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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8462884" data-attributes="member: 57383"><p>That can work too, although if you're doing statblocks for "Pine Critters" there seems little reason not to do low-CR "Pine Thralls" instead or as well.</p><p></p><p>As for why it makes sense that Thralls are weaker than the standard "Brothers", my reasoning was when a living humanoid is properly sacrifice in an unholy grove and a Pine Kindred Jarl promptly uses the whatever-we-decide-to-call-it power upon the corpse while infusing it with pine sap (maybe including sap from a pine kindred?), then the corpse becomes a "Full-Blooded" Pine Kindred.</p><p></p><p>If it's been a corpse too long or the ritual worked but wasn't quite right, the corpse becomes a Pine Kindred Thrall, a zombie-like thing with a body of rotting flesh and loam hanging from an earth-stained humanoid skeleton, held together by winding tree roots. Perhaps if the ritual went almost right, it might creates a Pine Carl, an intermediary creature capable of incompetently casting a single cantrip if it gets lucky, (as per the original draft of the Kindred).</p><p></p><p>So I'm imagining the Thralls/Carls as being more like Pine-Zombies than Pine-Wights.</p><p></p><p>The "base version" of the Pine Kindred doesn't have to be the lowest Challenge Rating creature in the family. Just consider <a href="https://www.5esrd.com/database/creature-family/vampires/" target="_blank"><strong>Vampires</strong></a>: a <a href="https://www.5esrd.com/database/creature/vampire/" target="_blank"><strong>Vampire</strong></a> is CR 13 while a <a href="https://www.5esrd.com/database/creature/vampire-spawn/" target="_blank"><strong>Vampire Spawn</strong></a> is CR 5.</p><p></p><p>Perhaps the Jarl (or a Thane?) takes a bit of damage from transfusing their life-sap into a Pine Kindred they're creating, so they might be able to do a partial transfusion which does less bleeding damage but only creates Thralls or Carls? Or maybe the sap of a Thane or even a normal Pine Kindred is good enough to turn a corpse into a Pine-Zombie when the Jarl performs the ritual, so the boss doesn't have to take damage when making Thralls?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8462884, member: 57383"] That can work too, although if you're doing statblocks for "Pine Critters" there seems little reason not to do low-CR "Pine Thralls" instead or as well. As for why it makes sense that Thralls are weaker than the standard "Brothers", my reasoning was when a living humanoid is properly sacrifice in an unholy grove and a Pine Kindred Jarl promptly uses the whatever-we-decide-to-call-it power upon the corpse while infusing it with pine sap (maybe including sap from a pine kindred?), then the corpse becomes a "Full-Blooded" Pine Kindred. If it's been a corpse too long or the ritual worked but wasn't quite right, the corpse becomes a Pine Kindred Thrall, a zombie-like thing with a body of rotting flesh and loam hanging from an earth-stained humanoid skeleton, held together by winding tree roots. Perhaps if the ritual went almost right, it might creates a Pine Carl, an intermediary creature capable of incompetently casting a single cantrip if it gets lucky, (as per the original draft of the Kindred). So I'm imagining the Thralls/Carls as being more like Pine-Zombies than Pine-Wights. The "base version" of the Pine Kindred doesn't have to be the lowest Challenge Rating creature in the family. Just consider [URL='https://www.5esrd.com/database/creature-family/vampires/'][B]Vampires[/B][/URL]: a [URL='https://www.5esrd.com/database/creature/vampire/'][B]Vampire[/B][/URL] is CR 13 while a [URL='https://www.5esrd.com/database/creature/vampire-spawn/'][B]Vampire Spawn[/B][/URL] is CR 5. Perhaps the Jarl (or a Thane?) takes a bit of damage from transfusing their life-sap into a Pine Kindred they're creating, so they might be able to do a partial transfusion which does less bleeding damage but only creates Thralls or Carls? Or maybe the sap of a Thane or even a normal Pine Kindred is good enough to turn a corpse into a Pine-Zombie when the Jarl performs the ritual, so the boss doesn't have to take damage when making Thralls? [/QUOTE]
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