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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8479300" data-attributes="member: 57383"><p>Okay, here's what we've got so far:</p><p></p><p><img src="https://www.enworld.org/attachments/nandiboss-png.147921/" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Compared to a regular Nandie, the head Nandies of a colony in <em>Halls of Tizun Thane</em> had triple the Hit Dice (3D8 vs 1D8) and did more damage (1d4/1d4/1d6 claw/claw/bite vs 1d2/1d2/1d3).</p><p></p><p>This version has 250% hit points rather than 300% like the original. (5d8 vs 2d8).</p><p></p><p>Maybe bump the Constitution up to give it +1 per die? That'd be pretty triple the base Nandie-Ape's 9 hit points:</p><p></p><p style="margin-left: 20px"><strong>Hit Points</strong> 27 (5d8+5)</p> <p style="margin-left: 20px"><strong>CON</strong> 13 (+1)</p><p></p><p>For the attacks, I'm thinking the "to hit" might benefit from adding its Proficiency Bonus like the 5E <strong><a href="https://www.5esrd.com/database/creature/animal-ape/" target="_blank"><strong>Ape</strong></a></strong> (which seems a good model for the Boss and has a +3 Str bonus and +5 to hit).</p><p></p><p>Melee attack total average damage is up by 2 points (1d4+1d6+4 vs 1d4+1d6+2) or 10 vs 8, which is a 25% increase.</p><p></p><p>The original monster has 8.5 vs 5 (2d4+1d6 vs 2d2+1d3) or a 70% increase.</p><p></p><p>That suggest we need to give the damage a boost!</p><p></p><p>If we want to give them 170% or so of the regular Nandie-Ape's damage, that suggests the boss needs a total average damage of 13.5 or so. We could do that by giving the boss two claw attacks when multiattacking:</p><p></p><p style="margin-left: 20px"><strong><em>Multiattack</em></strong>. The boss nandie-ape makes three attacks: one with its bite and two with its claws.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d4 + 2) piercing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Claws</em></strong>. <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6 + 2) slashing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Rock</em></strong>. <em>Ranged Weapon Attack:</em> +4 to hit, range 25/50 ft., one target. <em>Hit:</em> 5 (1d6 + 2) bludgeoning damage.</p><p></p><p>That seems just a tad too high in melee at 81.25% above the regular Nandie, being 14.5 vs 8 (2d4+1d6+6 vs 1d4+1d6+2).</p><p></p><p>However, I'd rather keep the two attacks and give it bigger and/or more dice:</p><p></p><p style="margin-left: 20px"><strong><em>Multiattack</em></strong>. The boss nandie-ape makes two attacks: one with its bite and one with its claws.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6 + 2) piercing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Claws</em></strong>. <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (2d4 + 2) slashing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Rock</em></strong>. <em>Ranged Weapon Attack:</em> +4 to hit, range 25/50 ft., one target. <em>Hit:</em> 5 (1d6 + 2) bludgeoning damage.</p><p></p><p>That's 56.25% above the regular Nandie, at 12.5 vs 8 (2d4+1d6+4 vs 1d4+1d6+2).</p><p></p><p>It's lower than a 70% would give, but the Nandie boss has more HP than the 5E Ape (27 vs 19), a point better AC and Advantage on attacks when using <em>Call to Arms</em>.</p><p></p><p>Hmm… that's starting to look like a <strong>Challenge</strong> 1 monster to me. Those numbers aren't far off a <a href="https://www.5esrd.com/database/creature/animal-wolf-dire/" target="_blank"><strong>Dire Wolf</strong></a>, whose Pack Tactics give it a similar Advantage-on-Attacks ability.</p><p></p><p>If we do go for the next rung up the Challenge ladder, I suggest giving them DEX 17 (+3) and increasing the attacks to "+5 to hit" like the Ape and Dire Wolf.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8479300, member: 57383"] Okay, here's what we've got so far: [IMG]https://www.enworld.org/attachments/nandiboss-png.147921/[/IMG] Compared to a regular Nandie, the head Nandies of a colony in [I]Halls of Tizun Thane[/I] had triple the Hit Dice (3D8 vs 1D8) and did more damage (1d4/1d4/1d6 claw/claw/bite vs 1d2/1d2/1d3). This version has 250% hit points rather than 300% like the original. (5d8 vs 2d8). Maybe bump the Constitution up to give it +1 per die? That'd be pretty triple the base Nandie-Ape's 9 hit points: [INDENT][B]Hit Points[/B] 27 (5d8+5)[/INDENT] [INDENT][B]CON[/B] 13 (+1)[/INDENT] For the attacks, I'm thinking the "to hit" might benefit from adding its Proficiency Bonus like the 5E [B][URL='https://www.5esrd.com/database/creature/animal-ape/'][B]Ape[/B][/URL][/B] (which seems a good model for the Boss and has a +3 Str bonus and +5 to hit). Melee attack total average damage is up by 2 points (1d4+1d6+4 vs 1d4+1d6+2) or 10 vs 8, which is a 25% increase. The original monster has 8.5 vs 5 (2d4+1d6 vs 2d2+1d3) or a 70% increase. That suggest we need to give the damage a boost! If we want to give them 170% or so of the regular Nandie-Ape's damage, that suggests the boss needs a total average damage of 13.5 or so. We could do that by giving the boss two claw attacks when multiattacking: [INDENT][B][I]Multiattack[/I][/B]. The boss nandie-ape makes three attacks: one with its bite and two with its claws.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Bite[/I][/B]. [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d4 + 2) piercing damage.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Claws[/I][/B]. [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d6 + 2) slashing damage.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Rock[/I][/B]. [I]Ranged Weapon Attack:[/I] +4 to hit, range 25/50 ft., one target. [I]Hit:[/I] 5 (1d6 + 2) bludgeoning damage.[/INDENT] That seems just a tad too high in melee at 81.25% above the regular Nandie, being 14.5 vs 8 (2d4+1d6+6 vs 1d4+1d6+2). However, I'd rather keep the two attacks and give it bigger and/or more dice: [INDENT][B][I]Multiattack[/I][/B]. The boss nandie-ape makes two attacks: one with its bite and one with its claws.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Bite[/I][/B]. [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d6 + 2) piercing damage.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Claws[/I][/B]. [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (2d4 + 2) slashing damage.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Rock[/I][/B]. [I]Ranged Weapon Attack:[/I] +4 to hit, range 25/50 ft., one target. [I]Hit:[/I] 5 (1d6 + 2) bludgeoning damage.[/INDENT] That's 56.25% above the regular Nandie, at 12.5 vs 8 (2d4+1d6+4 vs 1d4+1d6+2). It's lower than a 70% would give, but the Nandie boss has more HP than the 5E Ape (27 vs 19), a point better AC and Advantage on attacks when using [I]Call to Arms[/I]. Hmm… that's starting to look like a [B]Challenge[/B] 1 monster to me. Those numbers aren't far off a [URL='https://www.5esrd.com/database/creature/animal-wolf-dire/'][B]Dire Wolf[/B][/URL], whose Pack Tactics give it a similar Advantage-on-Attacks ability. If we do go for the next rung up the Challenge ladder, I suggest giving them DEX 17 (+3) and increasing the attacks to "+5 to hit" like the Ape and Dire Wolf. What do you think? [/QUOTE]
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