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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Casimir Liber" data-source="post: 8462800" data-attributes="member: 6947639"><p>(a) agree with ditching the undead fortitude (yes it was a leftover from zombie statblock and I forgot it wasn't a feature of wights etc.)</p><p>(b) like the idea of spells/cantrips that catch rather than kill people so they can keep the bodies as preserved as possible to make more</p><p>(c) multiattack a good idea - have kept weaker strength and sabres (yr preferred option) as didn't want to make them too strong (I guess I see them as a bit of a mob monster, more so than (say) wights)</p><p>(d) Just stuck the making of further kindred as lair action as wasnt sure where to put it - yr idea is good</p><p>(e) I nerfed the levels slightly as everyone gets more spells these days - can be higher again I suppose to be true to original wording I don't feel strongly either way so happy to increase to original lvls).</p><p>(f) lair actions sound cool - maybe instead of thralls, the jarl can call forth some small animals that have been "pined" (as does'nt make sense why thralls are weaker than base pine brothers) - so 2d4+2 critters (beavers/squirrels/weasels/rats/cats) that have low CR stat blocks. A freezin fog with low level necrotic damage as another lair action..?</p><p>(g) I did think about making "Pine hounds" as a companion monster.</p><p>(h) I like the idea of ritual involving a special sacred area at midnight with a living or freshly dead (relatively) intact corpse - can explain that chance is greatest with a living victim but still has some chance with freshly dead one.</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 8462800, member: 6947639"] (a) agree with ditching the undead fortitude (yes it was a leftover from zombie statblock and I forgot it wasn't a feature of wights etc.) (b) like the idea of spells/cantrips that catch rather than kill people so they can keep the bodies as preserved as possible to make more (c) multiattack a good idea - have kept weaker strength and sabres (yr preferred option) as didn't want to make them too strong (I guess I see them as a bit of a mob monster, more so than (say) wights) (d) Just stuck the making of further kindred as lair action as wasnt sure where to put it - yr idea is good (e) I nerfed the levels slightly as everyone gets more spells these days - can be higher again I suppose to be true to original wording I don't feel strongly either way so happy to increase to original lvls). (f) lair actions sound cool - maybe instead of thralls, the jarl can call forth some small animals that have been "pined" (as does'nt make sense why thralls are weaker than base pine brothers) - so 2d4+2 critters (beavers/squirrels/weasels/rats/cats) that have low CR stat blocks. A freezin fog with low level necrotic damage as another lair action..? (g) I did think about making "Pine hounds" as a companion monster. (h) I like the idea of ritual involving a special sacred area at midnight with a living or freshly dead (relatively) intact corpse - can explain that chance is greatest with a living victim but still has some chance with freshly dead one. [/QUOTE]
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