Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8698497" data-attributes="member: 57383"><p>Let's use Juggernaut. I'll attempt a clearer version and a simpler version:</p><p></p><p style="margin-left: 20px"><em><strong>Juggernaut of Destruction (Recharge 5-6).</strong></em> The gurgohemoth moves up to 80 feet, trying to <em>crush underfoot</em> (see below) any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this <em>path of destruction</em>. The movement stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and crushed underfoot. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone, although the gurgohemoth may be able to sweep the creature out of its path (see <em>sweep and crush</em>).</p> <p style="margin-left: 20px"> The gurgohemoth can also <em>sweep</em> up to three areas with its trunk and tusks, each swept area costs 10 feet of movement. The gurgohemoth can sweep across a 20 ft. by 20 ft. square (in any direction) or along the length of a 15 ft. by 30 ft. rectangle or a 10 ft. by 50 ft. line; the sweep always has a direction that determines the order creatures in its area are affected. Swept areas can overlap with each other but this does not increase their effectiveness. Every part of a swept area must be within 20 feet of the gurgohemoth's path of destruction. The gurgohemoth can sweep an area and then stomp over it, affecting creatures in that area with <em>sweep and crush</em> (see below) instead of <em>crush underfoot</em> or <em>sweep</em>. A gurgohemoth cannot sweep through a Gargantuan creature or object, such obstacles are affected by the <em>Sweep</em> (or <em>Sweep and Crush</em>) but block the swept area from extending past them.</p> <p style="margin-left: 20px"> Creatures in the path of destruction or swept are affected as follows:</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><strong>Path of Destruction:</strong> Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.</li> <li data-xf-list-type="ul"><strong>Sweep:</strong> Each creature in the swept area much make a DC 24 Dexterity saving throw or take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. With a failed save the target also suffers the following:<br /> If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 falling damage to other falling damage).<br /> If the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone.</li> <li data-xf-list-type="ul"><strong>Sweep and Crush:</strong> Identical to <em>Sweep</em> except each creature in the area takes 42 (8d6 + 14) bludgeoning (falling) damage, or half as much on a successful save. the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone. There is a 50% chance the Gargantuan creature will fall off to one side of the path of destruction, allowing the gurgohemoth to continue along the path at the cost of 10 feet of movement.</li> </ul><p>Here's the simpler version, with the complexity of sweeping removed:</p><p></p><p style="margin-left: 20px"><em><strong>Path of Destruction (Recharge 5-6) #2.</strong></em> The gurgohemoth moves up to 80 feet, trying to crush underfoot any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this <em>path of destruction</em>. The gurgohemoth stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and stomped. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone.</p> <p style="margin-left: 20px"> Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.</p> <p style="margin-left: 20px"></p><p></p><p>Hmm, that makes me realize there's a better way to work the Juggernaut version:</p><p></p><p style="margin-left: 20px"><em><strong>Juggernaut of Destruction (Recharge 5-6) #2.</strong></em> The gurgohemoth moves up to 80 feet, trying to crush underfoot any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this <em>path of destruction</em>. The gurgohemoth stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and stomped. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone, although the gurgohemoth may be able to sweep the creature out of its path (see below).</p> <p style="margin-left: 20px"> Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.</p> <p style="margin-left: 20px"> The gurgohemoth can also <em>sweep</em> up to three areas with its trunk and tusks, each swept area costs 10 feet of movement. The gurgohemoth can sweep across a 20 ft. by 20 ft. square (in any direction) or along the length of a 15 ft. by 30 ft. rectangle or a 10 ft. by 50 ft. line; the sweep always has a direction that determines the order creatures in its area are affected. Swept areas can overlap with each other but this does not increase their effectiveness. Every part of a swept area must be within 20 feet of the gurgohemoth's path of destruction. A gurgohemoth can sweep an area and then overlap it with its path of destruction, but it cannot sweep into its space or the path behind it. A gurgohemoth cannot sweep through a Gargantuan creature or object, such obstacles are affected by the <em>Sweep</em> but block the swept area from extending past them.</p> <p style="margin-left: 20px"> Each creature in the swept area much make a DC 24 Dexterity saving throw. If they fail, they take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. Should the swept area overlap with the gurgohemoth's path of destruction, the creature takes the path of destruction's 42 (6d10 + 9) bludgeoning damage instead of the sweep's normal damage even if the creature is Gargantuan, or half as much damage on a successful save. With a failed save the target also suffers the following:</p> <p style="margin-left: 20px"> If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth tosses its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 or 6d10 + 9 falling damage to other falling damage).</p> <p style="margin-left: 20px"> If the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone. If the sweep overlaps with the path of destruction, there is a 50% chance the target will fall off to one side of the path, allowing the gurgohemoth to continue along the path at the cost of 10 feet of movement.