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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8478688" data-attributes="member: 57383"><p>Okay, updated the <strong><a href="https://enworld.org/index.php?posts/8476975" target="_blank">Nandie-Ape (Koddoelo) Working Draft</a></strong> with my ideas for the Kerit language.</p><p></p><p></p><p></p><p>How about we rework <strong><em>Pack Tactics</em></strong> to incorporate the Nandie's "summoning chatter" ability.</p><p></p><p><strong><em>Call to Arms</em></strong>. A nandie-ape can use its bonus action to make a chattering call. This gives it advantage on melee attack rolls against a creature if at least one of the nandie-ape's allies is within 5 feet of the creature and the ally isn't incapacitated.</p><p></p><p>In addition, any members of the nandie-ape's colony within earshot of <em>Call to Arms</em> (normally 300 feet) will come to aid the nandie-ape. A nandie-bear, if present, always turns up after all the nandie-apes within range have arrived.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8478688, member: 57383"] Okay, updated the [B][URL='https://enworld.org/index.php?posts/8476975']Nandie-Ape (Koddoelo) Working Draft[/URL][/B] with my ideas for the Kerit language. How about we rework [B][I]Pack Tactics[/I][/B] to incorporate the Nandie's "summoning chatter" ability. [B][I]Call to Arms[/I][/B]. A nandie-ape can use its bonus action to make a chattering call. This gives it advantage on melee attack rolls against a creature if at least one of the nandie-ape's allies is within 5 feet of the creature and the ally isn't incapacitated. In addition, any members of the nandie-ape's colony within earshot of [I]Call to Arms[/I] (normally 300 feet) will come to aid the nandie-ape. A nandie-bear, if present, always turns up after all the nandie-apes within range have arrived. [/QUOTE]
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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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