that can't be charmed are immune to this effect.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>This gu'en-deeko was once the servant of a wizard but was tricked into thinking its master plotted its destruction (it ate the brain of an assassin who had been told the wizard wanted to rid himself of his pet). After killing its master and eating his brain, the shock of discovering the truth and the powerful personality of its dead owner drove the gu'en-deeko completely insane and it started dressing and acting like the wizard, believing itself to be that nobleman.</p><p></p><p>(Originally appeared in <em>White Dwarf Magazine #18</em> (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 8708636, member: 57383"] [B][SIZE=7]Gu'en-Deeko Mage[/SIZE][/B] [I]Medium monstrosity, chaotic neutral[/I] [B]Armor Class[/B] 15 (natural armor) [B]Hit Points[/B] 57 (6d8 + 24 plus 6 from [I]Brain-Eating[/I]) [B]Speed[/B] 30 ft., climb 30 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]18 (+4)[/CENTER][/TD] [TD][CENTER]13 (+1)[/CENTER][/TD] [TD][CENTER]18 (+4)[/CENTER][/TD] [TD][CENTER]8 (–1)[/CENTER][/TD] [TD][CENTER]12 (+1)[/CENTER][/TD] [TD][CENTER]16 (+3)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] INT +1, WIS +3 [B]Skills[/B] Arcana +5, Athletics +6, Deception +5, History +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +3, Stealth +3 [B]Senses[/B] passive Perception 16 [B]Languages[/B] Common, Dwarven, Elven (all from [I]Brain-Eating[/I]) [B]Challenge[/B] 4 (1,100 XP) [B]Proficiency Bonus[/B] +2 [I][B]Brain-Eating.[/B][/I] The gu'en-deeko mage has used its Brain-Eating power (see the base Gu'en-Deeko for details) and currently possesses the brain powers of a 6th-level human Wizard of the Enchantment School as well as those of a Dwarf Commoner and a Spy (see Appendix B: Nonplayer Characters in the [I]Monster Manual[/I], pages 344 and 349). [I][B]Cunning Action.[/B][/I] On each of its turns, the gu'en-deeko mage can use a bonus action to take the Dash, Disengage, or Hide action. [I][B]Dwarf Traits.[/B][/I] The gu'en-deeko mage possesses Dwarven Combat Training, Tool Proficiency in mason's tools and Stonecunning. [I][B]Spellcasting.[/B][/I] The gu'en-deeko mage is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The mage has the following wizard spells prepared: [LIST] [*][B]Cantrips (at will)[/B]: [I]fire bolt[/I], [I]light[/I], [I]mage hand[/I], [I]prestidigitation[/I] [*][B]1st level (4 slots)[/B]: [I]charm person[/I], [I]sleep[/I], [I]shield[/I], [I]protection from evil and good[/I] [*][B]2nd level (3 slots)[/B]: [I]blur[/I], [I]mirror image[/I], [I]hold person[/I] [*][B]3rd level (3 slots)[/B]: [I]fireball[/I], [I]major image[/I] [/LIST] [I][B]Sneak Attack (1/turn).[/B][/I] The gu'en-deeko mage deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. [SIZE=6]Actions[/SIZE] [B][I]Multiattack.[/I][/B] The gu'en-deeko makes two fist attacks. [B][I]Fist.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d8 + 4) bludgeoning damage. [I][B]Hypnotic Gaze.[/B][/I] As an action, the gu'en-deeko mage can choose one creature that it can see within 5 feet. If the target can see or hear the gu'en-deeko, it must succeed on a DC 13 Wisdom saving throw or be charmed until the end of the gu'en-deeko's next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed. On subsequent turns, the gu'en-deeko can use its action to maintain this effect, extending its duration until the end of its next turn. However, the effect ends if it moves more than 5 feet away from the creature, if the creature can neither see nor hear it, or if the creature takes damage. Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, the gu'en-deeko can't use [I]Hypnotic Gaze[/I] on that creature again until it finishes a long rest. [SIZE=6]Reactions[/SIZE] [I][B]Instinctive Charm.[/B][/I] When a creature the gu'en-deeko mage can see within 30 feet of it makes an attack roll against the gu'en-deeko, it can use its reaction to divert the attack, provided that another creature is within the attack's range. The attacker must make a DC 13 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to the gu'en-deeko, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, the gu'en-deeko can't use this feature on the attacker again until it finishes a long rest. The gu'en-deeko mage must choose to use [I]Instinctive Charm[/I] before knowing whether the attack hits or misses. Creatures that can't be charmed are immune to this effect. [B][SIZE=6]Description[/SIZE][/B] This gu'en-deeko was once the servant of a wizard but was tricked into thinking its master plotted its destruction (it ate the brain of an assassin who had been told the wizard wanted to rid himself of his pet). After killing its master and eating his brain, the shock of discovering the truth and the powerful personality of its dead owner drove the gu'en-deeko completely insane and it started dressing and acting like the wizard, believing itself to be that nobleman. (Originally appeared in [I]White Dwarf Magazine #18[/I] (Apr/May 1980) as part of "The Halls of Tizun Thane" by Albie Fiore.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
Top