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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8462762" data-attributes="member: 57383"><p>I was thinking of giving the Jarl some kind of lair actions too, but I'm not sure making pine kindred qualifies.</p><p></p><p>Aren't lair actions normally usable during combat? If it takes a minimum of 4 hours the Jarl can hardly bust it out in the middle of a melee. Most lair actions I see on 5E monsters are usable once per round, but that doesn't seem right. We don't want the jarl reviving fallen adventures as pine kindred the round after they're killed do we?</p><p></p><p>For lair actions, my ideas were more along the lines of "creates a <em>transport via plants</em> across the lair that only pine kindred can transit", "fills the lair with fog" or "a few zombies burst from the ground!" (if we did stat up 1/4 CR Pine Thralls I'd have used those instead).</p><p></p><p>My idea was making Pine Kindred is a ritual that Jarls can use once per day at midnight, but it only works in some sort of pine kindred sacrificial site (could be an unholy grove, woodhenge, blood-caked menhir or all three). Rather than any Medium-size corpse, I'd have it only work on a Medium living humanoid or possibly an intact Medium-size humanoid corpse that died up to an hour ago.</p><p></p><p>That seems like it'd make a better plot hook. Causes pine kindred to capture victims alive for sacrifice-transformation in their unholy groves (or wherever), then the heroic adventurers assaulting the Jarl's lair in an attempt to rescue captives before they die at midnight.</p><p></p><p>But I'm leaving than can of worms for when we get around to the Jarl.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8462762, member: 57383"] I was thinking of giving the Jarl some kind of lair actions too, but I'm not sure making pine kindred qualifies. Aren't lair actions normally usable during combat? If it takes a minimum of 4 hours the Jarl can hardly bust it out in the middle of a melee. Most lair actions I see on 5E monsters are usable once per round, but that doesn't seem right. We don't want the jarl reviving fallen adventures as pine kindred the round after they're killed do we? For lair actions, my ideas were more along the lines of "creates a [I]transport via plants[/I] across the lair that only pine kindred can transit", "fills the lair with fog" or "a few zombies burst from the ground!" (if we did stat up 1/4 CR Pine Thralls I'd have used those instead). My idea was making Pine Kindred is a ritual that Jarls can use once per day at midnight, but it only works in some sort of pine kindred sacrificial site (could be an unholy grove, woodhenge, blood-caked menhir or all three). Rather than any Medium-size corpse, I'd have it only work on a Medium living humanoid or possibly an intact Medium-size humanoid corpse that died up to an hour ago. That seems like it'd make a better plot hook. Causes pine kindred to capture victims alive for sacrifice-transformation in their unholy groves (or wherever), then the heroic adventurers assaulting the Jarl's lair in an attempt to rescue captives before they die at midnight. But I'm leaving than can of worms for when we get around to the Jarl. [/QUOTE]
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