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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8471641" data-attributes="member: 57383"><p>That reminds me, I did wonder about jazzing it up by adding a stunning effect and/or extra psychic damage if a Wisdom save is failed.</p><p></p><p>My thinking was if it can potentially stun an opponent for a few rounds it has a way of dealing with a few opponents before it manages to Enslave one. Since it can alternate hits to stun-lock a couple of enemies. It also makes it more feasible that it can turn an enemy into a host before its foe mulches it, since it can stun the some of the rounds it's trying to mind-whip them into obedience.</p><p></p><p>The original monster didn't have the problem that it'd need a few rounds to enslave a victim, since it could do it with a single touch, but doesn't allow for the ebb-and-flow of combat like the "psychic damage" approach does.</p><p></p><p>Another idea is making it more "spell-like" by having the pseudopod attack do dice-only damage (i.e. no ability or proficiency bonus) and have that halved or neutralized with a save.</p><p></p><p>Or a combination of the above? Consider the following.</p><p></p><p><span style="color: blue">I'll take an extra order of stun!:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #1)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d6+4) psychic damage, and the target must succeed at a DC 14 Wisdom save or be stunned for 1d4 rounds. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">or extra damage:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #2)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (1d10 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d10 psychic damage. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">or perhaps both:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #3)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d8 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d8 psychic damage and be stunned for 1 round. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">A "spell-like" version could be:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #4)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (3d8) psychic damage, half damage if the target succeeds at a DC 14 Wisdom save. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">Or if it stuns too, maybe:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #5)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d10) psychic damage and stunned for 1 round, if the target succeeds at a DC 14 Wisdom save they take half damage and are not stunned. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8471641, member: 57383"] That reminds me, I did wonder about jazzing it up by adding a stunning effect and/or extra psychic damage if a Wisdom save is failed. My thinking was if it can potentially stun an opponent for a few rounds it has a way of dealing with a few opponents before it manages to Enslave one. Since it can alternate hits to stun-lock a couple of enemies. It also makes it more feasible that it can turn an enemy into a host before its foe mulches it, since it can stun the some of the rounds it's trying to mind-whip them into obedience. The original monster didn't have the problem that it'd need a few rounds to enslave a victim, since it could do it with a single touch, but doesn't allow for the ebb-and-flow of combat like the "psychic damage" approach does. Another idea is making it more "spell-like" by having the pseudopod attack do dice-only damage (i.e. no ability or proficiency bonus) and have that halved or neutralized with a save. Or a combination of the above? Consider the following. [COLOR=blue]I'll take an extra order of stun!:[/COLOR] [B][I]Dominating Pseudopod (Variant #1)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d6+4) psychic damage, and the target must succeed at a DC 14 Wisdom save or be stunned for 1d4 rounds. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]or extra damage:[/COLOR] [B][I]Dominating Pseudopod (Variant #2)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 9 (1d10 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d10 psychic damage. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]or perhaps both:[/COLOR] [B][I]Dominating Pseudopod (Variant #3)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d8 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d8 psychic damage and be stunned for 1 round. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]A "spell-like" version could be:[/COLOR] [B][I]Dominating Pseudopod (Variant #4)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (3d8) psychic damage, half damage if the target succeeds at a DC 14 Wisdom save. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]Or if it stuns too, maybe:[/COLOR] [B][I]Dominating Pseudopod (Variant #5)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (2d10) psychic damage and stunned for 1 round, if the target succeeds at a DC 14 Wisdom save they take half damage and are not stunned. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [/QUOTE]
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