</p><p></p><p>Which do you like the best? <em><strong>Juggetnaut #2</strong></em> is my favorite but <em><strong>Path #2</strong></em> is a good follow-up.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8698497, member: 57383"] Let's use Juggernaut. I'll attempt a clearer version and a simpler version: [INDENT][I][B]Juggernaut of Destruction (Recharge 5-6).[/B][/I] The gurgohemoth moves up to 80 feet, trying to [I]crush underfoot[/I] (see below) any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this [I]path of destruction[/I]. The movement stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and crushed underfoot. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone, although the gurgohemoth may be able to sweep the creature out of its path (see [I]sweep and crush[/I]).[/INDENT] [INDENT] The gurgohemoth can also [I]sweep[/I] up to three areas with its trunk and tusks, each swept area costs 10 feet of movement. The gurgohemoth can sweep across a 20 ft. by 20 ft. square (in any direction) or along the length of a 15 ft. by 30 ft. rectangle or a 10 ft. by 50 ft. line; the sweep always has a direction that determines the order creatures in its area are affected. Swept areas can overlap with each other but this does not increase their effectiveness. Every part of a swept area must be within 20 feet of the gurgohemoth's path of destruction. The gurgohemoth can sweep an area and then stomp over it, affecting creatures in that area with [I]sweep and crush[/I] (see below) instead of [I]crush underfoot[/I] or [I]sweep[/I]. A gurgohemoth cannot sweep through a Gargantuan creature or object, such obstacles are affected by the [I]Sweep[/I] (or [I]Sweep and Crush[/I]) but block the swept area from extending past them.[/INDENT] [INDENT] Creatures in the path of destruction or swept are affected as follows:[/INDENT] [INDENT][LIST] [*][B]Path of Destruction:[/B] Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed. [*][B]Sweep:[/B] Each creature in the swept area much make a DC 24 Dexterity saving throw or take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. With a failed save the target also suffers the following: If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 falling damage to other falling damage). If the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone. [*][B]Sweep and Crush:[/B] Identical to [I]Sweep[/I] except each creature in the area takes 42 (8d6 + 14) bludgeoning (falling) damage, or half as much on a successful save. the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone. There is a 50% chance the Gargantuan creature will fall off to one side of the path of destruction, allowing the gurgohemoth to continue along the path at the cost of 10 feet of movement. [/LIST][/INDENT] Here's the simpler version, with the complexity of sweeping removed: [INDENT][I][B]Path of Destruction (Recharge 5-6) #2.[/B][/I] The gurgohemoth moves up to 80 feet, trying to crush underfoot any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this [I]path of destruction[/I]. The gurgohemoth stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and stomped. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone.[/INDENT] [INDENT] Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.[/INDENT] [INDENT][/INDENT] Hmm, that makes me realize there's a better way to work the Juggernaut version: [INDENT][I][B]Juggernaut of Destruction (Recharge 5-6) #2.[/B][/I] The gurgohemoth moves up to 80 feet, trying to crush underfoot any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this [I]path of destruction[/I]. The gurgohemoth stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and stomped. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone, although the gurgohemoth may be able to sweep the creature out of its path (see below).[/INDENT] [INDENT] Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.[/INDENT] [INDENT] The gurgohemoth can also [I]sweep[/I] up to three areas with its trunk and tusks, each swept area costs 10 feet of movement. The gurgohemoth can sweep across a 20 ft. by 20 ft. square (in any direction) or along the length of a 15 ft. by 30 ft. rectangle or a 10 ft. by 50 ft. line; the sweep always has a direction that determines the order creatures in its area are affected. Swept areas can overlap with each other but this does not increase their effectiveness. Every part of a swept area must be within 20 feet of the gurgohemoth's path of destruction. A gurgohemoth can sweep an area and then overlap it with its path of destruction, but it cannot sweep into its space or the path behind it. A gurgohemoth cannot sweep through a Gargantuan creature or object, such obstacles are affected by the [I]Sweep[/I] but block the swept area from extending past them.[/INDENT] [INDENT] Each creature in the swept area much make a DC 24 Dexterity saving throw. If they fail, they take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. Should the swept area overlap with the gurgohemoth's path of destruction, the creature takes the path of destruction's 42 (6d10 + 9) bludgeoning damage instead of the sweep's normal damage even if the creature is Gargantuan, or half as much damage on a successful save. With a failed save the target also suffers the following:[/INDENT] [INDENT] If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth tosses its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 or 6d10 + 9 falling damage to other falling damage).[/INDENT] [INDENT] If the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone. If the sweep overlaps with the path of destruction, there is a 50% chance the target will fall off to one side of the path, allowing the gurgohemoth to continue along the path at the cost of 10 feet of movement.[/INDENT] Which do you like the best? [I][B]Juggetnaut #2[/B][/I] is my favorite but [I][B]Path #2[/B][/I] is a good follow-up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
Top